“Wait. The train only has two stops...so where is this?”
In early 2016, there was a popular news article which detailed how a train station stayed open for a lone passenger -- a young woman about to graduate high school. Many had commented that the story was like a fairytale or a Ghibli movie. This article was the inspiration for When Our Journey Ends.The story follows Mariko, a seventeen year old who is on the cusp of graduating high school. She is the lone passenger of a slowly dying train station. As a practical young adult, she doesn’t see why her family couldn’t have just moved closer to the high school she is attending. She is rather embarrassed by the whole situation and the attention it garners her. She just wants to graduate and go to a university in the big city.
However, life in the sticks isn’t all that it seems. While riding the train home, Mariko ends up at an unexpected stop, which changes her life forever.
Features
-Main Game with Two Endings
-One Unlockable After Story
-Five Unlockable Side Stories
-About three hours of gameplay
-Animated BGs
-3 CGs
Our lead author, Morgana Harp has assisted in the writing, programming, and other various tasks for several visual novels. She feels strongly about visual novels and is also passionate about video games in general, especially indie games. When it comes to creating video games and visual novels, she likes to think of herself as a jack of all trades.
Our second writer, Darren Kwok has assisted in the marketing and greenlighting of several visual novels. Having written, A More Beautiful World and Forgotten, Not Lost, he seeks to continue bringing the magic of reading to others.
The logo and User Interface for When Our Journey Ends was made by and designed by Camille Arana, our resident UI artist.
Our Background Artist is Pyritekite and our sprite artist is Melow.
Check out some of our animated backgrounds on youtube!