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PostPosted: Mon Sep 08, 2014 8:20 pm 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
I figure I should get this game out before Deji loses all faith in me

Image


This is my GxG visual novel project. Born out of joking around with Deji, it is painted completely in traditional watercolors in an art nouveau style.

Synopsis
The Parasol Festival is the light-hearted tale of Anise Quintilli, an apprentice merchant who falls in love with her childhood friend Lynae. As they came of age, the older Lynae become an ace traveling merchant, leaving behind Anise who was never able to convey her feelings. Now Lynae has returned for The Parasol Festival, and Anise has three days with her, three long days that will determine both of their futures.

DEMO LINK http://www.mysteryparfait.com/download/ ... 08-all.zip (241 MB)

Main Characters

Anise Quintilli
Image
Our protagonist and newbie Appian Guild merchant. Anise's Grandad is the founder and Guildmaster, as well as her only parent after her biological parents died when she was young. It's her dearest wish to make her Grandad proud.

Lynae DiPrete
Image
Anise's best friend since forever, who Anise has a secret crush on. Lynae is part of the trading caravans, and only sees Anise for at most a week each year. They communicate through weekly letters and have maintained a close friendship this way over the years.

Features
  • Four routes and six endings
  • Merchant Minigame (Sample Picture)
  • Magic Market Minigame
  • Widescreen 1600x900 pixels maximum

Progress
  • Writing - 100% (~100,000 words)
  • Art - 100%
  • Minigame Programming - 30%
  • Story Programming - 50%

Staff
  • Moogs Parfait (me) - Writing, Programming, The Parasol Festival Original Concept
  • Miss Teatime - Editing, Writing, Bittersweet Blossom Original Concept
  • Deji - Art, Character Design
  • Aleema - Programming

Goals For This Thread
I would like to find beta testers. I'm already noticing some places where I should look for a way to optimize some of the displayables.


Last edited by moogsparfait on Tue Dec 23, 2014 1:16 am, edited 13 times in total.

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PostPosted: Mon Sep 08, 2014 8:50 pm 
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Joined: Sat Jan 11, 2014 1:14 am
Posts: 323
Completed: Queen At Arms, Cerulean, The Shadows That Run Alongside Our Car, Vicarwissen
Projects: Caramel Mokaccino
Twitter: @petitscygnes
Tumblr: minesweeperaddict
Deviantart: koyoba
Such lovely art!

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Completed: Vicarwissen | The Shadows That Run Alongside Our Car | Queen At Arms | Cerulean


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PostPosted: Mon Sep 08, 2014 9:06 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 14582
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Twitter: @renpytom
Github: renpytom
itch.io: renpytom
moogsparfait wrote:
I'm already noticing some places where I should look for a way to optimize some of the displayables.


What do you mean by this?

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PostPosted: Mon Sep 08, 2014 9:10 pm 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
PyTom wrote:
moogsparfait wrote:
I'm already noticing some places where I should look for a way to optimize some of the displayables.


What do you mean by this?


For example, when I do an image dissolve from my main menu into a scene, there is a bit of lag where nothing happens and then the transition jumps to about 25% and continues as normal. My second post here was a question about this, and it got resolved for that but then came back on different things. I figured it was either my PC or something weird I was doing in the code. I haven't thoroughly tested it enough to figure out what exactly is causing it.


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PostPosted: Mon Sep 08, 2014 9:17 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 14582
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Twitter: @renpytom
Github: renpytom
itch.io: renpytom
That could be an unpredicted image load. Try doing "show screen _image_load_log" at the start of your game, and seeing if anything relevant comes up pink.

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PostPosted: Mon Sep 08, 2014 9:20 pm 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
Yup. All of my sprite parts show up pink


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PostPosted: Mon Sep 08, 2014 9:32 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 14582
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Twitter: @renpytom
Github: renpytom
itch.io: renpytom
That generally means Ren'Py wasn't able to predict them. Why is the question. Assuming the code isn't too complex, the usual reason is a lack of time. You may need to stick a pause or dialogue line in before the transition, to give Ren'Py time to load things. (Especially at the start of the game.)

