SC2VN - [Slice of Life, eSports]
Posted: Sun Apr 26, 2015 10:32 pm
Closing this for now. Stay in touch by going to our site.
Supporting creators of visual novels and story-based games since 2003.
https://lemmasoft.renai.us/forums/
I'm glad you feel that way! While an all-male cast might allow for a Friday Night Lights/old boys club type vibe, we felt that the story would be way more interesting and inclusive with female professionals.allurious wrote:As someone who plays an eSports title a lot (not SC2 but League) can I say how much it means that the protagonist can be male or female, and also the former champion/captain? It's so nice to see encouragement to ladies getting into eSports & I'll definitely give this a go because it looks great. When League did an intro video for the Worlds full of fictional characters, they couldn't even bother to make a single one female, so... yeah. Means a lot to me, at least!
I've been to locals for my region's anime fighters, so I know the culture that you're talking about pretty well. That knowledge hasn't really come into play in regards to SC2VN, but I feel that anyone who plays competitive games understands the struggle to improve and challenge oneself.Enigma wrote:I'm into e-sports...well if you count fighting games as e-sports. The culture of fighting games seems really different from the RTS and MOBAs though. Still I love the atmosphere of fighting game tournaments so if it's anything like that I should love this game.
1. The gameplay comes in the form of choices made from a strategical perspective in StarCraft. Do you play aggressively or defensively? That kind of thing. We try to contextualize the information so that people that know literally nothing about StarCraft still feel informed. We're still working on the details of how these scenes work, but right now they appear as comic panels that you can click on to proceed through your choice tree.plainviewer wrote:I haven't heard of many stories with this premise before (aside from comedies), so that's what I find interesting. But the story hasn't quite captured my attention, mainly because I have questions not answered on the website. Perhaps you could answer them for me?
1) Is there any gameplay like minigames? Or is the visual novel purely dialogue?
2) Is the protagonist an already established character, or more of a blank template filled in by the player?
3) what are some distinctive features about this game? Are there any responsibilities, risks, or activities we might not expect?
4) What are our primary goals. and how do we accomplish them?
Is this a traditional dating game where it's a matter of how efficiently you can boost your stats, before persuading the targeted characters? Or will this focus more on team management?
Again, I like the premise because it's something new to me. But the story by itself hasn't caught my interests because I don't know much about it, or what exactly we as players would be doing.
If you could answer my questions, it would be much appreciated.
Thank you.
Yeah, I played Aigis but now all I play are Arcana Heart and Guilty Gear Xrd (Ramlethal and Konoha). I'm looking into MKX, even though I don't like the new character designs (I didn't like the old ones either though ESPECIALLY Kano) cause Jaqui Briggs looks really fun.Vogue wrote:I've been to locals for my region's anime fighters, so I know the culture that you're talking about pretty well. That knowledge hasn't really come into play in regards to SC2VN, but I feel that anyone who plays competitive games understands the struggle to improve and challenge oneself.Enigma wrote:I'm into e-sports...well if you count fighting games as e-sports. The culture of fighting games seems really different from the RTS and MOBAs though. Still I love the atmosphere of fighting game tournaments so if it's anything like that I should love this game.
PS: I play a mean Akihiko.
1. The gameplay comes in the form of choices made from a strategical perspective in StarCraft. Do you play aggressively or defensively? That kind of thing. We try to contextualize the information so that people that know literally nothing about StarCraft still feel informed. We're still working on the details of how these scenes work, but right now they appear as comic panels that you can click on to proceed through your choice tree.
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Let me try to explain. In a 'battle scene,' the player is shown description of the events playing out in a game of StarCraft both in text and screenshots. For examples:Enigma wrote:Also on the subject of feeling informed on starcraft I feel the commentators in those kind of E-sports do a good job, though I'm familiar with most games so maybe it's just me. It doesn't really work for fighting games since matches are much much shorter. I'm not sure if you meant you were looking for a way to make the information more accessible, or if you were thinking of how you wanted to present those scenes so maybe I'm just being redundant.