Camera Anima [Steampunk/Point-and-Click Adventure]

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Sleepy
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Camera Anima [Steampunk/Point-and-Click Adventure]

#1 Post by Sleepy » Fri May 27, 2016 12:22 am

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Original posted here, Camera Anima was a demo of a concept and a portfolio piece. When I created it last year, it was intended to showcase my abilities as a writer and a game developer. However, after showing the original demo at a few indie events like Game Discovery Exhibition and receiving glowing feedback, I decided to expand it into a full point-and-click game with Dusk.

Though we don't have a set finish date at the moment, we would love to have the first 'act' of the game done by the end of the year or earlier. We love feedback and even just general thoughts, so feel free to leave any comments or questions. We'll post updates and little experiments as we progress.
UPDATES
Demo 2.2 Up HERE: DROPBOX
This demo is an update from the 2.0 demo, and introduces the interaction wheel. It was Let's Played by Triple S League below.


  • Two playable levels. Tutorial mode, which is a brand new level that focuses on introducing the setting, premise, and basic mechanics; exploration mode, which is an improved version of the previous exploration level that focuses on a specific example scenario to solve.
  • Ten-to-fifteen minutes worth of gameplay, if both segments are completed.
  • One bad ending.
  • All-around updates to art, gameplay, and misc. elements.
STORY
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Camera Anima is about twin sisters, a series of serial killings stretching across decades, and the Artisan, an automaton who takes the souls of those who meet its face.

For the Artisan, it began over forty years ago.The Artisan had accumulated twenty-five known victims, its motives and exact details of modus of operandi remain debated.

For Essie and Giselle, it began with a childhood song:

“One, two, the bell tolls late
“Three, four, don’t forget your Face
"Five, six, don’t stay out late
"Seven, eight, don’t meet his face
"Nine, ten, never wake again”

CURRENT PROGRESS
Though the overall game outline is complete, our current focus is on finishing and polishing up the first ‘act’ to give a better idea of the game’s pacing and core gameplay. Current testing also includes testing possible gameplay mechanics and scenarios.

For the first 'act' or so:
  • 0-1: Outlined, drafted, and in-progress.
  • 0-2: Outlined and drafted.
  • 1-1: Outlined, drafted, and in-progress.
  • 1-2: Outlined, drafted, and in-progress.
  • 1-3: Outlined and drafted.
  • 1-4: Outlined and drafted.
  • 1-5: Outlined and drafted.
SCREENSHOTS

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TEAM
Sleepy - Writing/Programming
Dusk - Art

Special thanks to Chocotaur for the character art commission and to csettdesigns for the logo.
FOLLOW @
Mailing List: http://eepurl.com/coHGRX

Dev blog: https://camera-anima.tumblr.com
Twitter: https://twitter.com/EXPressoMutt
FB: https://twitter.com/EXPressoMutt[/center]
FEEDBACK
  • What about the project sticks out at a glance? Both positive and negative?
  • What sort of updates do you want to see more of?
  • Favorite sorts of gameplay puzzles and tricks?
  • Best/preferred social media?
Last edited by Sleepy on Tue Feb 06, 2018 9:13 pm, edited 8 times in total.
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#2 Post by Sleepy » Thu Jun 23, 2016 7:11 pm

First in a mini-series of gameplay tests up here, with guest appearance of the Artisan: https://www.youtube.com/watch?v=rMWCvymrcqI

We've been experimenting with small gameplay tests recently, both to work out some cookbook codes for ourselves and to see what might work in-game. This on features on three potential QTEs: i ) making a choice within a set amount of time ii ) pressing randomized buttons within a set amount of time iii ) clicking a set point on the screen within a set amount of time.

