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ALLBLACK (Scifi, action)

Posted: Mon Mar 24, 2014 1:43 am
by fsc
LAST UPDATED: 10 APRIL 2014
PROJECT STATUS IS ACTIVE!

To do list (Listed on priority):
[✓] Concepting
[✓] Write the whole rough draft
[✓] Consistency check
[ ] Grammar check? (Need someone with better English than me!)
[?] Interface layouting (Done, but not that good)
[✓] Backrounds!
[ ] MUSIC!!!!
[✓] SFX!!!!
[x] Sprites! << In the making
[ ] Extras (Encouraged optional)

The Concept

Protagonist (Main story)
Ferno (The Subject, also known as Theodore Quentin, shorted Ted, during his amnesia days)

Heroine
Alisa Heller

Antagonist
Grail Einhorn

Plot device
Eve Heller (Alisa's sister)

Supporting character
Yuumi Arasaka

Protagonist (Flashback arc)
James Tanaka
Ievan Dalik

Synopsis
The story of an escaped test subject who lost his memories when escaping, the story will cover his journey half across the globe to find his memories back, reunion with an old friend, and self-centered revenge to the person responsible of making him able to do what other people cannot simply do.

Short Version
January 2007, James Tanaka and Ievan Dalik present a theory of space and time. The presentation pulls the interest of skeptical believer Grail Einhorn, forefather of Einhorn Foundation. Both of them feels honored to receive a private audience to present their theory in personal whilst aiming for sponsorship. Grail Agrees to give unlimited funding and utilities for both of them as long as he is the only one they would report to.
After seven months of researching in high level technology, both of them finally proven their theory; the fully functioning thesis of time travel. Ievan insist that they should test it to human being, but James against it. A few days later after conflicting their principle, Ievan decides to report their findings early than scheduled to Grail, where Grail reluctantly accept. Regrettably the experiment went wrong, Ievan disintegrates into nothingness while in the other side the experiment is a success. As before Ievan disappears Ievan managed to conjure an apple out of nothingness, in which the apple is a proof that he wasn't dreaming. Grail tries to cover the incident by claiming to James that Ievan did that badly ended unauthorized experiment on his own.
James can feel that his demise is coming if he keep harboring this secret. But against his conscience who wants to destroy everything, he decides to trust the secret to his colleague; Madame Claudia Magdalene, the highest caretaker of Edelweiss Orphanage that ironically runs under support of Einhorn Foundation. James decides that he will announce his theory to the Academy. He passes his theory to Anthony Heller, a colleague of his in the Academy of Science. When he returns home after passing the article, James get shot in train station and Anthony as the last man who knows about the existence of the article is also killed.
Anthony passed away leaving his two daughters; Alisa and Eve Heller, who is then taken care by Madame Magdalene in Edelweiss Orphanage. The girls later met with Ferno, a boy who has been raised in the orphanage since infant. One and half year later Ferno and Eve disappears from the orphanage to participate in a secret experiment. Magdalene is forced to comply and not to tell Eve's sister. Knowing the existence of James and Ievan's thesis without Grail aware of it, Magdalene then send mourning Alisa Heller to an intense military training to find her sister, under the condition that she has to find Ferno and save him, or kill him it is too late.
Another one and half year later, she found Ferno walking absent mindedly outside Arasaka Yuumi's apartment in Istanbul; a former engineer in project ALLBLACK, the secret project where Ferno is user as the lab rat. From there she contact Ferno and interrogate him about what happened to him in the last year. Where regrettably Ferno suffers amnesia after he fell from plane post his attempt to escape from Einhorn Foundation hidden research facility and stranded in Mombasa where he killed two Einhorn Foundation spies then tempted by Yuumi to turn himself in in return of his memories.
