The Stroke of Midnight [Mystery, Light BxB] New Art/Demo!

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semide
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Re: The Stroke of Midnight [Mystery Thriller, Light BxB]

#16 Post by semide » Wed Sep 28, 2016 2:57 pm

The best of luck! Downloading demo, the arts pretty I want to see this project backed \(^v^)

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Re: The Stroke of Midnight [Mystery Thriller, Light BxB]

#17 Post by PetPeeve » Thu Sep 29, 2016 6:25 am

Oooo... Valhalla told me about this one... Interested to play the demo... I'll download it now =)

As a side note, not enough detective visual novels ever.
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Re: The Stroke of Midnight [Mystery Thriller, Light BxB]

#18 Post by Valhalla » Fri Oct 07, 2016 12:21 am

Hello,

I worked on the GUI for the game so I thought I'd show some images of what I did =)
01.png
02.png
03.png
04.png
05.png
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Re: The Stroke of Midnight [Mystery Thriller, Light BxB]

#19 Post by RedOwl » Fri Oct 07, 2016 8:57 pm

Congrats on the demo release! It's definitely cool to see a detective VN in the works.

The character art is great. However, there seems to be a consistency issue that you might want to think about while you're still early in production (if you're not already addressing it). I.e. the little sister is done in a very different art style from Josh and "the girl." The final sprite for the little sister is awesome - great style!!

Good luck with the kickstarter! I'll be looking forward to more updates.
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Re: The Stroke of Midnight [Mystery Thriller, Light BxB]

#20 Post by burnt_offering » Tue May 09, 2017 7:33 am

A Bump: This project isn't dead, I'm just quiet. We're currently going through casting for the last voice acting roles, the script is ~80% complete and ~30% edited, CG and BG art are both above 50% complete.
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Re: The Stroke of Midnight [Mystery Thriller, Light BxB]

#21 Post by burnt_offering » Tue May 09, 2017 9:06 am

To anyone interested in the new demo, or helping out with voice acting, the details can be found here:
http://voiceacting.boards.net/thread/80 ... asting-run
[url]http:\\aceofspades@vnovel.com[/url]
Or just follow me at @AceOfSpades_VN

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Re: The Stroke of Midnight [Mystery, Light BxB] New Art/Demo

#22 Post by burnt_offering » Wed May 10, 2017 8:28 am

I've updated the front page to include the new art and demo.
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Re: The Stroke of Midnight [Mystery, Light BxB] New Art/Demo

#23 Post by Nuxill » Wed May 10, 2017 12:17 pm

I just opened the file to see how things looked, and I got an error? I was able to continue by hitting "ignore" but that might be something you want to check out.
Here's the traceback.
While running game code:
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 203, in execute
File "game/screens.rpy", line 206, in execute
TypeError: object of type 'NoneType' has no len()

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\python.py", line 1641, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 30, in <module>
ui.interact()
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\ui.py", line 278, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 2496, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 2764, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\screen.py", line 394, in visit_all
callback(self)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 2764, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\screen.py", line 404, in per_interact
self.update()
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\screen.py", line 573, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 203, in execute
File "game/screens.rpy", line 206, in execute
File "<screen language>", line 206, in <module>
TypeError: object of type 'NoneType' has no len()

Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
The Stroke of Midnight 0.0

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Re: The Stroke of Midnight [Mystery, Light BxB] New Art/Demo

#24 Post by burnt_offering » Wed May 10, 2017 1:00 pm

Nuxill wrote:I just opened the file to see how things looked, and I got an error? I was able to continue by hitting "ignore" but that might be something you want to check out.
Here's the traceback.
While running game code:
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 203, in execute
File "game/screens.rpy", line 206, in execute
TypeError: object of type 'NoneType' has no len()

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\python.py", line 1641, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 30, in <module>
ui.interact()
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\ui.py", line 278, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 2496, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 2764, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 464, in visit_all
d.visit_all(callback)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\screen.py", line 394, in visit_all
callback(self)
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\core.py", line 2764, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\screen.py", line 404, in per_interact
self.update()
File "C:\Users\Jo\Documents\renpy games\The_Stroke_of_Midnight-Demo-all\The_Stroke_of_Midnight-Demo-all\renpy\display\screen.py", line 573, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 200, in execute
File "game/screens.rpy", line 203, in execute
File "game/screens.rpy", line 206, in execute
File "<screen language>", line 206, in <module>
TypeError: object of type 'NoneType' has no len()

Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
The Stroke of Midnight 0.0
Huh. That doesn't happen on my machine. I'll give it a look-over.
Cheers for that.

Edit: Found it. That's the code that makes the menu change depending on persistent endings. I removed persistent.endings for the demo as it wasn't necessary. Nice catch.
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Or just follow me at @AceOfSpades_VN

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Re: The Stroke of Midnight [Mystery, Light BxB] New Art/Demo

#25 Post by Lesleigh63 » Thu Jun 08, 2017 1:21 am

Glad to see this is still being worked on. :)
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Re: The Stroke of Midnight [Mystery, Light BxB] New Art/Demo!

#26 Post by burnt_offering » Mon Sep 04, 2017 10:51 am

Yet another bump: We are running another casting call for the last few roles. Details can be found at:
http://voiceacting.boards.net/thread/13 ... asting-run

As for everything else: Character and CG art is 100% complete, the script is ~95% complete, BG art is ~80% complete, voice acting and composition are underway.
[url]http:\\aceofspades@vnovel.com[/url]
Or just follow me at @AceOfSpades_VN

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