KIGAEA Tactics [RPG][4x][In Development]
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Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
- SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]
Character finally walks! Woohoo!
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Re: KIGAEA Tactics [RPG][4x][In Development]
Okay, the Final Fantasy Tactics influence was enough to pique my curiosity, but then you had to namedrop Wild ARMs too. I'll definitely be keeping an eye on this!
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Re: KIGAEA Tactics [RPG][4x][In Development]
Some of my favorite games, haha! Thanks for the comment, Evy!
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Re: KIGAEA Tactics [RPG][4x][In Development]
First character's artwork is complete.
Here is the first class preview!
Here is the first class preview!
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Re: KIGAEA Tactics [RPG][4x][In Development]
Second character artwork is complete.
Here is the first class preview, female version!
Here is the first class preview, female version!
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Re: KIGAEA Tactics [RPG][4x][In Development]
All of the artwork for the Adventurer Class is complete!
This is the official, Full Class Description for Adventurer!
A special thanks, to LoiLoi Drawings, for the amazing Character Portraits!
Feel free to visit LoiLoi's thread (link below)!
viewtopic.php?f=62&t=42601
This is the official, Full Class Description for Adventurer!
A special thanks, to LoiLoi Drawings, for the amazing Character Portraits!
Feel free to visit LoiLoi's thread (link below)!
viewtopic.php?f=62&t=42601
- SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]
Introducing the Initiate Class, Male version!
Female preview, coming soon!
Female preview, coming soon!
Last edited by SypherZent on Thu Jun 01, 2017 4:58 pm, edited 1 time in total.
- LoiLoi
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Re: KIGAEA Tactics [RPG][4x][In Development]
SypherZent wrote:All of the artwork for the Adventurer Class is complete!
This is the official, Full Class Description for Adventurer!
A special thanks, to LoiLoi Drawings, for the amazing Character Portraits!
Feel free to visit LoiLoi's thread (link below)!
viewtopic.php?f=62&t=42601
Thank you so much for mentioning my thread! I really can't wait for your game! More power to your game!
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Re: KIGAEA Tactics [RPG][4x][In Development]
Of course! And thank you!LoiLoi wrote:Thank you so much for mentioning my thread! I really can't wait for your game! More power to your game!
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Re: KIGAEA Tactics [RPG][4x][In Development]
This preview is a bit old, but I had not shared it here.
This is the Map Maker in progress!
Special thanks to Max Heyder for providing such excellent Tile Sets!
Feel free to visit Max Heyder's website!
http://maxheyderart.com/
This is the Map Maker in progress!
Special thanks to Max Heyder for providing such excellent Tile Sets!
Feel free to visit Max Heyder's website!
http://maxheyderart.com/
Last edited by SypherZent on Fri Jun 16, 2017 6:15 pm, edited 1 time in total.
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Re: KIGAEA Tactics [RPG][4x][In Development]
Last edited by SypherZent on Mon Jun 26, 2017 8:32 pm, edited 1 time in total.
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Re: KIGAEA Tactics [RPG][4x][In Development]
Initiate Class Preview - Female Version!
Last edited by SypherZent on Sat Aug 19, 2017 2:31 pm, edited 1 time in total.
- SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]
The official, full description / art for the Initiate Class is complete!
Last edited by SypherZent on Sat Aug 19, 2017 2:31 pm, edited 1 time in total.
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Re: KIGAEA Tactics [RPG][4x][In Development]
question: after playing Utawarerumono (whew! I managed to not mispell that title !!), I'm convinced of the feasibility of a Python/Ren'py TRPG engine using also Ren'py for the interlude/convo scenes. Any thought on it ? (Yes, I understand that is too late to change the general layout of your game, but opinions on this is surely worth)
Best regards from Italy,
dott. Piergiorgio.
Best regards from Italy,
dott. Piergiorgio.
- SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]
Sorry for the late reply, have been a bit busy all around, haha!
I am actually convinced of the feasibility of Ren'Py to make any type of game.
Perhaps, only the graphical limitations can be considered.
I'm not familiar to the extent of Ren'Py's graphical limitations, and it isn't exactly a 3D environment haha.
However, it is possible to have a few hundred animated sprites on screen, from what I have researched.
(It's probably even possible to make a 3D environment in PyGame and have it work with Ren'Py, but haven't explored this one, yet.)
Also, Python is extremely diverse, and Ren'Py provides excellent tools to "switch" between your custom Python / Pygame functionality, and back to Ren'Py's Screens or Control Loop, for dialogue. It definitely sounds feasible, and these forums provide excellent help in case you run into any obstacles. ^^
I definitely plan on exploring Ren'Py's visual novel functionality for special cut scenes for this game, and perhaps sticking to the chat bubbles and isometric gameplay most of the time, but the opposite could easily be done. ^^
I am actually convinced of the feasibility of Ren'Py to make any type of game.
Perhaps, only the graphical limitations can be considered.
I'm not familiar to the extent of Ren'Py's graphical limitations, and it isn't exactly a 3D environment haha.
However, it is possible to have a few hundred animated sprites on screen, from what I have researched.
(It's probably even possible to make a 3D environment in PyGame and have it work with Ren'Py, but haven't explored this one, yet.)
Also, Python is extremely diverse, and Ren'Py provides excellent tools to "switch" between your custom Python / Pygame functionality, and back to Ren'Py's Screens or Control Loop, for dialogue. It definitely sounds feasible, and these forums provide excellent help in case you run into any obstacles. ^^
I definitely plan on exploring Ren'Py's visual novel functionality for special cut scenes for this game, and perhaps sticking to the chat bubbles and isometric gameplay most of the time, but the opposite could easily be done. ^^
Last edited by SypherZent on Sun Aug 20, 2017 4:46 pm, edited 1 time in total.
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