Lapis Azurai [Fantasy][Trading Sim][GxG][GxB]
Posted: Tue Feb 03, 2015 6:04 pm
Hello all, and thank you for a moment of your time.
I've been making games for some time, though my older ones are decidedly NSFW, so I won't directly link them here. I am pleased to announce my third game, Lapis Azurai. There was a kickstarter, but I cancelled it and will be releasing everything for free for everyone instead. *^^*
The art in this game is 100% original, and I hope you'll agree that the artists I'm working with have done an excellent job.
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Play - http://play.winds.blue
There is NSFW content, but it's pretty clearly marked as such and not required for the main plot.
This is not a world tamed and settled, but still vibrant with magic. Settlements are scattered across the map, wherever they can find a patron to protect them or a hidden cove to shelter from the storms. Spirits demand obeisance before one can clear land for a farm. Demons ask for a drop of blood every day or they will tear down the town’s walls. A goddess protects her chosen people from the perils of the open desert in return – but no one else.
Vailia is the center of the world. Not out of arrogance does the city claim this, but as established fact – in all the thousands of miles of land and sea it has explored, no other nation dares brave the untamed wilds and storms of the open ocean. Its merchants bring together distant lands, carrying news across the known world despite the peril.
Natalie Rowena is one such. A childhood friend who left his family to follow her – an irrepressible thief who wants to see the world – a quiet warrior with a dark past and enough magic to shatter a country – these are her companion in her journey as she simply tries to make a living in a dangerous world.
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About the Game
http://winds.blue/about/
Lapis Azurai is a Business Management Game / Visual Novel, written in Javascript (Coffeescript, actually) and inspired by the likes of Recettear, Princess Maker, the Firefly board game, and Pirates of the Caribbean (yes, the third movie, not the first). It runs in your browser, either from the server or from your local machine – if you download it, the game doesn’t require an internet connection. It requires a relatively new version of Firefox, Chrome or Safari. It will not run under Internet Explorer.
The game is completely free, and runs mainly off developer enthusiasm (there is a Patreon page, https://www.patreon.com/bluewinds, but it only partially offsets the art budget). All game code is licensed GPL v3. All game assets (art and text) are released under Creative Commons Attribution, Non-commercial, Share-alike license.
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So what?
Updates, development notes, personal anecdotes and quite a bit of art is available on my blog. http://winds.blue I usually have new releases of the game with buxfixes, new art and additional writing or gameplay a couple of times a month. You can read about them there.
I would appreciate any feedback you care to give. Story as well as the engine itself - it's 100% custom, written in Javascript. If you're interested in the coding aspect, I'd be happy to discuss, and the original CoffeeScript source is available on github.
The art in this game is 100% original, and I hope you'll agree that the artists I'm working with have done an excellent job.
-----------------------------------------------------------------------
Play - http://play.winds.blue
There is NSFW content, but it's pretty clearly marked as such and not required for the main plot.
This is not a world tamed and settled, but still vibrant with magic. Settlements are scattered across the map, wherever they can find a patron to protect them or a hidden cove to shelter from the storms. Spirits demand obeisance before one can clear land for a farm. Demons ask for a drop of blood every day or they will tear down the town’s walls. A goddess protects her chosen people from the perils of the open desert in return – but no one else.
Vailia is the center of the world. Not out of arrogance does the city claim this, but as established fact – in all the thousands of miles of land and sea it has explored, no other nation dares brave the untamed wilds and storms of the open ocean. Its merchants bring together distant lands, carrying news across the known world despite the peril.
Natalie Rowena is one such. A childhood friend who left his family to follow her – an irrepressible thief who wants to see the world – a quiet warrior with a dark past and enough magic to shatter a country – these are her companion in her journey as she simply tries to make a living in a dangerous world.
-----------------------------------------------------------------------
About the Game
http://winds.blue/about/
Lapis Azurai is a Business Management Game / Visual Novel, written in Javascript (Coffeescript, actually) and inspired by the likes of Recettear, Princess Maker, the Firefly board game, and Pirates of the Caribbean (yes, the third movie, not the first). It runs in your browser, either from the server or from your local machine – if you download it, the game doesn’t require an internet connection. It requires a relatively new version of Firefox, Chrome or Safari. It will not run under Internet Explorer.
The game is completely free, and runs mainly off developer enthusiasm (there is a Patreon page, https://www.patreon.com/bluewinds, but it only partially offsets the art budget). All game code is licensed GPL v3. All game assets (art and text) are released under Creative Commons Attribution, Non-commercial, Share-alike license.
-----------------------------------------------------------------------
So what?
Updates, development notes, personal anecdotes and quite a bit of art is available on my blog. http://winds.blue I usually have new releases of the game with buxfixes, new art and additional writing or gameplay a couple of times a month. You can read about them there.
I would appreciate any feedback you care to give. Story as well as the engine itself - it's 100% custom, written in Javascript. If you're interested in the coding aspect, I'd be happy to discuss, and the original CoffeeScript source is available on github.