Update
Quite a big update this time
Things feel like they're really starting to come together.
Began coding the sprites and art into the script I've already done, along with starting to write some new scenes.
Managed to get some CGs done, and am close to getting the first part finished completely, including art, coding, and script.
Over the Christmas break I had some things I really wanted to implement, and I have managed to put those in as well.
Something I've been desperate to add is
dialogue and action recognition- I've tried my best to put in as much recognition as is possible and that fits in with the story.
For example, say you ask a character about his job and he says one thing, but later on he says something different, you can ask him about his contradiction. Or another example might be if you say you like travelling, but someone else later in the game asks you about it and you say you don't, the characters will pick up on that.
This will also take affect for actions- if you handle a situation a certain way, the characters will remember and recognise that.
Also just generally having the character recognise stuff you've talked about, even if it isn't really important. I think it makes the characters feel more real.
I've also done my best to put heavy variation into every conversation and situation. So if you replay the game and get to a scene where you are talking to a character, you have a range of questions to ask them, which may lead onto another set of different questions, which may lead to them asking you a question related to that varying topic. I wanted it to feel like the natural flow of a conversation. This won't be for every conversation, but a good amount of them.
I finally managed to take a screenshot:
The text colour and font isn't set yet, I'm just using that for testing
But I wanted to show an example of the range of choices you can get. These will also vary:
There may be time when you need to respond to a situation with Ruler options, in which case you will get 5 choices:
Diplomatic, Kind, Inspiring, Noble, or Oppressive.
Other times it's just a general response to dialogue or personal events, in which case you get 4 personality ways to react.
And then when it comes to enquiries, there are generally 3 questions you can ask, along with sometimes having the option not to ask anything at all.
The current statistics for the game are:
The game contains 6,532 dialogue blocks, containing 83,654 words and 434,497
characters, for an average of 12.8 words and 67 characters per block.
The game contains 113 menus, 410 images, and 14 screens.
This does include part of the secret romance which, as I've said before, won't be in the demo.
I'm probably about 60% through the demo, and about 35% through the main game... It's gonna be a biggy
