ZodiaX is still in early development! Currently we're looking for honest feedback, critiques, and support from the community! Please note that ALL art is in an early concept stage, and has yet to be cleaned up and refined.
Please follow our TUMBLR. ALL game updates, progress, character and story information will be posted on the site.
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But something FAR more sinister works within Elune's high walls, and only you can choose your own destiny. Love can be your only salvation when life relentlessly stabs you with nothing but bad or worse choices, heartbreaking tragedy, and a decaying world shrouded in despair and darkness as each day passes.
How you choose to survive your homecoming is entirely up to you. You may reach out to find love, to find friendship and safety. Or you could rally the most influential people of the city, knowing that the clock is running out but that you must do something to fight. Perhaps you'd rather let the world rot, and laugh while it does. But be warned... No matter what decision you make, thing you say, or action you take, everything can change.
You're the only one capable of uniting the True Zodiacs, to show the people that they can rise up and fight for their lives and the light once more. But just because you have this power...does that give you the right to use it?
Now, without knowledge of who you are, or what you can do, you meet 12 companions, entirely ignorant that each one of them is a Sign of the Zodiac. You set out seeking to save the city of Elune, but will gain so much more: love, friendship, knowledge, power...and the ultimate choice. When forced to unite the 12 Zodiacs, will you decide to save the world from the rapidly-spreading fear, pain and chaos the Voidwalkers bring? Or side with those who seek a rebirth, and destroy reality as you know it in order to start the world over completely?
NOTE:: The threat of the Voidwalkers simply provides a common backstory for each of the routes; the main focus of ZodiaX will be the bond between the characters, their development, and how Aster / Asteria grows as a person depending on who you're with. The choices the player makes will influence not only the outcome of each character’s route, but also the ending to the main storyline as well. With 3 routes per character, absolutely none will be the same. There will be a myriad of unique choices, CGs, and different soundtrack themes for each character. • Player can be Male or Female! NEW!!
• 12 Romantic Pairings to Choose From!
• 3 Routes for each Character! Romantic, Lust, and Violent.
• Over 36 Different Endings!
• High-Def Still CGs!
• CG Gallery & Scene Replay!
• Gorgeous Original Character Models, Backgrounds, and Soundtrack!
• Expansive Decision Making.
• Your Choices Determine Relationship Status, Dialogue, Consequences, and the Outcome of the Main Story!
For now, please see our CHARACTER PAGE until we finalize designs.
Your choices will play an absolutely integral role in the story. This game is a huge undertaking, and as there are over 36 different endings, we want to make each route as different as possible, so there's little to no repetition. We want to keep the replay value high, and offer our players the most interaction possible between characters. There will be an in-game meter that will keep track of your relationship status with each character, whether negative or positive. Each choice you make will cause that meter to rise or fall, depending on said character's preferences and feelings towards Aster.
ZodiaX will have many different branches, and each character's route will intertwine with one to three others, so that the player gets to see different sides and facets of each character depending on who they choose to pursue. Not only will players make romantic choices, but they'll also be making big decisions that affect the world around them. Do you save a little boy, and let Voidwalkers destroy and kill a family-run shop? Do you sacrifice one of your friends to keep the Barrier up and Elune safe? Do you side with the Company and figure the world needs a reset, or do you simply choose to wash your hands of your hometown and run away with your lover?
With a myriad of different decisions, we want to keep our players as engaged as possible.
Character Design:: 9O%
Character Sprites:: 20%
CG's:: 5%
Backgrounds:: 5%
Routes:: WIP
BGM:: 10%
Story:: 50%
Demo:: Early-early-early Alpha.
Since there's some confusion because of a post on our Tumblr, I should clarify. We plan to release ZodiaX on multiple platforms [ Windows, Android, Linux, possibly iOS ], and it will be $3O or under. For the mobile platforms, we'll likely charge under $1O for the base game, and then each route will cost a set amount to unlock. This way it's affordable for everyone. ❤ We'll be looking for Alpha testers likely within the next 12 - 14 months, as well.
ZodiaX was created by Noxius and Binary. The idea was formed in mid 2015, and they officially began working on the project in August of this year. They both came up with the concept, characters, and story. All art, music, and other media belongs to their respective artists and ZodiaX. We will be needing people to help spread the word, as well as Beta testers to give us feedback.
Character Art:: Noxius
Programmer / Social Media:: Binary
Background Art:: Spocar
Original Soundtrack:: Glitch Nix
I. Is the art style appealing? As a VN, our game will ride primarily on the quality / style of our work.
II. How do you feel about the story? About the choice of playing as a male or a female?
III. 12 characters. It's a lot. Do you think this is a good or a bad thing? How can we be sure to make each interesting? We plan to put in the same amount of time and effort into each route, but aside from that?
IV. What do you think of the world building / story setting? We want the game to have an eerie feel to it the majority of the time as the Void creeps slowly closer to Elune.
V. Have any general thoughts / questions? We'd be happy to answer and converse with you!