Our core values include diversity and acceptance, though we also want to make sure the game is fun to play!
The game and it's story advances day-by day for a few months while your parents are traveling. Each day includes three phases.
Audience phase: Try to solve your kingdom's problems by making challenging choices!
Management phase: Give commands to your advisors so they can help you shape your kingdom the way you want.
Events phase: A neighbouring Kingdom is holding a ball - will you go? What do you do there? Events are bits of story that let you get out of your throne room. Events include special illustrations by our artists and some talented guest artists!
Sometimes there are surprises as well, like princesses who wish to marry you!
-Interactive excuse-making gameplay
-Every playthrough is different because we have a lot of randomized elements
-Challenging moral choices
-Different playstyles supported; be the kind of ruler you want to be
-Date princes - but be careful, not everyone's gay!
-Storybook-inspired art style
Consists of 6 Game Design students plus some freelancers. Lead by Salli "Aviala" Loikkanen.
Game Design: 98%
Plans for the Future
We're planning for the game to be a commercial release on Steam and Itch.io.
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We got through Greenlight so Your Royal Gayness will be on Steam upon release!
http://steamcommunity.com/sharedfiles/f ... =894045333