Quantum Suicide is a game of betrayal, deception and romance in the cold depths of space. This science fiction thriller tells the tale of an intergenerational mission and its diverse crew, fighting against a deadly AI (and each other) for the chance to survive. Strategy, love interests and quantum mechanics await you. Your choices change the fate of everyone in Quantum Suicide, releasing on PC and Mac mid 2017, and the PlayStation Vita in late 2017.
Welcome aboard the Everett.
Quantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series.
In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors.
Boasting over 30+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive.
地球は死んでいます。あなたは人類最後の希望です。 Quantum Suicide｜量子自殺（りょうし・じさつ）とは、人類に新しい家を見つけるための壮大なミッションに宇宙船に乗って研究者としてプレイするゲームです。宇宙船の人工知能が壊れてしまい、仲間とともに「削除ゲーム」と言う適者生存ゲームを強いられたあなたは毎週パズルやミニ・ゲームを解決しなければなりません。人類の運命を変えますか？ あなたは生き残れますか？
Quantum Suicide｜量子自殺では、恋愛する６人 （３人の女性・３人の男性）で構成されています。乗員たちは自分の希望、個性、性的嗜好などを持っているので、それぞれの要求を満たすために慎重にアプローチする必要があります。恋愛相手はすくなくとも三つのポーズや九つの表情の絵があって、相槌の声も含まれています。30時間以上のゲームプレイあり、３０以上のエンディングも可能です。
UPDATE: Quantum Suicide has been successfully Greenlit by Steam. Thank you to all who voted.
MD5# : 7349ebe1035881f01ed986c67d94dc99
It's time to ask yourself: what would you do to survive?
The main crew of the Everett are second-generation, ship-born personnel. Each crew member was born and raised for a specific purpose to complete the mission. Unfortunately, due to an 'incident' involving the original crew, the number of second-generation crew members born was dramatically reduced.
You play as a second-generation, ship-born researcher. Following in your parents footsteps, you research inter-dimensional travel as a way to solve Earth's resource crisis. Due to an 'incident' involving the original crew, you were raised in a small self-contained shuttle, separated from the Everett. The events of Quantum Suicide begin when this shuttle is recovered by the Everett, and you settle into your new home.
Quantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. Alternate character designs for parallel dimensions are in planning for the final game.
Ah, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson.
The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way!
Our Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li.
What would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski.
Cotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags.
We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason.
WHY ARE WE POSTING ON LEMMASOFT
There are a multitude of reasons that we are posting on the Lemmasoft Forums.
Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us.
Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! Although we've not posted frequently on Lemmasoft, we've greatly enjoyed reading through everyone's progress on their own creations, and we are anxious to share Quantum Suicide with others who may be just as thrilled as us about its production.
At this stage, it would truly mean the world to us if you could offer some feedback. This is the first time we're presenting a thorough overview to the public. If, after reading this, you may be interested in playing this game, please tell us why, and if you aren't, please tell us also! Any constructive feedback you can provide would be super helpful towards our development of Quantum Suicide and would be deeply appreciated by us.
And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.