HiddenCreature wrote:I have to launch a campaign myself in a few days. Any tips on how to get more people to visit it? You've already drawn in a lot of attention.
I don't really have any specific tips. I post the game in places where I think people would be interested in the game, but there is a lot of luck involved with Kickstarter so sometimes it can go either way. I wouldn't bother trying for gaming media attention though, there's so many Kickstarters going nowadays that all your emails will be ignored.
verysunshine wrote:Oh, it's good to see you again. I've got a few questions.
1. Did GBDNATE ever get finished? Its Steam page says "Gender Bender DNA Twister Extreme is still a work in progress. We currently have 4 completed characters out of our planned 13. We update the game as each new character is made available. " If your game does have 10 of the routes done, like you said on your Kickstarter, you may want to update the stores to reflect that.
2. Who are Indigo Line Productions? Their animation looks pretty, but when I looked them up, it appears they only made one film, and it's live action. I did eventually find
a website that might be theirs, but it's called Indigo Productions.
3. What sorts of themes will Max's Big Bust deal with? Obviously, there's the concept of gender, but what else.
4. What's your budget and timeline estimates? So many games fail because they run out of cash.
I hope you meet your Kickstarter goal. Good luck!
1 - I should probably update the thread here again and Greenlight too. GBDNATE has 10 finished character routes at the moment, and three left to go. The game should be finished in approximately three months or so.
2 - Indigo Line Productions are a Japanese company, they have an office in the Harajuku ward of Tokyo. They've done animation for a lot of projects, such as the cutscenes for Guilty Gear on PS4. They're really good at what they do, and it feels super awesome to finally have some animated segments in my games, it's something I've wanted for ages now.
3 - The game has a buddycop theme, so a large part of the game will focus on Max and her partner as they investigate crime scenes in an attempt to find out where this new mystery drug that's sweeping the city is coming from. Some investigations will lead them closer to finding out why Max was transformed, others will be red herrings, and there'll be a wacky chase scene or two in there too.
4 - The goal for the campaign is 20k, which will be fully invested in hiring artists to add more animation, CG and backgrounds to the game. Because the art is being produced at a much faster rate than GBDNATE, I'll be able to get the game out in a year, with a goal of approx 300k words. It sounds like a lot, but I've had experience doing this before with GBDNATE and I'm more than confident I can pull this off. Any extra funding I get will go towards the stretch goals, which will add more animations, outfits and locations to the game.
If anyone else has any more questions, let me know!
~ Lach