I'm currently fiddling around with the curtains to figure out what to do with the railing,
For some reason this struck me as really funny. Oh the woes of a game developer!
I'm currently fiddling around with the curtains to figure out what to do with the railing,
I really liked this! We have so many immortal characters in literature, movies, games but this aspect is never considered (or at least I didn't encounter it before). For all his immortality, Tris seems to be very human and relatable - a good thing for a VN protagonist.Every town he moves to is just another place to live in in the same way for a few more years, and he's never planning on making major changes to his life. As such, all his life will be spent 'alone again in some new wicked little town'. 2/3 bad endings reflect this
Even if he wasn't immortal Tris would still project his needs/desires/world-view onto others, I think. Isn't it something we all do to some extent? But, because he is immortal ... I somehow feel he would do this even more. Despite his good intentions or nature how could an immortal being not see mortals as something "less than" or objectify them? Even if he doesn't fully realize it. I hope your game will infirm my suspicion. Or confirm it, either would be great!Alasdair gets referred to as a doll a lot, Shell gets referred to as a puppet. Does Tris think of them as people or just objects for him to project onto?
Hear hear! I wish you the best of luck with your project, and I'll keep stalking your thread for updates.I'm still kind of concerned I'll end up delivering a messy, disjointed experience thanks to all the different scattershot inspirations I have on hand, but hey, if you only mix genres together that're already related, you'll never create anything new. Fingers crossed my wacky compilation turns out well!!
I don't think the screenshots are the same size as the game so the text will probably be 2-3 times larger in the finished product. Though what do I know.Asahel wrote:Welcome back, Kitsubasa! :mrgreen: Happy to see the project is progressing!
Just to nitpick - isn't the font a wee too small?
Bingo! LSF only allows images up to 800 pixels wide, so I had to size the screenshot down quite a bit. The text in the actual game is this sort of size:Aviala wrote:I don't think the screenshots are the same size as the game so the text will probably be 2-3 times larger in the finished product. Though what do I know.Asahel wrote:Welcome back, Kitsubasa! Happy to see the project is progressing!
Just to nitpick - isn't the font a wee too small?
A new character? Yay!kitsubasa wrote:His name is Astor. He's light on his feet and equally quick with his wits. He likes poetry, delicate women, and foreign cultures. He'd be a charmer if his utter disrespect for personal space didn't sink him into a social uncanny valley. He takes quite a shine to Shell...
Despite his late addition to the cast, he was someone I'd been considering including for a while, and I left enough foundation work in the original script that his appearance in a single ending shouldn't be egregious. Writing him has been a blast-- he strikes an enjoyable contrast to the rest of the characters (from an authorial perspective) and I can only hope people love him (or love to hate him) as much as I do.
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