Hi folks,
I think I'm posting this in the correct sub-forum, but I do apologize if I got it wrong. I work for Square Enix Collective - we're currently helping an indie dev team called Cherry Mochi go through Kickstarter with their adventure game/visual novel Tokyo Dark. The Kickstarter has gone really well so far and has just broken a 110k stretch goal to add Japanese voice actors.
I remember some people who previously really liked the look of Tokyo Dark mentioned they hang around these forums, so I figured I'd drop by, say hi and give you a heads up, as well as answer any questions you might have. As mentioned before, I'm only helping the team with the campaign and am no a dev myself, but I've spent a lot of time with the game/pitch. If there's enough interest I may also hopefully be able to get the actual dev team to spare some free time and drop by here too...
I've taken the below from the KS pitch and have tried to include the aspects of the game that I feel might be most interesting to you. If you want to find out more, I'd certainly recommend checking out the full pitch on Kickstarter.
Tokyo Dark is a 2D point & click adventure game. A twisting detective story featuring a multitude of choices, non-linear puzzle-solving, and a deep branching narrative exploring the darker underbelly of Tokyo.
We're also inspired by visual and kinetic novels such as Higurashi When They Cry and Corpse Party: Book of Shadows. Tokyo Dark features dialogue choices and character interactions that affect your stats and change the outcome of the story. But unlike a visual novel you’ll control Detective Itō directly as you explore Tokyo, trying to balance your professional duty, personal life and sanity.
Features:
In Tokyo Dark you'll find a diverse cast of characters, all with their own hidden agendas.
We've used real locations from around Tokyo as the inspiration for our 3D artwork to make Tokyo Dark's sidescrolling environments authentic and detailed.
Our multicultural team and experience of life in Japan gives us a unique cultural and design insight. Our approach to developing Tokyo Dark is to take the most interesting elements of Japanese design, style and interactive narrative and combine them with western game mechanics to create something new.
Apologies for the long post - as mentioned above, I'll be happy to answer any questions you have about the game if you'd prefer to discuss it here rather than in the KS comments.
For me personally the consequences of your actions are my favorite part. This update explains it really well. I know I'll be having problems with the Neurosis stat...
Neurosis [Repeating the same action more than once, speaking to characters after conversations have finished, randomly interacting with objects]
Thanks for reading!
I think I'm posting this in the correct sub-forum, but I do apologize if I got it wrong. I work for Square Enix Collective - we're currently helping an indie dev team called Cherry Mochi go through Kickstarter with their adventure game/visual novel Tokyo Dark. The Kickstarter has gone really well so far and has just broken a 110k stretch goal to add Japanese voice actors.
I remember some people who previously really liked the look of Tokyo Dark mentioned they hang around these forums, so I figured I'd drop by, say hi and give you a heads up, as well as answer any questions you might have. As mentioned before, I'm only helping the team with the campaign and am no a dev myself, but I've spent a lot of time with the game/pitch. If there's enough interest I may also hopefully be able to get the actual dev team to spare some free time and drop by here too...
I've taken the below from the KS pitch and have tried to include the aspects of the game that I feel might be most interesting to you. If you want to find out more, I'd certainly recommend checking out the full pitch on Kickstarter.
Tokyo Dark is a 2D point & click adventure game. A twisting detective story featuring a multitude of choices, non-linear puzzle-solving, and a deep branching narrative exploring the darker underbelly of Tokyo.
Against the neon lights of Tokyo follow Detective Itō into the shadows....
Our inspiration for Tokyo Dark comes from many adventure, mystery and horror games of the past. Tokyo Dark blends the cinematic storytelling of Heavy Rain and Shenmue with 2D side scrolling point and click adventure games like Clocktower and The Blackwell Legacy, wrapped up in a beautiful anime art style.We're also inspired by visual and kinetic novels such as Higurashi When They Cry and Corpse Party: Book of Shadows. Tokyo Dark features dialogue choices and character interactions that affect your stats and change the outcome of the story. But unlike a visual novel you’ll control Detective Itō directly as you explore Tokyo, trying to balance your professional duty, personal life and sanity.
Features:
- Branching story with 10 different endings
- 4 to 6 hours per path
- Multiple solutions to each puzzle
- Player decisions influence social stats, which affect your interactions with others
- Your choices have consequences to both your sanity and the people around you. How far will you go to solve the case?
In Tokyo Dark you'll find a diverse cast of characters, all with their own hidden agendas.
We've used real locations from around Tokyo as the inspiration for our 3D artwork to make Tokyo Dark's sidescrolling environments authentic and detailed.
Our multicultural team and experience of life in Japan gives us a unique cultural and design insight. Our approach to developing Tokyo Dark is to take the most interesting elements of Japanese design, style and interactive narrative and combine them with western game mechanics to create something new.
Apologies for the long post - as mentioned above, I'll be happy to answer any questions you have about the game if you'd prefer to discuss it here rather than in the KS comments.
For me personally the consequences of your actions are my favorite part. This update explains it really well. I know I'll be having problems with the Neurosis stat...
Neurosis [Repeating the same action more than once, speaking to characters after conversations have finished, randomly interacting with objects]
- If Detective Itō becomes highly neurotic her sanity decreases faster and is harder to regain.
Thanks for reading!