KIGAEA Tactics [RPG][4x][In Development]

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SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]

#46 Post by SypherZent »

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Re: KIGAEA Tactics [RPG][4x][In Development]

#47 Post by SypherZent »


Adventurer Class - Bandage Skill Preview

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Re: KIGAEA Tactics [RPG][4x][In Development]

#48 Post by SypherZent »


Two new Field Zones have been added!


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Midrealm Marsh


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The Crossroads


How do they look? Any recommendations?

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Re: KIGAEA Tactics [RPG][4x][In Development]

#49 Post by SypherZent »



First spell is on the field!
It's not traveling yet, but it's on the field!


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Re: KIGAEA Tactics [RPG][4x][In Development]

#50 Post by SypherZent »



Line of sight detection has been implemented!
Slingshot now uses line of sight, so remember not to walk in the way of your allies!


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Also, spells traveling on field now have portraits and compass to show direction!


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Last edited by SypherZent on Sun Dec 31, 2017 4:12 am, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#51 Post by SypherZent »


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Re: KIGAEA Tactics [RPG][4x][In Development]

#52 Post by SypherZent »

In KIGAEA Tactics, it's not all about combat.
Exploration is a major factor, and Players will be able to start with a small home.

Here is a preview of the first living zone for Centropolis!

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Credit to Bleed for the Buildings! https://www.patreon.com/bleed

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Re: KIGAEA Tactics [RPG][4x][In Development]

#53 Post by SypherZent »

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Re: KIGAEA Tactics [RPG][4x][In Development]

#54 Post by SypherZent »


Fireball spell is done. Needs a few tweaks, but it flies!


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Last edited by SypherZent on Fri Jan 05, 2018 5:53 am, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#55 Post by SypherZent »



A major character artwork revamp is coming to KIGAEA Tactics.

Special welcome to XenoHybrida ART, who will be adding life to the realm!


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Which is your favorite of the upcoming three characters?
Feedback is welcome and appreciated!

Last edited by SypherZent on Sat Jan 06, 2018 10:22 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#56 Post by SypherZent »



If your spell is strong enough, it won't be stopped by other spells on the field. Other interactions may occur...


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Re: KIGAEA Tactics [RPG][4x][In Development]

#57 Post by SypherZent »



Explosion mechanics vary, based on whether spells collide between tiles, or on top of a tile.


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Re: KIGAEA Tactics [RPG][4x][In Development]

#58 Post by SypherZent »



It has been exactly one month since combat development began.


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Re: KIGAEA Tactics [RPG][4x][In Development]

#59 Post by SypherZent »



Just received the portraits for the first three females, from XenoHybrida ART !


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Re: KIGAEA Tactics [RPG][4x][In Development]

#60 Post by SypherZent »


An art preview is in! First character sleeping in bed. :D

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Credit to XenoHybrida Art!
Creator of Multiverse Heroes & Space Hamster in Turmoil

Want me to code your game?
Check my services thread!

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