Re: Bitter Truth [Romance] Demo! Kickstarter!! Steam!!!
Posted: Wed Feb 03, 2016 2:46 am
I just finished playing the demo and I really enjoyed it. This game made me feel all warm and fuzzy inside, considering I'm playing this on a cold winter day.
William is probably my favorite character, because it's likely he's harboring feelings for Emilia, and has feelings of jealousy. The fact that he's in her "friend zone" makes it more interesting, and causing tension between them two. I can kind of relate to him in a way
I noticed some errors in the writing:
"...she was already misses him a lot..." -> delete
"Emilia doesn't notice however, even though Lily's hold gets a little tighter to warn her to choice her words carefully." -> choose
"...getting lost up their." -> there
I also noticed some breaks in the text, such as:
"Emilia almost drops a plate while" -> there's a lot more space to complete the sentence; I have to click to read the rest:
"Max starts laughing."
Is it just me, or does the text look spaced more when a character is speaking, compared to the narration? Because some of the character dialogue, especially the ones that span three lines, have little to no margin at the bottom, between the text and the game window. I think it would look nicer to reduce spacing between lines some, or just move it up a bit.
The artwork is very lovely, and I absolutely LOVED the CG of Emilia and Lily as it explained their childhood. That was so cute and sweet. The music is pretty awesome, especially the vocal effects used for the cafe music.
Bitter Truth has given me positive vibes, and I'm likely to help fund your Kickstarter. I've been following this project for quite a while already and you and your team have a very strong work ethic. Getting out those weekly updates must've been tough! Good luck and I look forward to the finished product!
William is probably my favorite character, because it's likely he's harboring feelings for Emilia, and has feelings of jealousy. The fact that he's in her "friend zone" makes it more interesting, and causing tension between them two. I can kind of relate to him in a way
I noticed some errors in the writing:
"...she was already misses him a lot..." -> delete
"Emilia doesn't notice however, even though Lily's hold gets a little tighter to warn her to choice her words carefully." -> choose
"...getting lost up their." -> there
I also noticed some breaks in the text, such as:
"Emilia almost drops a plate while" -> there's a lot more space to complete the sentence; I have to click to read the rest:
"Max starts laughing."
Is it just me, or does the text look spaced more when a character is speaking, compared to the narration? Because some of the character dialogue, especially the ones that span three lines, have little to no margin at the bottom, between the text and the game window. I think it would look nicer to reduce spacing between lines some, or just move it up a bit.
The artwork is very lovely, and I absolutely LOVED the CG of Emilia and Lily as it explained their childhood. That was so cute and sweet. The music is pretty awesome, especially the vocal effects used for the cafe music.
Bitter Truth has given me positive vibes, and I'm likely to help fund your Kickstarter. I've been following this project for quite a while already and you and your team have a very strong work ethic. Getting out those weekly updates must've been tough! Good luck and I look forward to the finished product!