You're too kind. I will be eagerly awaiting your PM then!You are a peach, my dear. I'll PM you when the time comes!
And in the meantime, following this thread enthusiastically.
You're too kind. I will be eagerly awaiting your PM then!You are a peach, my dear. I'll PM you when the time comes!
Hello, and thank you for taking the time to comment!1. What do you think of the role-playing possibilities? Do you think the more dialogue options, the better? Or do you think too much could mean that replays would become cumbersome?
I think the role-playing aspects could be enhanced by the number of meaningful dialogue options. If you have dialogue choices that clearly don't mean anything, nobody will care. If I'm invested enough in the story to replay it, I probably want a different story, so replays would not be cumbersome.
2. what do you think of the 2nd person narrative? Too weird or worth giving a shot?
I'm an English major. I live for the weird.
3. Favorite character so far? More info on them can be found HERE, for those interested.
I like Noah's character design and Teiran's personality.
4. The demo will lack a lot of pretty art assets like hand-drawn BGs and CGs. Will this affect your enjoyment?
Nope. Placeholder assets can be great when testing demos.
5. Finally, any requests as far as Kickstarter goals? My own priorities are, in order, MOAR CGs, pretty BGs, customizable MC sprite with different CGs based on preferences, original music, voicing, and additional character route. I'd like to hear what potential players would want to see first!
I'm joining Team "No Voice Acting." Getting voice actors into a studio and having them record the words you wrote requires a whole other set of skills, and can pull resources away from the rest of the game. If you already have the know-how to record voices, disregard me.
If you're going to sell the game, I'd prioritize having original music or licensing tracks from somebody instead of using free Kevin McCloud music. Mind you, my project has a royalty free soundtrack, but it's going to be a free download.
I'm a bit curious about potential backer rewards.
Good luck with your demo!
I'm the same way with dialogue options. I like the meaningful ones, but the ones that simply let you define your character or let them say what YOU are thinking about a situation are just as enjoyable for me. Hopefully what I end up writing allows players to do both.1. What do you think of the role-playing possibilities? Do you think the more dialogue options, the better? Or do you think too much could mean that replays would become cumbersome?
I love dialogue options. I do know some people don't like pointless dialogue options that don't add to the story, but I like it.
2. what do you think of the 2nd person narrative? Too weird or worth giving a shot?
I don't particularly care for it, but am willing to try for a demo!
3. Favorite character so far? More info on them can be found HERE, for those interested.
I think the mother is interesting.
4. The demo will lack a lot of pretty art assets like hand-drawn BGs and CGs. Will this effect your enjoyment?
No, I prefer the writing to anything else.
5. Finally, any requests as far as Kickstarter goals? My own priorities are, in order, MOAR CGs, pretty BGs, customizable MC sprite with different CGs based on preferences, original music, voicing, and additional character route. I'd like to hear what potential players would want to see first!
My would like to see additional character routes the most, and voices the least thing(?) I care about. I know one game that took a long time to be released because they were doing voice recordings.
Eh, I think you shouldn't worry about that too much. Presentation-wise your idea looks "marketable" and so does the visuals( gorgeous, gorgeous sprites :3 - please don't go full otome-style). Asking for ten bucks for a game of this size is nothing and I think nobody would be angry with you for deciding to make it commercial. Well, I certainty don't. It takes time and money for it to make, so it is not unreasonable to ask for getting paid for it. I think a game like this can create an interest ( ->7KPP). The question is how do you want to promote your game and how do you want to sell it (steam, itch.io etc.)Agashi wrote:So, in the interest of full disclosure, I should admit up front that I am a very broke bee. I am funding everything out of pocket until the demo, and hoping to fund the rest of the game through kickstarter. Because of this, the demo will likely not include such things as CG art and proper hand-drawn BGs, but rest assured, these things will be added (among lots of other goodies!) after the full release.
Also, this will be a commercial project. I plan to sell it for about $10 when it's complete. "BUT!" you say. "BUT Agashi! Over in the ideas thread, you said it would be free!" Yes, and I'm really sorry to say that so irresponsibly, but I underestimated how much producing the high-quality vision I have in mind would cost, AND how much I enjoy making VNs. In order to create more in the future, I need the funds... BUT! In recognition of the unthinking promise I made on that thread, ANYONE who donates even $2.00 to the project on kickstarter will receive a full copy of the game, plus my heartfelt thanks, no questions asked!
All of it sound good for me. Personally I tend to play good-alignment characters. Think of it of an practical, rational Paladin with a dark/dry humor who tends to swear a bit . I should also note that I'm tired of playing so-called "badass and tough" female MCs. They often end up being described as "fierce", but it boils down of them being noisy, thickheaded, irrational, super selfish and awful playful - like too playful/mischievous (who loves pranks????? Also, FUCK YOU, you boring person. I won't listen to you. Let's PLAYYY.). So basically the typical "pirate heroine". This concept of a heroine character template got milked to death. Tough characters are good, but the way most of them are presented makes them very unlikable to me. My personal favorite female "tough" character is Miranda from Mass Effect and Eiger from Shadowrun: Dragonfall.Agashi wrote: 1. What kind of princess will you be? Kind and compassionate? Wise and politically savvy? Tempestuous and powerful? Something in-between?
