Right now the demo provided here is horrifically outdated. There have been so many changes since then. I'm hoping to push out an updated one covering the entirety of the prologue by the end of November (hopefully earlier).
Most of my time right now is going into the transition between the prologue and the first day of classes while I'm waiting for the artists to finish up their batches of work.
Yeah, this has come up quite a few times, but I don't think I will be dedicating the resources to that anytime soon. I'm already cutting out numerous characters for the sake of reducing filler material, though the count still stands in the 80s (however in each playthrough you will not come close to discovering all the characters unless you go out of your way to hunt every single one down, which will cost you in other aspects of the game).sakurakimuchi wrote:Wow this is brilliant! I just wish the romance options would include BxB because I don't usually like BxG and I would love to pursue Blue (Red and Blue would be my OTP lol), but nevermind that I'll play this game regardless of that.
Anyway, as for gameplay other than BxG, I do fully intend on implementing non-romance routes, pure friendship-based ones, and more standard/ambiguous options as possible endings.