Three days later, after the time when Yuumi sets to arrange a transport to move Ferno into another facility in Japan. Where Alisa and Ferno proceed to hijack and interrogate Yuumi instead. Ferno who doesn't know Alisa's purpose to search her sister surprised to se Alisa lost control asking about project CHARMEINE when the plane they had hijacked failed to provide a security code for landing which eventually cause the foundation to shot the plane down. Amidst the chaos of their last minute, Ferno still forgives her despite Alisa burying herself in guilt for lying to him. But when Ferno and Yuumi proceed to pilot the plane out of threat, the plane get shot down separating Ferno and Alisa.
Three months later, Alisa found Ferno hiding in the island of Java in Indonesia after she returned to Germany to ask Magdalene for information. She contacted Ferno to share all the information she gathered and plan a surprise attack to Einhorn Foundation in Japan where Grail hold her sister and where Ferno have a chance to restore his memories. Alas, Alisa does not realise that she had been followed by an assassin from the foundation since she left Germany. Alisa and Ferno barely escaped their attacker but they manages to reach Japan.
They plan their attack for one week after spent those days spying on Einhorn Foundation research facility building. Within those days and the three days they spent waiting to hijack foundation's transport plane in Istanbul, they have bonded. Not the temporary common enemy kind of bond, but a slight romantic bond. Both of them tries to focus in their mission that they pretend to feel nothing. When they attack the facility after confirm that Einhorn is present inside the building, Ferno manages to find Einhorn who is deformed after the event post his escape from hidden foundation research facility. Einhorn has perfected the CHARMEINE; a brainwave controlling device, which allows him to transfer Ferno's least progress in ALLBLACK to CHARMEINE lab rat; Eve Heller, which is also Alisa's sister. During their confrontation, Eve demonstrates the devastating power of Second Astral under Grail's manipulation. Eve able to create almost everything from thin air. The confrontation restores Ferno's buried memories, awaking his ability to use Second Astral like Eve, despite less perfect. After a bitter hard fight, Alisa and Ferno only manages to break the first core of CHARMEINE, which allows Eve to think on her own and resist against Grail's control. After the first core breaks and freeing half of Eve's brain capability, she proceed to suffer a serious brain leak. Her third dimension manipulation is losing it's perfection and Grail starts to act reckless in desperation for survival. Grail manages to seal himself inside a bulletproof room full of computers. Just before Eve lost her mind, Alisa decides that she needs to assure her sister that she would never left her alone. Ferno tries to stop Alisa since Eve is not stable and could endanger everything that close to her without exception, but Alisa throws Ferno away from the building using a grenade, which doesn't scratch him since he manages to create force field to protect himself against the explosion. In his moment being thrown out off the building, he can see Alisa comforting her sister in her final moment, and Grail still tinkering with his computer inside the bulletproof glass box. Ferno flies backward against a window after surviving a series of explosion from the heavily damaged lab and freefalling below. But when he's falling, the floor where Eve and Alisa is starts to distorts, continues by an implosion. Ferno get pulled against gravity and manages to grab nearest ledge while witnessing the top part of this building fall into the ground after it's middle part gets cut off from the prior implosion. Ferno runs to the floor where he gets thrown away only to find everything is gone without trace.
[ENDING]Ferno mourns on the spot, but after a brief moment he regains his awareness and knows that he must continue with Alisa's mission; to destroy all data related to project ALLBLACK. He examines the collapsed middle part of this tower to find Grail's office. There he found a locked safebox, he breaks it and finds a big file folder about project ALLBLACK and takes it all. Three days later he stands above a ferry on Japan sea with a briefcase in his hand, he stares at the waving waters and reminisces about Alisa on it. He sheds a tear, and throws the briefcase to the waters.
Non-Technical

Version 0.5
Kinetic novel
50.800 words (according to the lint report)
Splat in to 46 chapters
At least equal to 166 pages long light novel
No music and sound effects
Most background is still blank white, I am making most of the backgrounds using some games (Machinima?) namely The Sims 3.

