@bellice: thank you for your kind words, it means a lot. I'll be happy if I break even and can make more games with many diverse settings and themes in this format.
@Harumi: thank you, I've been working on this for so long, it's easy for me to lose perspective, so it means a lot. Yes: nuanced self-expression, subtle choices, changing NPCs and influencing story events are key to Sacred Fire. Currently I have 5 different endings in mind for the main conflict, but each character relation can take various paths as well. I also hope to add multiple origin stories.
Equipment and appearance customization is important, as NPCs react to the beauty and menace of your appearance. Another aspect is you grow attached to your items, so if you make a lot of positive memories while wearing an item, you grow fond of it and it becomes your favorite, boosting your mood and confidence whenever you wear it. You can also craft and enhance any item to boost it's beauty, menace or prestige. These 3 aspects of your equipment that act as a multiplier to all renown gained, expressing your visual memorability.
One more customization example:
@Hazel-Bun: thank you, I sure hope you won't have to wait too long! The plan is currently to build a following for a Kickstarter campaign. The campaign result will basically decide how much story content in all themes I can explore.