You've reached the end of the line. Welcome to the terminal, a hidden pocket of Melbourne full of decommissioned railway cars and dead souls. Here, the deceased are offered one last night to mingle with the living, one last drink to soothe the soul, and one last sign-off before leaving the world behind.
Features:
- 3D animations in Unity
- A series of vignettes about different souls passing through on their way to the afterlife
- An overarching mystery narrative about necromancers and the strange terminal they inhabit
- Watch magically adept baristas brew supernaturally good coffee
Two years ago, "Project Ven" won the award for Best Narrative at Freeplay 2015. Since then, our team has re-branded as Route 59 and become sponsored by multiple funding bodies (Film Victoria and RMIT's New Enterprise Investment Fund) to make a longer-length visual novel with an original narrative built on the same engine that stated Project Ven.
At VNconf 2017, we announced Necrobarista, our first commercial title. The original Project Ven was a short vignette, mostly a technical demonstration with an average play time of 10-15 minutes. Necrobarista is planned to have a playtime of around 8 hours.
Screenshots:
(The embedded images below have been sized to fit the forum's width requirements. For a collection of higher-resolution images, see this imgur gallery. Note that these are all still frames from the video trailer.)
Follow our project: Unsolicited feedback is the best kind, but here are some questions that we have for our potential audience:
- Visuals question: what do you think of the 3D graphics and animations presented in the trailer?
- Story question: are you more interested in the deceased patrons that come to visit the terminal, or the magicians that summon them there?
- General question: What part of what you've seen so far makes you curious to find out more? Is it the visuals, the story hook, or something else?
- Personal question: caffeine or alcohol?