Kinghearth [BxB][Fantasy][Commercial]
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- Ghost of Crux
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Re: Kinghearth [BxB] [Fantasy]
TBH THO. Still, he did ask to be waken up at that time. SMH
:'D
On a more general note...
Today I'm trying to write the script some more, and am trying to add sections where you basically shape Aiden's opinions. The personality aspects are still not set in stone for now, but it's basically what sort of approach Aiden takes when he's faced with an issue, so hopefully I'll be able to make it that Aiden's way of solving problems later on depends heavily on what you make him do in the earlier parts. I'm definitely doing things at a lot slower pace than other devs, though, so I don't know if I'll be able to finish the demo by the end of the jam. Oh well.
Also, I sort of update a bit more at Twitter? So there's that. Not that often, but still. A little bit more. More rambly too.
:'D
On a more general note...
Today I'm trying to write the script some more, and am trying to add sections where you basically shape Aiden's opinions. The personality aspects are still not set in stone for now, but it's basically what sort of approach Aiden takes when he's faced with an issue, so hopefully I'll be able to make it that Aiden's way of solving problems later on depends heavily on what you make him do in the earlier parts. I'm definitely doing things at a lot slower pace than other devs, though, so I don't know if I'll be able to finish the demo by the end of the jam. Oh well.
Also, I sort of update a bit more at Twitter? So there's that. Not that often, but still. A little bit more. More rambly too.
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- Ghost of Crux
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Re: Kinghearth [BxB] [Fantasy]
First page updated with some stuffs!
I may end up updating it a bit more because the design changes and stuffs but I will probably dedicate some time to doing that once I finish my exams.
I may end up updating it a bit more because the design changes and stuffs but I will probably dedicate some time to doing that once I finish my exams.
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- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
Confirmation screen!
The menu for when you're asking someone questions.
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- Zelan
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Re: Kinghearth [BxB][Fantasy][Commercial]
Oooh, I've never seen questions off to the side like that. It looks cool! ^_^
- fmjaye
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- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
Thank you, both of you :'DD
I ended up not really. Making any progress with Kinghearth, but I did draw Ces... so... Uh.
...Yeah OK I'll get back to work u__u;;
It's also her new design! Now I just REALLY need to work on the actual project.
I ended up not really. Making any progress with Kinghearth, but I did draw Ces... so... Uh.
...Yeah OK I'll get back to work u__u;;
It's also her new design! Now I just REALLY need to work on the actual project.
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- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
It's not exactly progress progress, but I've been figuring stuffs out:
Hard Figures Progress
*Note that the percentage in script is not necessarily reflective of the actual progress; it's based off Trello's checklist.
*For Demo only!
Writing: 16%
Sprites: ~25%
Background: AHAHAHA
GUI: 20%
Coding: N/A, only for GUI implementation so I've no idea
Dates
Finish script - July 20th, 2016
Thorough edit for script - July 30th, 2016
Finish and release alpha build - July 31st - August 6th, 2016
[[Work on Yuri Jam project - October 31st]]
Refine alpha build and possibly create beta build - November, 1st week, 2016
Alpha release and Kickstarter - November 19th, 2016.
Plans and Discussions
[*] I've contacted an architect friend of mine for a commission in creating 3D street shells for the villages and cities. This will be primarily how I will work on certain backgrounds, as her knowledge and expertise would help in creating a natural-looking street that I can add various details to.
[*] Discussed things some more with my musician friend. We've agreed that though I will never sell the OST (she would have to host it herself, or trust me enough to direct the earnings from OST purchases to her) she has given the permission to include its digital and physical copies as kickstarter backer rewards.
[*] All my unnecessarily detailed notes will be compiled later as an encyclopedia-like book and distributed as kickstarter rewards.
[*] Due to the limitations on Kickstarter, ie. it only allows creators from a list of countries that excludes Indonesia, I will be hosting the kickstarter on Indiegogo.
[*] Casual sprite animations will be a stretch goal. All key fight scenes will be animated regardless.
[*] Though I had plans to finish Of All There Is before the kickstarter, I think it might be too high a hope for me, and will most likely be a bit self-destructive. As such, only the collaboration Yuri Jam project will be finished prior to the start of the kickstarter.
[*] I will be opening positions for proofreaders and beta testers on July 15th, 2016. The reason why I have "positions" for this is because I'm looking for feedbacks at certain aspects of the writing, and at alpha build I'm not looking for general feedback just yet. The details will be in said post later, but at this point I'm more concerned by information distribution within the script than by errors.
Sorry it's a long post, if you're reading this :'d
But it did help me get my bearings straight; the scale of the project is admittedly big, and I'm not exactly sure how much energy reserves I actually have at one time. Sigh-- I'll get back to work tomorrow, I think.
More frequent [and largely half-finished sentences] shouting updates at my twitter.
Actual more coherent update posts on my dev tumblr.
Hard Figures Progress
*Note that the percentage in script is not necessarily reflective of the actual progress; it's based off Trello's checklist.
*For Demo only!
Writing: 16%
Sprites: ~25%
Background: AHAHAHA
GUI: 20%
Coding: N/A, only for GUI implementation so I've no idea
Dates
Finish script - July 20th, 2016
Thorough edit for script - July 30th, 2016
Finish and release alpha build - July 31st - August 6th, 2016
[[Work on Yuri Jam project - October 31st]]
Refine alpha build and possibly create beta build - November, 1st week, 2016
Alpha release and Kickstarter - November 19th, 2016.