ALLBLACK v0.5.6
Primary: https://www.dropbox.com/s/uh6spl9v6xtt5 ... ACK-056.7z (49mb)
Alternative: https://mega.co.nz/#!eVYHACCQ!uSBfPzREk ... ZLfnlysYOQ (49mb)
- Fixed: Line 3898 error
- Fully backgrounded
- Fully ambienced

Credited
Your's Truly (Duh)
PyTom
Lemmasoft Community generally
Reysuke_Takeru (Pseudonym, external bro)
KayZ-S (Also external bro)
Shir-O (Also external bro)
Personal notes:
* Call it "yet awful", but I'm planning to make an epic trilogy for it.
* I am not spoiling anything, but trust me, I am making the story of the century.
* You might ask "Why you write the story in third person?", I answer "Foreshadowing."

ANY RESPONSES AND COMMENTS ARE WELCOME

Re: ALLBLACK (Scifi, action)

Posted: Mon Mar 24, 2014 3:24 am
by fsc
Character design sketches by Shir-O.

Ferno
The main character, where the story revolves on.
Nope, nothing to say about him.
Image

Alisa Heler
The heroine, who doesn't appear until one fifth of the story.
Image

Eve Heller (Despite how the name is written, the actual pronounciation is "Eeva")
The Plot Device, she only have four lines of dialogs in the whole story, but is very important.
Image

And the last one for this batch, is James.
I don't know how do describe this character, all I can say is he is classy and intelligent.
Image

Expect more.

Re: ALLBLACK (Scifi, action)

Posted: Mon Mar 24, 2014 12:53 pm
by Mad Harlequin
If you're going to use backgrounds from extant games (though I doubt that's even legal), shouldn't those sources be credited as well?

Story questions/notes:
  • Wouldn't Magdalene be killed for helping Alisa if she's on Einhorn's payroll? And why does saving Ferno and Eve require that Alisa become, essentially, a child soldier? Why should a child be given that task at all?

    Ferno falls from a plane and all he has to worry about is amnesia? I don't buy that. He would need months to recover from his injuries. Even after recovering, I don't think he'd be in shape to take care of two assassins. Are we to assume, then, that Ferno's dormant superpowers protected him from the rest of the damage he would suffer in the fall, but not from the kind of head trauma that would induce amnesia-like symptoms? That doesn't make sense.

    A romantic bond forms between Ferno and Alisa in just over ten days? That's too quick. (I admit I might be misunderstanding the timeline here.)

    Is the implosion described towards the end meant to mimic a controlled structure demolition (commonly mistakenly referred to as an implosion)? It's confusing since you mention that gravity is involved in distorting the floor. But if you're talking about gravitational collapse---which is what can happen to large stars---Ferno wouldn't be able to escape something like that. Gravitational collapse can lead to supernovae, neutron stars, and black holes.

    My knowledge of astrophysics is mostly limited to the armchair variety, so I'm certainly not the person to ask about this, but if you're messing with things like the distortion of spacetime, you should try to be aware of the basics at the very least.

    Assuming that Ferno does survive, why in the world would Einhorn be stupid enough, in these modern times, to keep a physical copy of the project's data in his own apartment? If I were him I would've kept it all in my head---or perhaps on a secret USB drive that no one would ever be able to find.

    Eve is important to the story. I don't think she should be restricted to being a plot device.
The last thing I want to say is that you shouldn't plan the rest of your trilogy at all yet. Focus on one work at a time. You'll be more likely to complete your project, and it'll be higher in quality.

Re: ALLBLACK (Scifi, action)

Posted: Mon Mar 24, 2014 4:21 pm
by thelovebat
fsc wrote: Antagonist
Grail Einhorn
Sorry, I just couldn't help but be reminded of this when I read that.

https://www.youtube.com/watch?v=ECBYEzz2ozE

On the more serious side of things, after looking through the project description a bit more, I think it's a bit much to expect an epic trilogy at this point. Good things take time, and it's not just a matter of having good ideas or themes you think it'll take to make something that's great, epic in scale, and with 'feels' that'll give people a sense of emotional impact throughout playing it.