The first one is one we're very likely to use in-game, but not strictly for dialogue choices. As a teaser, one of my favorite ideas behind using the first one is you can technically use it like how Until Dawn uses the 'wait' QTE feature :wink:
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#3 Post by Morhighan » Sun Sep 18, 2016 12:24 pm

This looks intriguing! Keep up the good work. :D

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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#4 Post by Sleepy » Mon Sep 19, 2016 5:43 am

Aww, thank you! That's definitely good to hear ^^.

We have been chipping away at things but most of our updates have been on https://camera-anima.tumblr.com and my personal devblog. I'm reminded I need to update this thread more often, though it's mostly been a struggle to decide what to post here or not.
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#5 Post by Sleepy » Mon Oct 31, 2016 4:15 pm

Sorry for the inactivity! We've got some really fun updates coming very soon, as soon as we work something out with someone. Until then, we hope everyone will have a great Halloween! Spooks and all!
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#6 Post by Sleepy » Thu Dec 29, 2016 10:17 pm

Progress Update #1

Though it’s been a few months since our last update, we’ve been sitting on some exciting news that we’ve decided to finally share for the upcoming year :).

First, the big one. We’re happy to announce that the Triple S League. will be doing a Let’s Play of the Camera Anima demo! The demo is based on the one shown at GDX2016, but has important updates that we’re looking forward to sharing, along with TSL’s feedback.

With that in mind, there will be an updated demo released soon. We recently ported over to Ren’Py 6.99 and have done multiple updates to fit with the new format. Among the updates will include three big things:
  • A conversation history, as included with 6.99′s default settings
  • Tweaked resolution sizing
  • An interaction wheel, to replace the original hover cursor. This has been something we’ve wanted to include since early in Camera Anima’s planning and it’s finally become a working, implemented feature.
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Second, an update on general progression so far for the first “act” of the game (newest bolded, updated to OP):

0-1: Outlined, drafted, and in-progress.
0-2: Outlined and drafted.
1-1: Outlined, drafted, and in-progress.
1-2: Outlined, drafted, and in-progress.
1-3: Outlined and drafted.
1-4: Outlined and drafted.
1-5: Outlined and drafted.


Second act is also currently in the brainstorming and outlining stages so look forward to breakdowns of that in future updates!

Third, we now have a mailing list! Most updates will be posted here or on our social medias but this will be an option for those who prefer only important updates.

Hope the rest of the year treats you all well! Happy holidays ^^~
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#7 Post by Sleepy » Tue Jan 10, 2017 12:52 am

After months of waiting, we can finally share Camera Anima Demo 2.1 with you all, as played by Ash from the fantastic Triple S League!





As we mentioned in our previous update, we outlined the updates with demo 2.1, the biggest being the inclusion of an interaction wheel to replace the hover cursor. Even if you’ve played the previous demo, feel free to play 2.1 to see how we intend to move forward gameplay wise!

DOWNLOAD DEMO HERE: DROPBOX
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#8 Post by Sleepy » Sat Apr 22, 2017 10:23 pm



We’ve recently been playing around with changing how players interact with the menu during exploration mode! While the original button toggle worked, it was a bit clunky, so here’s a video showing off two possible alternatives.

It’s still a work in progress so we're looking for opinions. Feel free to let us know which of the three approaches you think works best or even your favorite menu style ^^.

Also, we've added some feedback questions to the top post, which includes:
  • What about the project sticks out at a glance? Both positive and negative?
  • What sort of updates do you want to see more of?
  • Favorite sorts of gameplay puzzles and tricks?
  • Best/preferred social media?
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#9 Post by Ertal77 » Sun May 14, 2017 8:09 am

Downloading the demo! This looks really promising!

I'll get back to you after I play it :)
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Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

#10 Post by Sleepy » Sun May 14, 2017 5:47 pm

Ertal77 wrote:Downloading the demo! This looks really promising!

