Miss Skizzors wrote:Hmm, I see. VR is an interesting platform for a project like this, but I really like it. Darn, if only I had the tech for this. I wish you luck with the release of your project.
I first also thought that I'd need something more expensive to run it & I didn't try to purchase any VR tech (we have an HTC Vive, GearVR, etc. only at the company), but at home I just have a Homido VR
and it works. It's 5% the price of the Vive, I use my iPhone 5c with it & it does the job. I wouldn't have thought that a VR viewer for $50 would be good, but it actually is. The entry point / prices for the alternatives are just too high.
There is also the classical Google Cardboard and a ton of licensed Cardboard Viewers which are less than the Homido +/- $50 (one can pick them up for about $10), but I don't like holding a paper-box in-front of my eyes myself.
I first was a skeptic, but then when I experienced how much more immersive the experience is I no longer think that VR is just a gimmick. There is a lot of hype indeed & I wouldn't recommend it for all types of games though. Rollercoaster games / fast movement ones make me sick. But for VNs this is ideal.