The first thing I noticed while trying to read the Short Version plot summary is it just seemed very difficult to try reading through, it feels like a wall of text that isn't very interesting. It probably sounds much better in your head than it does trying to put it down on paper at this point. You're putting down way too much into a single summary of the plot without really giving us much info about the characters in their descriptions so we can care more about them and what happens to them with the story. And when describing your project if you can't grab someone's attention within the first paragraph then it'll be very difficult to hold their attention and grab their interest after that. Basically it's not as necessary to tell us everything from beginning to end if you want to grab our interest, unless of course you planned on recruiting people and wanted them to know what the plot was about from the start.

As far as the story itself, having a character like Eve solely as a plot device doesn't seem to fit well especially if this has the makings of a long story. And in her character description you basically call her the plot device of the story, but you only mention that she's Alisa's sister at the top in the first post which is a critical piece of information. Vice versa with Alisa, the character descriptions should say more about them I would hope so we can know more about them as individuals, and possibly their relationships with the other characters. Important bits of information should be able to be presented outside the Short Version wall of text. Going back to Eve, a character with non-existent amounts of dialogue and still being considered important really makes it seem like she's just there as a McGuffin or something similar, like what I saw happen in the anime Now & Then, Here & There where a character is just there when it's necessary for them to carry the plot forward and having little other importance in terms of interaction. A character like that just seems like a weak character that the audience isn't going to grow attached to or appreciate.

The synopsis sorta seemed like a been there, done that kinda story. Revenge motivated characters most certainly aren't a bad thing, they can be pretty cool depending on what motivates them and what it is they care about so much that they'd even think of going that far. But, you give absolutely no background on the main character with "Nothing to say about him" so I don't really want to try reading the whole Short Version just to find out more about the individual characters and what their personalities & backgrounds are like. If it were a bit shorter and paraphrased I might go through trying to read through it but the way everything is worded makes it hard for me to want to read through more of it. I know you implied English isn't your first language in your first post but if you want to grab everyone's interest better you need to give backgrounds and info on the characters individually and explain more about them, and you need to really trim down how things are worded in the short version so it's more readable. Of course, usually something like a demo or teaser is better suited to give a small or brief intro to the story than a summary trying to explain everything all at once. That way you can be introduced to things like taking steps, so it doesn't just seem like one tall pile of information in front of you.

That's not to say a story like this couldn't be good, I'm sure there's some potential with it in there. But how you're presenting the information, the characters, and the overall plot doesn't make me want to try reading everything through to try and make sense of what's going on with the story and the game itself. If you had a proofreader or a native English speaker to help make sure everything is worded more fluently I'm sure this thread would end up drawing more interest for your project.

Overall, give a bit more information that'll get us interested, rather than trying to present us the whole thing on a platter. Tell us about the things that are supposed to get us interested about your game, rather than every bit of important stuff that happens in the plot without making it sound interesting. You have your sights set high, which is good IMO. It's always good to want your idea to do well. But they're probably set too high, you shouldn't expect your story to turn out like it'll be majorly successful and be considered as epic as it sounds in your head to everyone else. I understand the feeling too, after being patient and going through a fair amount of major revisions to a story of my own it's not generally best to get too far ahead of yourself early in the process of coming up with the story. Many revisions and tweaks are necessary a lot of the time, and having someone like a co-writer to help check with the different ideas and plot devices is generally very helpful, or even just conversing with a trusted friend of yours to get extensive feedback from them with back and forth chats so you can revise things in a more timely manner.

If you were to edit your posts to contain better bits of information and improve the wording of the things listed, I think I'd come back to the topic and take a look again after things appear more readable so I can make much better sense of the overall plot than what I'm trying to read right now, something to keep and hold my interest. There's nothing wrong with some of the portions of the summary being explained in simple fashion, just make sure to proofread and make sure things flow smoothly because if you don't gain the reader's interest within the early parts of the description, it's unlikely they'll read on further.

