a little lily princess [GxG] - due out May 19th

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papillon
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Re: a little lily princess [GxG] [Victorian, stat-raising]

#31 Post by papillon » Thu Apr 07, 2016 8:18 pm

How explicit the romance is varies by route.

One character with a route is far too young for romance, so their relationship is more friendly/family. One character very clearly states that she doesn't ever want to be with men, she wants to be with women. Others fall somewhere in-between, as best fits their personalities and the setting. Nobody is ever going to say anything about a "phase", but nobody is ever going to say the word lesbian either.

I can promise that no one suddenly hooks up with a man at the end of a route, if that helps.

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Re: a little lily princess [GxG] [Victorian, stat-raising]

#32 Post by teagirlvn » Fri Apr 08, 2016 12:31 am

Can immediately tell the artist is inma, with a godess like her in your team you guys are most likely 90% successful.
I'm really looking foward to this :3 since I love inma and I love yuri.

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Re: a little lily princess [GxG] [Victorian, stat-raising]

#33 Post by papillon » Tue Apr 12, 2016 12:15 pm

nomnomnami did us a cute bit of bonus art of Lavinia and Jessie:

http://nomnomnamiart.tumblr.com/post/14 ... avinia-and

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Re: a little lily princess [GxG] [Victorian, stat-raising]

#34 Post by rincewind » Tue May 03, 2016 9:39 am

Hehe, that bonus art is something else!! Awesome and cute!

Love the art of the game. Is really adorable! The chibis are killing me with the cuteness overload.
And now the question is Emergarde or Becky? Hopefuly their routes will lean more on the romantic side. I want cute flully adorable yuri romance.

... I failed trying to being a Queen (and died countless times... those chocolates... and that arrow... aaagh!!) and failed trying to unreveal conspirancies as the studen council president (Yeah, seems that I'm not a good detective, secret service head...).
But I'm not gonna fail you Sara!! I'm not. (Well... maaaaybe I will...)

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Re: a little lily princess [GxG] [Victorian, stat-raising]

#35 Post by papillon » Tue May 03, 2016 2:19 pm

This is not a stressful game. You'll be okay.
... you trust that, right? :)

Anyway, you're in luck! Beta-testing information is now available:
http://hanakoforum.nfshost.com/communit ... m.php?f=23

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Re: a little lily princess [GxG] [Victorian, stat-raising]

#36 Post by papillon » Fri May 13, 2016 11:02 am

This game will be released on Steam on May 19th:
http://store.steampowered.com/app/449250/

In the meantime, the earlier-posted link still has information for getting into the discounted testing period.

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Re: a little lily princess [GxG] - due out May 19th

#37 Post by rincewind » Sun May 15, 2016 7:07 pm

... was not stressful... at least not in the Black Closet or LLtQ way. But, almost killed me!! The cuteness, the sadness, the happiness, all of those almost killed me!! You almost need to take responsability!!

But now speaking seriously, I just want to say, Thank you!! For making this wonderful game. Was truly a emotional rollercoaster.
Funnily enough, I didn't went first for Emmergarde or Becky... I ended in Jessie's route. And was worth it.
Now I'm having trouble, because can't decide which route go on next. All the characters are really likeable. Well... almost all. I'm conflicted about you know who. I felt sorry for her sometimes, but in other occasions...

And the music is fantastic, same with the art, both the regular one and the chibis. Those were almost way too adorable to bear with!!
The CG were breathtaking beautiful.
The writing is lovely too. I lost myself in the story. That's wonderful.
The gameplay was indeed not stressful, and I'm thankful for that. That way I could focus in the story without worrying to much with it... and without the guilt of being the culprit of the death of a Princess... again.

Sorry for the rant, but the game left me in "want to shout to everyone how wonderful was" mood.

The only things that I would change is some minor things.
Like the letters, I would have liked being into a more "letterly" box, instead of a common dialog box.
Another thing that I would have loved, is the portrait of Sara and Becky in the Menu. Showing Sara and the other girls randomly could be a nice touch.
And the last thing... but this one is because I'm greedy, sorry, but I would have loved having an epilogue showing Sara life in the future. Just a little sneak peek.

As I already said, minor things that may be horrible ideas, I know, but I just wanted to say it.

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Re: a little lily princess [GxG] - due out May 19th

#38 Post by papillon » Mon May 16, 2016 4:07 pm

I've added a (small) demo to the main webpage - http://www.hanakogames.com/allp.shtml

If anyone passing by has a moment to check if the demo is working all right, it would be appreciated. I don't plan to add the demo to Steam. It's not really an ideal game for a demo, it doesn't have the right sort of early cliffhanger, so it's just a brief sampling of the style and for check-if-it-runs reasons.

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Re: a little lily princess [GxG] - due out May 19th

#39 Post by rincewind » Mon May 16, 2016 9:08 pm

I have tested the demo, worked without a single issue. I have Windows 10 64 bits.

I'm trying to finish my second route right now... but I kept being interrupted... why people don't respect my yuri time? =X

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Re: a little lily princess [GxG] - due out May 19th

#40 Post by papillon » Wed May 18, 2016 6:52 pm

Game webpage now up with the final versions for sale on my site: http://www.hanakogames.com/allp.shtml

The Steam release won't be until tomorrow. If you've already bought the game from my site (either now or in the beta) please forward your receipt to support@hanakogames.com and ask for a Steam key. I'm going to send out all the preorder keys right before the Steam launch tomorrow so that early buyers can be first in line to collect Steam trading cards when they start dropping. :)

If you're not interested in Steam but have been in the beta, you should probably still write in and ask for a fresh download of the new installer, because there's a bonus CG added in the full version.

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Re: a little lily princess [GxG] - due out May 19th

#41 Post by Lekkuen » Wed May 18, 2016 7:57 pm

Will def buy when i get some extra cash next week.

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Re: a little lily princess [GxG] - due out May 19th

#42 Post by Laluune » Wed May 18, 2016 8:38 pm

Congratulations! Can't wait to play it :D

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Re: a little lily princess [GxG] - due out May 19th

#43 Post by rincewind » Thu May 19, 2016 9:38 am

Bonus CG? I like how that sounds!!

Can't wait to get some cute cards and badges. :D

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Re: a little lily princess [GxG] - due out May 19th

#44 Post by papillon » Thu May 19, 2016 2:16 pm

Steam purchase links up:

http://store.steampowered.com/app/449250

I'll make a Completed Games post shortly, bit buried under things right now!

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Re: a little lily princess [GxG] [Victorian, stat-raising]

#45 Post by Bryy » Fri May 27, 2016 11:59 pm

papillon wrote:This is not a stressful game. You'll be okay.
... you trust that, right? :)

Anyway, you're in luck! Beta-testing information is now available:
http://hanakoforum.nfshost.com/communit ... m.php?f=23
Hey, huge congrats!

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