KIGAEA Tactics [RPG][4x][In Development]

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SypherZent
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Re: KIGAEA Tactics [RPG][4x][In Development]

#48 Post by SypherZent » Tue Dec 26, 2017 11:07 pm


Two new Field Zones have been added!


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Midrealm Marsh


Image

The Crossroads


How do they look? Any recommendations?

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Re: KIGAEA Tactics [RPG][4x][In Development]

#49 Post by SypherZent » Thu Dec 28, 2017 12:19 am



First spell is on the field!
It's not traveling yet, but it's on the field!


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Re: KIGAEA Tactics [RPG][4x][In Development]

#50 Post by SypherZent » Thu Dec 28, 2017 1:26 pm



Line of sight detection has been implemented!
Slingshot now uses line of sight, so remember not to walk in the way of your allies!


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Also, spells traveling on field now have portraits and compass to show direction!


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Last edited by SypherZent on Sun Dec 31, 2017 4:12 am, edited 1 time in total.


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Re: KIGAEA Tactics [RPG][4x][In Development]

#52 Post by SypherZent » Sun Dec 31, 2017 4:15 am

In KIGAEA Tactics, it's not all about combat.
Exploration is a major factor, and Players will be able to start with a small home.

Here is a preview of the first living zone for Centropolis!

Image

Credit to Bleed for the Buildings! https://www.patreon.com/bleed


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Re: KIGAEA Tactics [RPG][4x][In Development]

#54 Post by SypherZent » Thu Jan 04, 2018 9:21 pm


Fireball spell is done. Needs a few tweaks, but it flies!


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Last edited by SypherZent on Fri Jan 05, 2018 5:53 am, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#55 Post by SypherZent » Fri Jan 05, 2018 5:53 am



A major character artwork revamp is coming to KIGAEA Tactics.

Special welcome to XenoHybrida ART, who will be adding life to the realm!


Image


Which is your favorite of the upcoming three characters?
Feedback is welcome and appreciated!

Last edited by SypherZent on Sat Jan 06, 2018 10:22 pm, edited 1 time in total.

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Re: KIGAEA Tactics [RPG][4x][In Development]

#56 Post by SypherZent » Sat Jan 06, 2018 10:22 pm



If your spell is strong enough, it won't be stopped by other spells on the field. Other interactions may occur...


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Re: KIGAEA Tactics [RPG][4x][In Development]

#57 Post by SypherZent » Sun Jan 07, 2018 2:44 pm



Explosion mechanics vary, based on whether spells collide between tiles, or on top of a tile.


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Re: KIGAEA Tactics [RPG][4x][In Development]

#60 Post by SypherZent » Sat Jan 20, 2018 3:35 am


An art preview is in! First character sleeping in bed. :D

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Credit to XenoHybrida Art!
Author of KIGAEA Effervescence of Reality
Completed: Multiverse Heroes (Free) on GameJolt!
Current Production: Space Hamster in Turmoil

Also have some Creative Commons Assets available.

I also offer various services.

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