Sorry for not getting back to everyone, life took an interesting turn and I neglected updating the information until now. Also apologies in advance, I am attempting this response via mobile and will likely butcher the english language at some point.
Sonomi wrote:
What are your first impressions of the project?
The first sentence drew me in. I enjoy reading about multiverses, so my first impression is that this will be an interesting VN.
I'm very glad to hear that! It's a concept I've done substantial research into, I'll make sure to not let you down.
Sonomi wrote:
Does the premise intrigue you?
Absolutely! I'm curious to see how your story will work out. If you have to use jargon and theories (which I love to see), feel free to explain them in the story so readers won't have to go look things up on Google. Maybe it's just me...but this is what I like the about Sci-Fi.
I believe I've gone a bit easy on the jargon, but theories are an absolute. All are explored in a way that assumes little to no knowledge of theoretical physics and in a way that works with the flow of the story.
Sonomi wrote:
Do you have an opinion on multiple heroes as oppose to one true protagonist?
I wouldn't mind, as long as they all have equal focus.
Yup. All four have equal focus, the story is told via each perspective as different events unfold. The main appeal to write it this way was to give more weight to choices. Your knowledge of connected events may help get your perspective character out of their current bind, but hinder everyone elses plans.
Sonomi wrote:
If you had the ability to save only one of the core four above, who would it be?
Yaz? I have a serious weakness for characters with her personality: highly motivated, assertive, calm and collected. Can't get enough.
Please keep up the good work! I want to play this. And the art is very nice, by the way.
Thank you very much the kind words! I hope you like the new art I've posted today!
Tharsis wrote:I like Sci-Fi. I'll wait for the finished novel.
Glad to hear! Thanks for the support.
ssero wrote:
I really liked the tags ( [Anti-Hero/Sci-Fi/Drama] ), but when reading through your story/characters I didn't have enough bits to connect to each other, there was not enough flow and concrete bits which helped me guide through your description.
- The introduction is too big and vague to hook me. The universe/backstory can be as big and elaborate as you want but in the introduction I ideally should get an idea how the story in the game unfolds or what it would feel to play the actual game.
I agree, I kept information a little too guarded. I believe my newest update fixes the problem of not relating to the tags, as prior I was very stuck on the theme rather than conflict. Less words, more information is what I'm now trying to accomplish.
ssero wrote:
- If the multiverse-concept is part of your gameplay it would be helpful to read about it and how your choices in the game would influence the storyline/world.
I don't think I am capable of divulging anything regarding without spoilers. I'll think on this though.
ssero wrote:
- The character descriptions don't build nicely upon themselves. If you read from top to bottom you reference stuff/characters I don't know yet. So ideally write it in a way that every description is self-contained or write it in a way that it build upon itself and you learn more and more.
- Also the characters are not explained enough for me. For this game to find out if I like them or not it's more important for me to know how they think and how they relate to others and the world. Their backstory might be interesting but that's not the reason why I want to play with them.
Yeah, I took a pretty bad approach with my character descriptions. My enthusiasm for my characters blinded me to how it would appear to others.
ssero wrote:
What are your first impressions of the project?
I came for the story, and stayed for the art. I really love the artwork of the project. But after reading the description I'm not much wiser than before. I'd probably play the game because of the setting/art, but I not because I already know I would like the game/story -> not enough information yet.
- Does the premise intrigue you?
Not enough premise given and the characters are not enough concrete to relate to them yet. The setting is cool, tho, and seeing how much thought and time you spent on it I'm pretty sure I would like it.
I hope the new story write up/logline is a step in the right direction. I'm glad to hear you like the art, and would love to hear your opinion on the new character art.
ssero wrote:
- Do you have an opinion on multiple heroes as oppose to one true protagonist?
Do you mean in terms of "point of view" and "player"? Like, I can play the story as Meyer, Yaz, Jeff or Mary? Then I have no problems with it as long it's a separate "Path" or "Playthrough". But if you suddenly show me the point-of-view of a different character when I play the VN then in my experience I wouldn't like that.
If you simply mean no single person is the hero and everyone is as important as the other ones - yes, please, go this route
I do unfortunately mean a full perspective switch between those four. I hope that isn't too much of a turn off for you.
ssero wrote:
- If you had the ability to save only one of the core four above, who would it be?
Yaz Pierce, definitely.
I'm sorry. Actually, I can't relate to the other characters that much, they seem too generic to me. I like the past of Yaz, here characteristics and the name is pretty cool too ^^
A shame the others came off generic, but I'm glad you like Yaz.
ssero wrote:
I'm looking forward to your updated descriptions as it seems like you want to tell something really interesting. I just need more concrete bits to be hooked more.
I hope this feedback helps a bit.
Sorry it took so long for the update! I appreciate the interest you've taken. I still need to fix some oddly worded parts, but I hope it gives everyone a better idea of where Parallel Percent is headed.