Re: ALLBLACK (Scifi, action)

Posted: Mon Mar 24, 2014 10:38 pm
by fsc
Mad Harlequin wrote:If you're going to use backgrounds from extant games (though I doubt that's even legal), shouldn't those sources be credited as well?
I was worrying about that, and yes, it should.
Mad Harlequin wrote:Wouldn't Magdalene be killed for helping Alisa if she's on Einhorn's payroll? And why does saving Ferno and Eve require that Alisa become, essentially, a child soldier? Why should a child be given that task at all?
Magdalene is helping James, not Eve.
Alisa is ecause
A: Alisa would have the motivation.
B: She is not essentially trackable back to Magdalene. As in if at one point, Alisa get caught, she won't easily say that she work for Magdalene (See A).
C: I need it like that to make a reversed role in the third story.
Mad Harlequin wrote:Ferno falls from a plane and all he has to worry about is amnesia? I don't buy that. He would need months to recover from his injuries. Even after recovering, I don't think he'd be in shape to take care of two assassins. Are we to assume, then, that Ferno's dormant superpowers protected him from the rest of the damage he would suffer in the fall, but not from the kind of head trauma that would induce amnesia-like symptoms? That doesn't make sense.
Have you read or watched The Bourne Identity?
Mad Harlequin wrote:A romantic bond forms between Ferno and Alisa in just over ten days? That's too quick. (I admit I might be misunderstanding the timeline here.)
Alisa act as they were old friends, Alisa and Ferno once live under the same orphanage for two years, while Ferno is oblivious, Alisa has been liking him for quite some time.
Mad Harlequin wrote:Is the implosion described towards the end meant to mimic a controlled structure demolition (commonly mistakenly referred to as an implosion)? It's confusing since you mention that gravity is involved in distorting the floor. But if you're talking about gravitational collapse---which is what can happen to large stars---Ferno wouldn't be able to escape something like that. Gravitational collapse can lead to supernovae, neutron stars, and black holes.
Yep, but if the gravitational collapse is originated from a very big magnetic field, which is not involved in this part.
Scientific accuracy is still needed for this.
Mad Harlequin wrote:My knowledge of astrophysics is mostly limited to the armchair variety, so I'm certainly not the person to ask about this, but if you're messing with things like the distortion of spacetime, you should try to be aware of the basics at the very least.
Yes, I should.
Plus I am putting my own thoughts on shape of the universe in this story.
Mad Harlequin wrote:Assuming that Ferno does survive, why in the world would Einhorn be stupid enough, in these modern times, to keep a physical copy of the project's data in his own apartment? If I were him I would've kept it all in my head---or perhaps on a secret USB drive that no one would ever be able to find.
The final building isn't his apartment, but his office and research facility.
Mad Harlequin wrote:Eve is important to the story. I don't think she should be restricted to being a plot device.
Not in this story, she is the catalyst of the following stories.
Mad Harlequin wrote:The last thing I want to say is that you shouldn't plan the rest of your trilogy at all yet. Focus on one work at a time. You'll be more likely to complete your project, and it'll be higher in quality.
I don't care if it takes years.
thelovebat wrote:
fsc wrote: Antagonist
Grail Einhorn
Sorry, I just couldn't help but be reminded of this when I read that.

