Sacred Fire [RPG, historic fiction, romance, mystery, war] - EARLY ACCESS, FREE DEMO

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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#31 Post by poetic »

@kenibatz, @wyverngem: Thank you for your comments. It's a big encouragement!

Hey @xavimat! I remember he mentioned a friend making VNs several times. I like the theme of Fear & Love. Yes, my brothers are the best fans I could ask for, it's great to have such a support and feedback! And evidently they also spread the word about the game
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#32 Post by poetic »

Hi guys, our blog post about how we created the first Sacred Fire trailer and how we got the voice of the WItcher in it was a featured blog earlier this week on Gamasutra:

How we ended up with the voice of The Witcher in our indie game trailer
http://www.gamasutra.com/blogs/MartinKo ... railer.php

It's a fun story, actually. If you'd like to skip straight to the part with Doug Cockle, the voice of Geralt of Rivia, go to points 6 and 7. :) By the way, Doug won a Golden Joystick Award for best gaming performance few weeks ago.
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#33 Post by poetic »

It's Screenshot Saturday, so here you go, a new screenshot from Sacred Fire. If you feel like smashing an axe to get some order into politics these days!

Image
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#34 Post by poetic »

Today is a great day for Sacred Fire, as we got our first media coverage and it's on PC Gamer of all sites: http://www.pcgamer.com/how-a-debuting-i ... s-trailer/

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Thank you all for your support all the way back in 2014 and now in the last few weeks, you helped to make this happen!
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#35 Post by poetic »

With the new year here, let me wish you a delayed but sincere Happy New Year. We were busy at work and laid out our road-map and battle plans for development of Sacred Fire:
  • Steam Greenlight Concepts, VOTE NOW: let's get into the top 100 Best Rated of All Time. We are already close!
  • Steam Greenlight, January 2017: let's start making some waves together and get the attention of blogers, youtubers and maybe even the almighty Valve
  • Kickstarter, March 2017: get some cool backer rewards, immortalize your name, get alpha and beta access and more!
  • Preview release, Summer 2017: get your hands on the first playable version for Firestarters Guild members and ALL Kickstarter backers
  • Alpha/Beta release, Late 2017: be the first to enjoy the full storyline in our Beta
  • Gold release: Spring 2018: own the sweet polished version of Sacred Fire
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As you can see, you - our fans, are crucial to this plan. Our roadmap is a chain of events, one leading into the other and building its results. A strong Greenlight campaign will be noticed the attention can give us an extra push to build a bigger community before Kickstarter. We can then get into appealing rewards to make Kickstarter more attractive. So then Kickstarter has a better chance to hit the goal in the first days. What next? A swiftly funded project can get more coverage and raise even more funds. The game is able to get more content and polish. We can even bring in more star talent, as voice over legend Troy Baker, Joel from The Last of Us, has shown interest and is watching our development.

So to get to the Gold experience, your help is essential and we invite you to take part in the Sacred Fire development. Go to our web page to Sign-up to the Firestarters Guild to receive all the updates and benefits.

We’ve are currently on Steam Greenlight Concepts, getting close to enter the top 100 of Best rated of All Time. We need one last push, vote for Sacred Fire now. If you use the Steam client, to find us in the Greenlight, you need to choose Browse 'Concepts' category.

Thank you!

Also, who would be a good fit for a female voice actress along Doug Cockle in your opinion?
Last edited by poetic on Sat Jan 14, 2017 7:44 am, edited 2 times in total.
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#36 Post by Zelan »

Psst, you don't need the quotes in your links. It breaks the code. c:

Looks like everything is shaping up well!

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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#37 Post by poetic »

@Zelan Thanks for having my back ;) I fixed those links.
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#38 Post by poetic »

Looking for an advice - we have a great voice actor Doug Cockle from the Witcher, who did the voiceover in our trailer and who will narrate parts of the game. Since Sacred Fire is a psychological RPG and inner life in general is a crucial aspect of the game, we will focus on narrating inner monologues. And we're looking for a female counterpart to Mr. Witcher in case a player decides to play with a female character.

What are your tips for well known female voices in RPGs or video games in general? Who would you like to see/hear in Sacred Fire?

Here's our trailer with Doug Cockle, in case you want to hear what we're looking for:
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#39 Post by jack_norton »

Every time you post some news about the game, it gets better an better. I never thought Poser/DAZ characters could be looking good in a game, but here are awesome :) Keep up the good job!
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#40 Post by poetic »

jack_norton wrote:Every time you post some news about the game, it gets better an better. I never thought Poser/DAZ characters could be looking good in a game, but here are awesome :) Keep up the good job!
Thank you for your kind words! We move at a slow and steady pace. What's new this year is that we now have a roadmap and know where the finish line is :)

Your games also get better and better visuals, congrats! I especially like the art in Never Forget Me.
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#41 Post by jack_norton »

Thanks. I think the best art of the games I released recently is in Queen Of Thieves though :)
And good idea to have a roadmap!
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#42 Post by poetic »

@jack_norton Yes, Queen Of Thieves is also very nice. And you definitely need a roadmap with so many games developed at once :)

We have been hard at work and have some exciting news - right on track with our roadmap we just launched our regular Steam Greenlight campaign.

Image

Thank you for your feedback and encouragement during our Concept stage. Your reactions were overwhelmingly positive. You’ve become a vital part of this adventure.

