KIGAEA Tactics [RPG][4x][In Development]

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SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]

#16 Post by SypherZent »

Character finally walks! Woohoo! :D


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Re: KIGAEA Tactics [RPG][4x][In Development]

#17 Post by Evy »

Okay, the Final Fantasy Tactics influence was enough to pique my curiosity, but then you had to namedrop Wild ARMs too. I'll definitely be keeping an eye on this!

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Re: KIGAEA Tactics [RPG][4x][In Development]

#18 Post by SypherZent »

Some of my favorite games, haha! Thanks for the comment, Evy! :)

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Re: KIGAEA Tactics [RPG][4x][In Development]

#19 Post by SypherZent »

First character's artwork is complete.
Here is the first class preview!

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Re: KIGAEA Tactics [RPG][4x][In Development]

#20 Post by SypherZent »

Second character artwork is complete.
Here is the first class preview, female version!

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Re: KIGAEA Tactics [RPG][4x][In Development]

#21 Post by SypherZent »

All of the artwork for the Adventurer Class is complete!
This is the official, Full Class Description for Adventurer!


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A special thanks, to LoiLoi Drawings, for the amazing Character Portraits!
Feel free to visit LoiLoi's thread (link below)!
viewtopic.php?f=62&t=42601

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Re: KIGAEA Tactics [RPG][4x][In Development]

#22 Post by SypherZent »

Introducing the Initiate Class, Male version!
Female preview, coming soon!

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Last edited by SypherZent on Thu Jun 01, 2017 4:58 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#23 Post by LoiLoi »

SypherZent wrote:
All of the artwork for the Adventurer Class is complete!
This is the official, Full Class Description for Adventurer!


Image


A special thanks, to LoiLoi Drawings, for the amazing Character Portraits!
Feel free to visit LoiLoi's thread (link below)!
viewtopic.php?f=62&t=42601

Thank you so much for mentioning my thread! I really can't wait for your game! More power to your game! :D
Image Image Image

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Re: KIGAEA Tactics [RPG][4x][In Development]

#24 Post by SypherZent »

LoiLoi wrote:Thank you so much for mentioning my thread! I really can't wait for your game! More power to your game! :D
Of course! And thank you! :)

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Re: KIGAEA Tactics [RPG][4x][In Development]

#25 Post by SypherZent »

This preview is a bit old, but I had not shared it here.
This is the Map Maker in progress!

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Special thanks to Max Heyder for providing such excellent Tile Sets!
Feel free to visit Max Heyder's website!
http://maxheyderart.com/
Last edited by SypherZent on Fri Jun 16, 2017 6:15 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#26 Post by SypherZent »

Last edited by SypherZent on Mon Jun 26, 2017 8:32 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#27 Post by SypherZent »

Initiate Class Preview - Female Version!

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Last edited by SypherZent on Sat Aug 19, 2017 2:31 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#28 Post by SypherZent »

The official, full description / art for the Initiate Class is complete!

Image
Last edited by SypherZent on Sat Aug 19, 2017 2:31 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#29 Post by dott.Piergiorgio »

question: after playing Utawarerumono (whew! I managed to not mispell that title !!), I'm convinced of the feasibility of a Python/Ren'py TRPG engine using also Ren'py for the interlude/convo scenes. Any thought on it ? (Yes, I understand that is too late to change the general layout of your game, but opinions on this is surely worth)

Best regards from Italy,
dott. Piergiorgio.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#30 Post by SypherZent »

Sorry for the late reply, have been a bit busy all around, haha!
I am actually convinced of the feasibility of Ren'Py to make any type of game.

Perhaps, only the graphical limitations can be considered.
I'm not familiar to the extent of Ren'Py's graphical limitations, and it isn't exactly a 3D environment haha.
However, it is possible to have a few hundred animated sprites on screen, from what I have researched.
(It's probably even possible to make a 3D environment in PyGame and have it work with Ren'Py, but haven't explored this one, yet.)

Also, Python is extremely diverse, and Ren'Py provides excellent tools to "switch" between your custom Python / Pygame functionality, and back to Ren'Py's Screens or Control Loop, for dialogue. It definitely sounds feasible, and these forums provide excellent help in case you run into any obstacles. ^^

I definitely plan on exploring Ren'Py's visual novel functionality for special cut scenes for this game, and perhaps sticking to the chat bubbles and isometric gameplay most of the time, but the opposite could easily be done. ^^
Last edited by SypherZent on Sun Aug 20, 2017 4:46 pm, edited 1 time in total.

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