https://www.youtube.com/watch?v=ECBYEzz2ozE
I don't blame you, I did think of that too.
thelovebat wrote:On the more serious side of things, after looking through the project description a bit more, I think it's a bit much to expect an epic trilogy at this point. Good things take time, and it's not just a matter of having good ideas or themes you think it'll take to make something that's great, epic in scale, and with 'feels' that'll give people a sense of emotional impact throughout playing it.
I am building it.
thelovebat wrote:The first thing I noticed while trying to read the Short Version plot summary is it just seemed very difficult to try reading through, it feels like a wall of text that isn't very interesting. It probably sounds much better in your head than it does trying to put it down on paper at this point. You're putting down way too much into a single summary of the plot without really giving us much info about the characters in their descriptions so we can care more about them and what happens to them with the story. And when describing your project if you can't grab someone's attention within the first paragraph then it'll be very difficult to hold their attention and grab their interest after that. Basically it's not as necessary to tell us everything from beginning to end if you want to grab our interest, unless of course you planned on recruiting people and wanted them to know what the plot was about from the start.
I admit, I am in need of a mentor and/or an editor.
thelovebat wrote:As far as the story itself, having a character like Eve solely as a plot device doesn't seem to fit well especially if this has the makings of a long story. And in her character description you basically call her the plot device of the story, but you only mention that she's Alisa's sister at the top in the first post which is a critical piece of information. Vice versa with Alisa, the character descriptions should say more about them I would hope so we can know more about them as individuals, and possibly their relationships with the other characters. Important bits of information should be able to be presented outside the Short Version wall of text. Going back to Eve, a character with non-existent amounts of dialogue and still being considered important really makes it seem like she's just there as a McGuffin or something similar, like what I saw happen in the anime Now & Then, Here & There where a character is just there when it's necessary for them to carry the plot forward and having little other importance in terms of interaction. A character like that just seems like a weak character that the audience isn't going to grow attached to or appreciate.
I expect not, but the action which taken for and onto her, I expect will.
thelovebat wrote:The synopsis sorta seemed like a been there, done that kinda story. Revenge motivated characters most certainly aren't a bad thing, they can be pretty cool depending on what motivates them and what it is they care about so much that they'd even think of going that far. But, you give absolutely no background on the main character with "Nothing to say about him" so I don't really want to try reading the whole Short Version just to find out more about the individual characters and what their personalities & backgrounds are like. If it were a bit shorter and paraphrased I might go through trying to read through it but the way everything is worded makes it hard for me to want to read through more of it. I know you implied English isn't your first language in your first post but if you want to grab everyone's interest better you need to give backgrounds and info on the characters individually and explain more about them, and you need to really trim down how things are worded in the short version so it's more readable. Of course, usually something like a demo or teaser is better suited to give a small or brief intro to the story than a summary trying to explain everything all at once. That way you can be introduced to things like taking steps, so it doesn't just seem like one tall pile of information in front of you.
That's the raw concept, it's still a lot to fill in. And I aware that my English is not that good.
thelovebat wrote:That's not to say a story like this couldn't be good, I'm sure there's some potential with it in there. But how you're presenting the information, the characters, and the overall plot doesn't make me want to try reading everything through to try and make sense of what's going on with the story and the game itself. If you had a proofreader or a native English speaker to help make sure everything is worded more fluently I'm sure this thread would end up drawing more interest for your project.
I'm in need of that.
thelovebat wrote:Overall, give a bit more information that'll get us interested, rather than trying to present us the whole thing on a platter. Tell us about the things that are supposed to get us interested about your game, rather than every bit of important stuff that happens in the plot without making it sound interesting. You have your sights set high, which is good IMO. It's always good to want your idea to do well. But they're probably set too high, you shouldn't expect your story to turn out like it'll be majorly successful and be considered as epic as it sounds in your head to everyone else. I understand the feeling too, after being patient and going through a fair amount of major revisions to a story of my own it's not generally best to get too far ahead of yourself early in the process of coming up with the story. Many revisions and tweaks are necessary a lot of the time, and having someone like a co-writer to help check with the different ideas and plot devices is generally very helpful, or even just conversing with a trusted friend of yours to get extensive feedback from them with back and forth chats so you can revise things in a more timely manner.
I will.
thelovebat wrote:If you were to edit your posts to contain better bits of information and improve the wording of the things listed, I think I'd come back to the topic and take a look again after things appear more readable so I can make much better sense of the overall plot than what I'm trying to read right now, something to keep and hold my interest. There's nothing wrong with some of the portions of the summary being explained in simple fashion, just make sure to proofread and make sure things flow smoothly because if you don't gain the reader's interest within the early parts of the description, it's unlikely they'll read on further.
Thanks for the advice.