I'll get back to you after I play it :)
Awww thank you! Hope you enjoy ^^

If you have any feedback after, we'd definitely love to hear it
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Re: Camera Anima [Steampunk/Point-and-Click Adventure]

#11 Post by Sleepy » Tue Feb 06, 2018 9:16 pm

It's been a while since we checked in here but we have an exciting update to share! We're happy to announce that Camera Anima now has an original song, composed by evocurio!

https://soundcloud.com/user-925156028/artisan-theme

The track is the Artisan’s theme, which serves as the main theme of the game. We worked with evocurio to help capture the mysterious, industrial elegance of the Artisan and are very happy with how it turned out. Hopefully, this will lead to more original music used in the game in the future.
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Re: Camera Anima [Steampunk/Point-and-Click Adventure]

#12 Post by Sleepy » Tue Jun 26, 2018 9:13 pm

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We’re ready to share something we’ve been wanting to show for a while: we have a cover image for Camera Anima!

This is a commission done by omglaila @ http://omglaila.tumblr.com, who also did backgrounds for us. We really love how the girls came out in her style and how well the cover concept was framed, so if you like what you see here please check out her blog.

We are also currently doing some renovations to our aesthetic style, which we hope to share with you soon, among other things!
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Re: Camera Anima [Steampunk/Point-and-Click Adventure]

#13 Post by Ertal77 » Fri Jun 29, 2018 12:12 pm

Oh, great, I enjoyed a lot your first demo, and the new one looks cool!

But please, post it on itchio when you can; it's better than a dropbox folder.
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Re: Camera Anima [Steampunk/Point-and-Click Adventure]

#14 Post by Sleepy » Fri Jun 29, 2018 6:52 pm

Thank you! I'm glad you enjoyed it.

And that's a good point about Itchio. I've never used Itchio to host game stuff before so it's slipped my mind. I'll have to run it by other group people and see if we make jump to that!
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Re: Camera Anima [Steampunk/Point-and-Click Adventure]

#15 Post by Sleepy » Wed Dec 12, 2018 5:36 am

Heyo,

Been a while since I posted here but, for this December, we're doing a series of lore posts about the world of Camera Anima. About once a week, we’ll post info on various topics, including setting, characters, and culture (and, if anyone has any requests, we'll try to cover it, minus any heavy spoilers :wink: ).

Our first can be read below:


A Brief History of the Awyr Isles
Otherwise known as the Sky Islands, the Awyr Isles is made up of naturally floating land formations and serves as the main setting of Camera Anima. The Isles contain rich deposits of aether, which not only causes the floating but also makes the Isles the forefront of aether and automaton technology.

The earliest writings about the Isles appeared centuries ago in a mountaineer’s account. He claimed that on a clear night, while at the summit, he lifted his spyglass to the sky and spotted specs of land above the clouds. Initial reactions largely concluded this to be an exaggeration or a trick of the light combined with exhaustion at best. However, as decades passed and technology evolved, other accounts came to supplement the mountaineer’s story. When air travel became a reality, it wasn’t long before explorers went above the clouds to find the Isles themselves.

Initially, the Isles served as an outpost for passing airships. The Isles had the unique position of resting between several major countries and the aether deposits encouraged development of the land. What started as the town of Awyr eventually grew to be a city-state that stretches across the whole Isles. To this day, it retains its reputation as a place where people come to the sky to follow their dreams.

Though there are several islands, the five main islands are: Central Island, Eard Island, Brim Island, Brond Island, and Lyft Island. Camera Anima chiefly focuses on Central and Eard.

Central Island is the keystone of Awyr that connects all the main islands together and acts as a hub for day-to-day activity. It’s open to all, regardless of Face Rank or lack of, but some businesses make clear their preferences. Though commonly known as ‘Central Island’, its original name from the outpost days is Fero Island

Eard Island is the heart of Awyr’s industrial district, filled with factories, workshops, startups, and automatons. Though a noisy mess of machinery and business during the day, all of that vanishes during the night. Essie works here one of the many factory workers at Marley and Marley Phlogiston Refinement.
Next post will go up in roughly a week~
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