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PostPosted: Mon Sep 08, 2014 9:43 pm 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
How long does it usually take? I tested this as the start of my game and everything shows up pink. It draws this scene of background characters (picture).



Code:
label start:
    show screen _image_load_log

    scene bg guildhall_day
    #show guildhall_day_reader
    show guildhall_day_gossips
    show guildhall_day_manwithpackage
    show guildhall_day_histronicgirl
    show guildhall_day_argument
    show guildhall_day_fronttrio
    hide main_menu
    with clock

    voice_A "Are those orders done yet?!"


The definitions for those images looks like this:

Code:
    image bg guildhall_day = "scenes/guildhall_day.jpg"
    image guildhall_day_reader = "scenes/guildhall/guildhall_day_reader.png"
    image guildhall_day_gossips = "scenes/guildhall/guildhall_day_gossips.png"
    image guildhall_day_manwithpackage = "scenes/guildhall/guildhall_day_manwithpackage.png"
    image guildhall_day_histronicgirl = "scenes/guildhall/guildhall_day_histronicgirl.png"
    image guildhall_day_argument = "scenes/guildhall/guildhall_day_argument.png"
    image guildhall_day_fronttrio = "scenes/guildhall/guildhall_day_fronttrio.png"


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PostPosted: Mon Sep 08, 2014 9:50 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 14582
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Twitter: @renpytom
Github: renpytom
itch.io: renpytom
I don't know, offhand. (It depends on the size of image, hardware, etc.)

Try putting a "pause .5 "after the show screen statement, and go from there. (That being said, it's weird that Ren'Py is skipping part of the transition - it's supposed to pause to load the images, but show the full transition.)

Also, hide main_menu is likely unnecessary - it's already been hidden, if you're referring to the screen.

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PostPosted: Mon Sep 08, 2014 10:02 pm 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
Doing that got some of the image loads to turn white, but not things like the textbox and such.

I don't want to take up all of your time, I have no problem tabling this for later, as I very well may figure it out on my own. If renpy is scanning the script to predict images it may even be my file organization is causing that to fail.

But if you'd rather I can provide any extra info you want including a source download.


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PostPosted: Mon Sep 08, 2014 10:04 pm 
Ren'Py Creator
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Joined: Mon Feb 02, 2004 10:58 am
Posts: 14582
Location: Kings Park, NY
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Twitter: @renpytom
Github: renpytom
itch.io: renpytom
Let's do that once I get 6.18 out.

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(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
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PostPosted: Mon Sep 08, 2014 10:09 pm 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
Okay. Thank you very much for your help.

Laiska wrote:
Such lovely art!


And thank you too! I hope Deji is excited her work is getting shown.


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PostPosted: Tue Sep 09, 2014 8:25 am 
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Joined: Fri Jul 04, 2014 7:48 am
Posts: 374
Location: South Carolina, US
Completed: Moore's Machine, A Day in the Life of a Slice of Bread
Twitter: @sasquatchiix
Deviantart: sasquatchix
This looks amazing!! With both the art & functionality of the game.

I'm curious as to how you work the paper texture into the game. Did you just scan the different pieces, and use that? (And if thats the case, would the textures change since they'll be different each time?) Or did you overlay one single texture over everything?


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PostPosted: Tue Sep 09, 2014 8:56 am 
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Joined: Mon Apr 28, 2014 9:26 pm
Posts: 47
Completed: Danmaku!! (Card Game)
Projects: The Parasol Festival
Organization: Mystery Parfait
Twitter: @moogsparfait
The paper texture is from scanning the physical paper the assets are painted on. When a character moves their texture moves with them. The character parts were done in pieces, not the same drawing over and over, and the textures blend really well. I'm really happy with how the effect turned out


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PostPosted: Wed Sep 10, 2014 1:32 am 
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Ooh, I've had my eye on this one for a while, so I'm glad to see it up here! The art looks excellent (to be expected, I suppose, since it's Deji) - I'm loving the watercolour, though it looks like a pain to do - and the plot and characters both sound solid, while the minigames also seem quite interesting. I'd be very glad to beta for this, if you don't mind my lack of experience - I've only been a beta once before.


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