Re: ALLBLACK (Scifi, action)

Posted: Mon Mar 24, 2014 11:57 pm
by Mad Harlequin
You say Magdalene's helping James, not Eve (I'm assuming you mean Alisa, because I never mentioned Eve), but early in your plot infodump you state the following:
Knowing the existence of James and Ievan's thesis without Grail aware of it, Magdalene then send mourning Alisa Heller to an intense military training to find her sister, under the condition that she has to find Ferno and save him, or kill him it is too late.
Yes, James asks her to help. But aside from doing him a favor, what reasons would Magdalene have to help Alisa and Eve? I suppose you'll have to establish just how strong her loyalty is---which won't be easy since she's working for Einhorn. (Is she double-crossing Einhorn then?)

Furthermore, Alisa and Eve would be easily traced back to Magdalene since they were both at the orphanage. Anybody investigating their ties would have to be blind not to notice that aspect of the girls' history.

Regarding Eve's role: I still think it's far too early to make decisions about the third story when you've barely started the first. I promise I'm not trying to be insulting or dismissive of your ambition or anything like that. This is just some friendly advice. Again, I think focusing on the current story would serve you best at present---you'll be more likely to avoid continuity errors and you won't be dividing your energy among projects.

I have neither read nor watched The Bourne Identity, but a quick look at a plot summary tells me Bourne is blown out of a boat, not a plane---a scenario that would increase anybody's chances of survival, given that one isn't plummeting to the ocean from thousands of feet in the air. Even with a parachute, I doubt Ferno would escape completely unscathed but for the amnesia.

Alisa and Ferno:

You never mentioned just how close they apparently were during their time at the orphanage, so that's why I had to ask.
The final building isn't his apartment, but his office and research facility.
And this is why I shouldn't write posts at the end of my workday. I lose my ability to understand what I'm writing. I meant "office," but wrote "apartment" instead. My apologies for that mistake.

But I still don't think Einhorn would leave such a crucial file in his office. There are more modern ways to handle data storage now! And if he did rely on old-fashioned methods, the cabinet would likely be buried under tons of rubble. What does Ferno do to handle that?

Furthermore, the file would probably be heavily redacted if it were stored in an area facing heavy traffic---such as his office---assuming somebody manages to pick the lock. If the information is that important, Einhorn is a fool to keep it in such a predictable place.

I find myself generally agreeing with Lovebat here. The story has potential, but in its current state it's not much different from The Bourne Identity. You could potentially be accused of intellectual plagiarism, to be honest.

A man with a remarkable ability to survive has retrograde amnesia and is running from assassins, mysterious organizations, etc.

You've added the supernatural element, but be very careful---you're treading on familiar ground already. You'll need more than that to make this kind of story your own.

That said, I believe you can do it. You just need to start by tightening your plot and your focus. I suggest rewriting your "Short Version" so that it's less about plot details and more about character details. Right now it's very difficult to care about any of these people because I know more about their global movements than I do about them.

Anyway, best wishes.

Re: ALLBLACK (Scifi, action)

Posted: Thu Apr 10, 2014 12:31 am
by fsc
I update the build, it's has all background and ambient.
All I need to do now is wait for my sprite artist to finish his work. :D

ALLBLACK v0.5.6
Primary: https://www.dropbox.com/s/uh6spl9v6xtt5 ... ACK-056.7z
Alternative: https://mega.co.nz/#!eVYHACCQ!uSBfPzREk ... ZLfnlysYOQ
- Fixed: Line 3898 error
- Fully backgrounded
- Fully ambienced
Mad Harlequin wrote:That said, I believe you can do it. You just need to start by tightening your plot and your focus. I suggest rewriting your "Short Version" so that it's less about plot details and more about character details. Right now it's very difficult to care about any of these people because I know more about their global movements than I do about them.

Anyway, best wishes.
Yeah, I think I really should. :s