“I didn't realize it, til I saw this trailer, but I've been waiting for a game like this.”
-Cypher-D

“Looks (and sounds) awesome. Good luck!”
-Aleonymous

We’ve taken your comments and ideas and used them to further refine our official Greenlight page.
  • We’ve added a few juicy gameplay GIFs showing in-detail combat, politics and ambush gameplay
  • Added more details about Combat and Choice Making in Sacred Fire. These are important aspects of the game and deserve more information.
  • And we are particularly happy about a quote from Arnie Jorgensen, art director of Banner Saga.
So now we’re turning to you again to help us to make Sacred Fire a reality.

Head to Sacred Fire Greenlight page now and vote ‘Yes’.

Every single ‘Yes’ vote is appreciated and important. We are always looking forward to when a new comment pops up and we had a blast answering them. Favorite us or follow, so you don’t miss important updates. And tell your gaming friends on Steam about Sacred Fire.

Thank you!
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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poetic
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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#43 Post by poetic »

The voting on our Steam Greenlight campaign is going great, thank you all for your support.

Our first update is about Character Creation, as Sacred Fire is all about building a strong personality. You need both inner strength and social influence to guide the story into the direction you want.

Character creation is our favorite part in any RPG. However, more often than not, the choices we make in the character creation screen are often inconsequential in the game once we start playing. We want to get this right in Sacred Fire and have put a lot of thought into how choices in the character creation screen will have a profound impact on every story scene and conflict you encounter.

Our character creation and writing supports multiple playstyles, and lets the player gain an edge with either force, smarts, skill, looks or empathy in every situation. These represent the five conflict resolution archetypes you can mix and match to create a unique character and take your own path trough the story.

The inspiration behind this was Fallout 2, where you had many options how to approach a situation, how to solve a quest, how to acquire equipment or firepower. This is what we support in our writing and design: many ways how to gain an edge, get to wealth, fame, love, influence. You chose what winning means and how to get there.

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Besides extensive visual customization (10 outfits x 10 faces x 10 hairstyles x 10 paint styles) you can choose valuable appearance traits.

Traits like a “Melodic Voice,” “Fragile Figure” or “Vivid Gestures” make everything you do more memorable. They also evoke specific reactions. For example, “Fragile Figure” evokes the instinct to protect and you are less likely to be perceived as a threat.

Beauty helps you win people over but also evokes envy. Menace helps you intimidate opponents and can prevent them from attacking.

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The personality and beliefs model represents a mature and nuanced take on the “good” and “evil” meters seen in some games. The goal is to bring over the pen & paper role-playing experience where a Game Master rewards you for staying in-character.

For example, processing failure is easier if you have a strong belief that there is happiness possible in life. But the same belief makes it harder for you to risk your life. Forgiving is easier if you believe there is goodness in people, but you may be prone to being played.

Believing you have the favor of a divinity can make you both courageous and arrogant. Ideals may be impractical in times of war, but being selfless helps you gain allies.

Mood plays an important role in how effectively your character controls emotions and uses skills and judgment under stress.

Mood depends on stress and comfort. Danger, pain from injuries, relationship conflicts, and traumatic memories can all raise your stress. Comfort and safety comes from powerful allies, a trusted blade in hand, luxury items and strong convictions.

Having a high mood helps you win both combat and story confrontations, as it makes you more resistant to Fear and Anger. On the other hand, stress and discomfort make you prone to Fear and Anger.

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Using fighting, healing, crafting, and relationship skills develops both them and the associated Attributes: Agility and Strength, Intellect and Empathy, Beauty and Menace. The more intelligence you have, the faster they progress.

Living through both success and failure creates positive and negative memories. It’s up to you to save up enough willpower to process the negative memories and use them to make you stronger.

Story choices strengthen or weaken your beliefs. The pros and cons of positive and negative beliefs are balanced. The goal is to give the player the possibility to freely express different beliefs and explore their consequences.

Authority expresses the inner strength of your personality. It’s the sum of memories, beliefs, skills, and attributes. Gain enough authority to level-up and:

- Strengthen your willpower
- Choose traits like “6th Sense,” “Unstoppable,” or “Stoic” affecting gameplay
- Unlock ideas that represent your fundamental beliefs like “You Are(Not) on Your Own,” “Things Happens for a(no) Reason,” or “There is(Not) Enough to go Around.”

Please let us know what you think!
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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Re: Sacred Fire [RPG, fantasy, romance, mystery, war] NEW VI

#44 Post by revan335 »

This sounds great. I think that not many rpgs put enough emphasis on player choice, particularly in character creation. Will there be only one way to romance people? Such as only with looks, menace, or influence? You said that the player character can get allies during his adventure. Will they still have their own agendas even when seemingly being an ally/love interest?

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Re: Sacred Fire [RPG, historic fiction, romance, mystery, wa

#45 Post by poetic »

@revan335 Thank you, character creation is out favorite part of RPGs, so we try to make something in-depth and offer choice that matter and change the playtrough experience.

It's the same with NPCs and relationships - they are different and the game offers many ways how to build a relationship - you can choose to build it for example on respect. Now you have many ways how to gain that respect. You can build it on attraction and again there are several ways how to get there.

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NPCs have their agendas and motives, and the loyalty conflict doesn't even have to be seeming, it can be real - they can really like you, but really think they should do something you don't agree with.
Sacred Fire is a Role-Play Your Own Adventure Game where you need to master your emotions and outsmart your opponents.
Develop your inner strength in this tactical choice-driven tale of war and romance inspired by Caledonia.


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