Again, thank you so much for the feedback. And I'm glad each character is diverse. I always felt that they were boring or too generic 0_0. And I've noticed a lot of people like Yoshiro XD. I thought Keith would be more liked because he's the 'bad boy' type and they can get quite popular in some games. And thank you again. Silversnow has worked very hard on their styles and making them come alive. I owe her a lot =)Khalliope wrote:Do you like the premise of the story?
I'm a sucker for mysteries and horrors so yes, I think the premise of the story sounds interesting.
What do you think of the characters?
I love the huge variety in the cast - each individual character is so different from the others. I think their personalities are well thought out and realistic.
If so, who do you like the most?
Pretty tough question, but I would have to say Yoshiro. Who can't resist the super sweet and shy boys? They always have interesting secrets to hide.
What do you think of the art?
I think the art is fantastic. No complaints on that!
Do you have any tips?
From my ten minutes worth of experience visual novel making, I can't really say much. All I can say is, since this project seems rather new, try to keep everyone constantly in the loop and motivated! I see a lot of projects dropped because of one or two team members that have just off and went suddenly. Setting several small goals with realistic deadlines helps manage the project, let your team divide their workload and motivate them to get things done!
And I understand what you mean. Both of us are highly motivated to get this done and we're excited to see it out in completed games. I have no intention of letting it die even if things become slow. I really do love working on it with Silversnow, and am proud of all the work we're doing for it




