Wide Mouth Ink wrote:Sorry to double post, but it's the only way to make sure people see this project isn't dead.
I'm not a forum rules expert, but judging by the amount of other projects that do monthly or weekly updates, I think you're A-OK to double-post after a reasonable amount of time. Glad to hear this isn't dead!
Wide Mouth Ink wrote:Can anyone that's following this project tell me any nuisances that are commonly found in horror VNs? So far the only one I've tried is "Y;N" and that "Gopher Day" one about the TV Clown that can be found in the Ren'Py Website.
Y;N had this QTE that you had to quickly click on the warping item to get away from the monsters before the short timer ran out.
The other game's main aspect was to try and solve this incredibly vague puzzle to actually get anywhere. (I refused to look for a walkthrough of it and just dropped it.)
Vague puzzles can be turnoff for me, too. I don't mind games with complicated or difficult puzzles, but if the main premise isn't clear, it can be annoying.
I know QTEs are considered a scourge of modern game design, but I actually don't mind them.
The Walking Dead is the best horror VN I've played, and it's full of them. The QTEs are never difficult -- just strategically placed to increase the player's heart rate. While not a VN,
Resident Evil 4 also had some fairly unobtrusive QTEs in a horror setting.
IMO, the main bad uses of QTEs are when they're A) Excessive, B) Pointlessly placed, or C) difficult to do (particularly if they force you to re-play sections of the game). Other players might take a harder line against QTEs, though, so I'm not sure how typical my view is...