Plans and Discussions
[*] I've contacted an architect friend of mine for a commission in creating 3D street shells for the villages and cities. This will be primarily how I will work on certain backgrounds, as her knowledge and expertise would help in creating a natural-looking street that I can add various details to.
[*] Discussed things some more with my musician friend. We've agreed that though I will never sell the OST (she would have to host it herself, or trust me enough to direct the earnings from OST purchases to her) she has given the permission to include its digital and physical copies as kickstarter backer rewards.
[*] All my unnecessarily detailed notes will be compiled later as an encyclopedia-like book and distributed as kickstarter rewards.
[*] Due to the limitations on Kickstarter, ie. it only allows creators from a list of countries that excludes Indonesia, I will be hosting the kickstarter on Indiegogo.
[*] Casual sprite animations will be a stretch goal. All key fight scenes will be animated regardless.
[*] Though I had plans to finish Of All There Is before the kickstarter, I think it might be too high a hope for me, and will most likely be a bit self-destructive. As such, only the collaboration Yuri Jam project will be finished prior to the start of the kickstarter.
[*] I will be opening positions for proofreaders and beta testers on July 15th, 2016. The reason why I have "positions" for this is because I'm looking for feedbacks at certain aspects of the writing, and at alpha build I'm not looking for general feedback just yet. The details will be in said post later, but at this point I'm more concerned by information distribution within the script than by errors.
Sorry it's a long post, if you're reading this :'d
But it did help me get my bearings straight; the scale of the project is admittedly big, and I'm not exactly sure how much energy reserves I actually have at one time. Sigh-- I'll get back to work tomorrow, I think.
More frequent [and largely half-finished sentences] shouting updates at my twitter.
Actual more coherent update posts on my dev tumblr.
misspells everything as unicorn. Call me Namio. They/them. | Honest Critique
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- Zelan
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Re: Kinghearth [BxB][Fantasy][Commercial]
Hey, you've got plans in place! That's always good. You can do it! *cheers*
- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
Thanks! I was getting really stuck in a rut then = A =;;;
Still kinda am, but that's just now-- was doing pretty good on the "doing something front". Did all these four today, actually:
I think I'll be writing tonight.
Still kinda am, but that's just now-- was doing pretty good on the "doing something front". Did all these four today, actually:
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- Zelan
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Re: Kinghearth [BxB][Fantasy][Commercial]
NICE BRO
I like the one in the top left especially, is that Celia?
I like the one in the top left especially, is that Celia?
- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
Yup! The sprite isn't... really representative of her actual personality, but I needed some "generic placeholder" sprite for the alpha build later.
GLAD YOU LIKE HER SO FAR THO
GLAD YOU LIKE HER SO FAR THO
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Re: Kinghearth [BxB][Fantasy][Commercial]
Wow!
I remember doing a request for you, but since I've had time to look through the thread more thoroughly I'm very impressed by the art assets!
I especially like the art nouveau-esque style, from the 2nd post in the thread? The colours and linework are very smooth and "earthy" and the flower motifs kind of reminds me of Alphonse Mucha's stuff (I love his art everything's just very detailed and flows together super nice).
I remember doing a request for you, but since I've had time to look through the thread more thoroughly I'm very impressed by the art assets!
I especially like the art nouveau-esque style, from the 2nd post in the thread? The colours and linework are very smooth and "earthy" and the flower motifs kind of reminds me of Alphonse Mucha's stuff (I love his art everything's just very detailed and flows together super nice).
- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
AAHH HELLO I still look at your art now and then, it's so adorable <33n0tgin wrote:Wow!
I remember doing a request for you, but since I've had time to look through the thread more thoroughly I'm very impressed by the art assets!
I especially like the art nouveau-esque style, from the 2nd post in the thread? The colours and linework are very smooth and "earthy" and the flower motifs kind of reminds me of Alphonse Mucha's stuff (I love his art everything's just very detailed and flows together super nice).
Thank you! I did draw a lot of inspiration and used his work for reference, though I didn't end up using his floral motifs as much since I don't think it would fit xD
Thank you! :'D
misspells everything as unicorn. Call me Namio. They/them. | Honest Critique
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Re: Kinghearth [BxB][Fantasy][Commercial]
If you have trouble doing straight lines by hand, you can put a ruler on your tablet!! Most of the time I just up the stabiliser though. And you're welcome!!! I'm looking forward to the project!!Ghost of Crux wrote: AAHH HELLO I still look at your art now and then, it's so adorable <33
Thank you! I did draw a lot of inspiration and used his work for reference, though I didn't end up using his floral motifs as much since I don't think it would fit xDAiden is a big baby already and if I added flowers this would become less and less epic
And I'm glad you like the linework; I had to do all the straight lines by hand rip me
Thank you! :'D
- Ghost of Crux
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Re: Kinghearth [BxB][Fantasy][Commercial]
orz IT'S SADLY A PROBLEM MOSTLY WITH THE FACT THAT I USE SAI since it doesn't really have things that would be really useful while making all these very geometrical things; I had to copy paste circles off of Paint :'D;
Thank you! :'D
I plan to try get the alpha out for Yaoi Jam but it's likely that it's going to be very crude... So I'll be polishing it for Kickstarter all the way in November ;;
Still have to draw the background for this but this is how the save/load menu is looking like so far:
Thank you! :'D
I plan to try get the alpha out for Yaoi Jam but it's likely that it's going to be very crude... So I'll be polishing it for Kickstarter all the way in November ;;
Still have to draw the background for this but this is how the save/load menu is looking like so far:
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