Hm, I'm a straight woman so I prefer an additional male route. I tend not to play female routes since they do mostly nothing to me - even if I paid for them since they come in a package with the male routes. Adding the additional route once you reached the stretch goal sounds very reasonable to me.Agashi wrote: 2. The masses have spoken! An additional character route has been widely requested! Voting time: Should the extra love interest be another guy, or shall we add a romance-able lady for those so inclined? (To be clear: this will only be added if we reach the stretch goal on KS! Don't want to get anyone's hopes up too high...)
All of it sounds good to me. I prefer digital rewards over stuff like t-shirts and other crap like that since it doesn't tempt me one bit to throw more money on the screen.Agashi wrote: 3. Any suggestions for Kickstarter rewards? Please keep them digital if possible! So far, I'm thinking: game download, step-by-step walkthrough guide, backer-designed character insert (the degree of customization depending on story elements and possible backer amount), and downloadable OST. Other suggestions are welcome!
*point at first section of my post* hm...I love fantasy rpg games or otome games who actually have a story besides the lovey-dovey stuff. Don't get me wrong, I love the lovey-dovey stuff. It's just that the most otome games fail to deliver a good story and a believable setting or any form of world-building.Agashi wrote: 4. Finally, what are your overall thoughts on the game, so far?
Aww *-* This projects just deserve all this attention ^^Agashi wrote:Special thanks to Lyhra, AntiquedFae and Carrotycat for the lovely comments and taking the time to support us
This, this, this and this! I couldn't have said it better.Amberbaum wrote:First of all, your game sounds so awesome and promising. And as a fellow old school Bioware (Black Isle ) player I really appreciate the concept of an customizable MC (stats, personality etc.). It makes an VN more into a game than simply a novel with some dialogue choices.
[...]
Also, this will be a commercial project. I plan to sell it for about $10 when it's complete. "BUT!" you say. "BUT Agashi! Over in the ideas thread, you said it would be free!" Yes, and I'm really sorry to say that so irresponsibly, but I underestimated how much producing the high-quality vision I have in mind would cost, AND how much I enjoy making VNs. In order to create more in the future, I need the funds... BUT! In recognition of the unthinking promise I made on that thread, ANYONE who donates even $2.00 to the project on kickstarter will receive a full copy of the game, plus my heartfelt thanks, no questions asked!
Eh, I think you shouldn't worry about that too much. Presentation-wise your idea looks "marketable" and so does the visuals( gorgeous, gorgeous sprites :3 - please don't go full otome-style). Asking for ten bucks for a game of this size is nothing and I think nobody would be angry with you for deciding to make it commercial. Well, I certainty don't. It takes time and money for it to make, so it is not unreasonable to ask for getting paid for it. I think a game like this can create an interest ( ->7KPP). The question is how do you want to promote your game and how do you want to sell it (steam, itch.io etc.)
Oh, yes. I forget to mention that. Thank you for mention it, Lyhra .Lyhra wrote: 3. Any suggestions for Kickstarter rewards? Please keep them digital if possible! So far, I'm thinking: game download, step-by-step walkthrough guide, backer-designed character insert (the degree of customization depending on story elements and possible backer amount), and downloadable OST. Other suggestions are welcome!
For kickstarter rewards some ideas (taken from other kickstarter campaign i've followed) could be: .....beta access.....
Thank you, Amberbaum! I'm jazzed that a fellow old school Bioware fan is interested in VNs and specifically mine! To also answer the second part of your post, I do plan to release the game on both steam and itch.io when the time comes. It's a relief to hear that someone thinks the project will be able to "make it" commercially, and while I'm fairly confident in how the final product will look, I'm also including the $2.00 option for Kickstarter backers specifically for poor college students/people who might not believe in QC, but still want to support the genre. To acknowledge the rest of your post:First of all, your game sounds so awesome and promising. And as a fellow old school Bioware (Black Isle ) player I really appreciate the concept of an customizable MC (stats, personality etc.). It makes an VN more into a game than simply a novel with some dialogue choices.
