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Update - July 17, 2018
KIGAEA Tactics is currently postponed pending capital.
Check my other works in progress, if interested in my personal developments.
By supporting my other developments, I'll be able to continue (afford) this one much sooner!
https://sypherzent.itch.io/
Thank you.
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Hello all! I'd like to present my current project in Ren'Py.
The realm of KIGAEA is based on the same Universe as my book, titled: KIGAEA: Effervescence of Reality.
KIGAEA Tactics
All images are from the in-game developer console.
Genres
Single Player
Squad Management
Tactical RPG
4x
Synopsis
Magic has been reborn in a world that had forgotten its very existence.
KIGAEA Tactics revolves around your personal adventures within this new realm.
KIGAEA Tactics is based on the lore of KIGAEA: Effervescence of Reality
Gameplay
Travel system similar to FFT, with a lot more focus on the 4x aspect of the World Map.
The world will be living, as all 4x Universes, with Factions interacting within varying regions.
The first map is fully hand crafted. Characters properly travel down hand crafted paths.
More maps will come in the future.
Squad Management will remain true to the essence of the original Final Fantasy Tactics, which has greatly inspired this game.
![Image](https://media.discordapp.net/attachments/221393274949074945/399797816836227092/Portraits_In_Game.png?width=564&height=440)
Note: This screen will drastically change, prior to the game's early distribution release.
The world of KIGAEA is also inspired by the Suikoden series (especially Suikoden 2!).
There will be other elements of gameplay such as 1v1 duels (bar fights, event fights, cooking challenges, etc.), and planning for small scale wars.
The world map also has an encounter system.
Custom Tile Engine
KIGAEA Tactics runs on a custom Tile Engine.
This is an entirely new tile engine, developed from scratch.
I have developed this using Ren'Py's Spritesheet Manager and UDD, as well as PyGame.
Stress Test has worked with...roughly 2 seconds lag using 10,000 map tiles. 5 seconds with 35,000.
With 5000 map tiles there is no lag on my relatively slow and outdated PC.
System is capable of procedurally generated maps, to be explored in the (very) long term.
Project Details
Begin Date: January 2nd, 2017
Currently working on Demo!
Early Distribution, Tentative Release Date: Winter 2018
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Thanks for checking out the WiP for KIGAEA Tactics.
If you would like to see the development progress, check the posts in this thread.
Feel free to ask any questions related to the development!
Also, feel free to leave a comment, suggestion, or simply ask a question about the game concept. ^^