Dovahkitteh wrote: ↑Sat Jul 29, 2017 10:12 am
Your art is gorgeous! It feels more unique than "traditional" anime coloring and the designs are super cool.
Thank you so much ^ ^ I'm glad the art is very appealing, and I try my best to put thoughtful ideas into the character designs that the artists can work with (and they also add their own flair to the design, so it is all great ^ ^)
Dovahkitteh wrote: ↑Sat Jul 29, 2017 10:12 am
Which story summary is the least interesting to you?: I personally think the composer otome route sounds the least intriguing, just because it doesn't seem like there's much there beyond a reunion and maybe a bit of "realizing-your-feelings" angst. That may just be because of the short description, though. However, I'd definitely recommend adding in some intrigue and perhaps even having the composer's past come back to haunt or trouble him before things get too fluffy with the MC.
Completely understandable, thank you for the input on this particular route~ I will try my best when I get through more of the story outline and drafting to have more substance and an "adventure" feel like the other routes (and hopefully it will be more than what you find in a typical childhood friends story)
Dovahkitteh wrote: ↑Sat Jul 29, 2017 10:12 am
Would you like to have the option to purchase this game as an otome edition or BL edition?: Yes! I'd definitely go for the BL edition. I think you'd appeal more to the otome, BL, and "I like them all!" markets if you split it up like this, and it shouldn't be at much cost to you, presumably.
Thank you for your thought ^ ^ It shouldn't be difficult for me to have these different editions, just have to dedicate time to make sure I do the split or combination cleanly with the program I use~
Dovahkitteh wrote: ↑Sat Jul 29, 2017 10:12 am
If posters were offered, what sizes would you prefer?: 11x17 is always a good size. Glossy/semi-glossy doesn't really matter to me.
Thank you for the input on this~~
Dovahkitteh wrote: ↑Sat Jul 29, 2017 10:12 am
For game resolution, would you prefer a 16:9 ratio at 1280x720 (where the background art is cropped at the top and bottom) or an odd ratio due to the original art dimensions (A3/A4)?: I think it's generally good to stick with traditional ratios, so I'd be leaning towards 1280x720. A bit of cropping wouldn't bother me, personally.
Sounds good, I wanted to make sure that people wouldn't be disappointed that I had to crop the backgrounds a little to make sure it fits the standard resolution sizes xD; And I'm always open for any odd resolutions if people play more in windowed mode than full screen mode~
Dovahkitteh wrote: ↑Sat Jul 29, 2017 10:12 am
Any comments/questions/suggestions?: I quite like the variety of options that seem to be available. It seems like there's a plot for a variety of different tastes, which is pretty nice. The quirk of adding personality types to the char profiles is something I don't see super often and I kinda dig it XD
I'm kind of curious -- are you saying you pick your gender/role at the beginning and immediately jump into the matching character's route, with no common route? Nothing wrong with that, but for people who're going into the game blind and don't know their romance options, I wonder if there would be some way to have a short "common" route where you make a few choices related to your profession that give hints as to what kind of bachelor you'll be running into. For example, thief-y options as a female MC might drop hints regarding the knight, or you might even encounter him briefly. Just spitballing here and it's not a necessary thing by any means, but it would be kinda cool
I'm glad you like the variety~ I had to put some thought into it because I personally didn't want to add supernatural elements to the game, but at the same time, I would like people to
want to play all of the routes in any of the editions
Basically, what I plan on the main menu is to have
• An optional prologue (to help explain the premise behind this
Thereafter series with an eventual future game that circles back to this first game)
• Continue
• Game start
• Settings/options
Under the game start option, specifically for the "all" edition, I am thinking about having the first screen for choosing your MC's gender (it will have info like the character cards and probably a blurb about them). Then, on the second screen (or this would be your first screen for the BL or otome editions), you will be presented with the three occupation options (not sure if I will be locating it on the top, bottom, or one of the sides) that when you click on it, it will have a portrait of the MC on the left with that specific occupation's outfit and the romanceable partner for that route on the right side. In between the two portraits, there will be a short story synopsis and information about the romanceable partner (and probably a few screenshots from that specific route). I think when I get at least a visual draft completed, my explanation will be a lot clearer since I don't have the design set in stone yet xD
Thank you for bringing up the common route point
The only reason why a common route will be very difficult to accomplish is because I plan to have all of the MC's past be the same up to when they are about 15-18 years old (uncertain where the cut-off is right now), and events after that age would be completely different based on their occupation (since for the most part, when you jump into the story, they are in their early 20s and already have some sort of experience in the profession they choose).
Essentially, all 6 stories may not exist on the same timeline as each other. I hope that game start description helps in that "getting to know the bachelors" part of the game...I know this is an unorthodox approach, but I hope it will still be a good experience! Let me know if you have other thoughts about this~
(I did play period cube fairly recently and run into that phenomeon where I had no idea who the bachelors are...and some of them don't even show up at all in the first route I ended up playing xD;)
(By the way, I love your Edgeworth avatar <3)