Yeah, if I offer access like that as a reward, I think I'd probably call it "early access" instead of "beta" since the latter implies that I'm looking for creative critique and stuff. I'll have alpha testers for that on a volunteer-only basis beforehand, since I can't in good conscience ask people to test out a possible buggy game for me, not only for free, but as a reward. I might be weird for thinking that, though. Haha... Thanks for your comments, Amberbaum! And LOL at your comments on the Human Noble Origin. I love being Alistair's queen, but human noble is seriously the most tedious origin in the game.A beta access is a really good idea for people to backing a game. It has it pros and cons. The pros are that the beta access player do most - if not - all bug/spelling hunting for you and can give you immediately feedback on new content. Which leads me to the cons : You will have to deal with..... hm... some demanding people(who are also make sure to remind you that they gave you money . "You should do this/you should do that. I don't like this/This offends me. Fix it/Take it out." My experience so far with beta access player is that most of them are nice and understanding, so if you think something needs to stay this way because it makes sense to your story, than that's okay.
On another note, I forgot to mention that I like sensible MCs. It's always very frustrating if the MC is very dense and clueless. Guessing half of the story, who is who isn't much fun when your MC just goes "Eh??? No way! I couldn't have known!" ->*Looking at you Dragon Age: Origins, Human Noble Origin*. Another thing that has been milked to death especially by Otome games. Sorry, but this kinda puts me off .
THIS. I am in LOVE with medieval court politics/intrigue, and it really shows in my writing, unfortunately (or fortunately, I suppose). I'm hoping that some of the "intelligence" dialogue options will have some fun stuff for those inclined. Also, sorry if my comments from here on out begin to lose focus or grammatical correctness. Nyquil's starting to kick in...Definitely the politically savvy princess, this is the kind of gameplay I mostly enjoy, everything related to political and social things is so much fun. Although, with this many replayability options, i'll most probably play a different kinds of princess each time.
Diversity is why I'm definitely leaning toward GxG, but so far, no one has really shown much interest in it. We'll have to wait and see.I don't go through GxG routes but, that being said, I don't want to be greedy (?) and I think a romance-able lady is a better option as it may make the game more interesting to more people as well as more diverse (if we reach the stretch goal, of course).
I'm trying to avoid promising art, just because it involves more work outside of a already heavy workload for the artist, but I might eventually decide to hire a second artist for this purpose. Then THAT will have to be factored into the budget, and... ugh... my head hurts. For the character inserts, I'll be offering two different tiers: the lower tier will give backers the opportunity to choose the design for a minor character in the game. The character's name, gender and role will be pre-determined, however. For the higher tier, it will be the same deal, only the backer gets to choose name, gender, and the character will be more important, appearing more than once during the story. Both will have sprites.For kickstarter rewards some ideas (taken from other kickstarter campaign i've followed) could be: special artwork, artwork of your character with a character of your choice (maybe chibis), a signed thank-you postal, beta access. The character insert is pretty interesting, it could go from a name-drop (like "look Lord/Lady *Your name* has bla bla bla") to an extra character with some dialogue (like someone that bumps into the MC or one of the mains characters and there's some exchange of word) to, even, an ascended extra with their own sprite (?)
Haha, thank you! Hope you continue to follow the project, m'dear!Well, what more can I say? lol The game presents itself very promising although, of course, i'm trying to control the hype at least until the demo it's released and I can see the gameplay and everything. But yeah I'm really excited, there aren't that many projects with all this features so i'm glad to have found this :3
@ Zelan -1. What kind of princess will you be? Kind and compassionate? Wise and politically savvy? Tempestuous and powerful? Something in-between? I dunno man, I'm never sure until I play the game. cx
2. The masses have spoken! An additional character route has been widely requested! Voting time: Should the extra love interest be another guy, or shall we add a romance-able lady for those so inclined? In the end, I would say it's whatever the writers think would be the best idea, but I've always been partial to otome games with mostly dudes and one or two lovely ladies. (The first one that comes to mind is Cute Demon Crashers, if anyone's played that.)
3. Any suggestions for Kickstarter rewards? Please keep them digital if possible! So far, I'm thinking: game download, step-by-step walkthrough guide, backer-designed character insert (the degree of customization depending on story elements and possible backer amount), and downloadable OST. Other suggestions are welcome! Downloadable wallpapers are always cool owo A lot of people also really like being mentioned in the credits (under "Special Thanks" or something). Another idea could possibly be character cameos? This would probably be limited and one of the more pricy rewards, but for x amount of dollars a person could have a character show up in the background of a CG or something like that.
4. Finally, what are your overall thoughts on the game, so far? I need it. Like now. (Read as: Otome games and stat-raising games are always super cool, and this one seems like it'll be great quality and worth my time and money.)
I'd also like to note that I usually stay away from commercial visual novels - not because I think that the creators don't deserve to be paid, but because as a person who is not yet legally an adult pretty much all of my money comes from my parents. In other words, buying anything online is a pain because I have to sit my parents down in front of the computer, convince them to buy the thing for me, and then go through all of the payment screens and blah blah blah. So, instead of tempting myself with things I can't have, as soon as I see commercial I go "NOPE" and immediately do my best to forget about the existence of what I just read. This one is too good to forget, though - so I'm going to get my hands on it one way or another.
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