Apocrypha [Adventure][BxG]

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PassiveChicken
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Apocrypha [Adventure][BxG]

#1 Post by PassiveChicken » Tue Feb 07, 2017 9:49 pm

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An upstart turned conqueror. A prophecy that foretells his victory. An exile, a bard and a shepherd sworn to oppose him. The stories are stranger on the other side of destiny.

Set in 539 B.C.E., Apocrypha is a 100,000+ word visual novel/text adventure and a love song to the stories of my childhood. Influence the outcome of the narrative through dialogue choices and actions. Take on the role of Alnon, a shepherd boy from ancient Media, cast into a journey into the unknown the day he rescues a wounded soldier from drowning. Leaving the life you've known behind and heading to the last vestige of resistance in the Crown City of Jannat, you find yourself swept into a life of treacherous politics and dangerous adventure, where every person you meet has their own agenda and few can be trusted. King Cyrus and his legions are coming, backed by a prophecy that destines his victory. Can you save the land you love so much from the horror of war?
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We got 23 dope characters to pal around with, with art by the amazing Flora (check her out here: http://floradrawz.com/about/ ). Of course, we can't show everyone here! Instead, here's just a couple of your buds throughout the game. Starting with your player character.
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Adversaries
The world is a very dangerous place. The Median Empire has fallen and its conquerors, the Achaemenid Dynasty, have turned their vast war machine toward your homeland. To make matters worse, bandits and rampaging barbarians plague the countryside, and the neighboring realm seems to be preparing for an unprovoked war. And then, of course, there's always the rumors of assassins in the dark corners of the world, but those are totally unsubstantiated. There's never been a more dangerous time for an adventure, but it's nothing you can't handle, right?
F E A T U R E S

-4 individual love interests
-8 endings
-Unique historical setting
-23 unique characters
-30 CGs
-Exploratory gameplay
-Dynamic dialogue options
-Dope Soundtrack
-Loads of puns. Like, seriously, it's ridiculous how many puns we have.


P R O G R E S S

EDITED: 2/25/17

It has been a CRAZY busy month! Gearing up for the Kickstarter in April, should have a demo out soon so everybody can have a go at the game before we get started.

Writing: 60%
Sprites: 100%
Backgrounds: 19%
CGs: 60%
GUI: 90%
Programming: 35%
BG Music: 60%
C G s
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B A C K G R O U N D S
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Last edited by PassiveChicken on Sun Aug 20, 2017 7:08 pm, edited 53 times in total.

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Re: Apocrypha [adventure][romance][rpg][musical]

#2 Post by Zelan » Tue Feb 07, 2017 10:37 pm

1. The setting of this game is definitely not something you see everyday in a visual novel. Is the ancient setting off-putting, or is it fresh and full of possibility?

It's very cool. I like historical stuff (accurate or not).

2. What characters do you want to see next: the Royals, or the Ladies?

Any, I guess. I won't be picky, I'm loving this art style.

3. Favorite character so far, whether because of backstory or summa that radical design.

Jai seems like a cool dude, and I like the clashy/matchy colors of his outfit.

4. Any features you're hoping to see?

Nothing more than what you've already outlined.

Overall, this looks pretty nice and I'm looking forward to the musical numbers. ^_^ That's certainly not something you see everyday.

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Re: Apocrypha [adventure][romance][rpg][musical]

#3 Post by PassiveChicken » Wed Feb 08, 2017 1:43 am

Zelan wrote:1. The setting of this game is definitely not something you see everyday in a visual novel. Is the ancient setting off-putting, or is it fresh and full of possibility?

It's very cool. I like historical stuff (accurate or not).

2. What characters do you want to see next: the Royals, or the Ladies?

Any, I guess. I won't be picky, I'm loving this art style...

...Overall, this looks pretty nice and I'm looking forward to the musical numbers. ^_^
Thanks so much for the feedback! There's definitely plenty of historical stuff in here. Although most of the characters are made-up, the setting and trappings are all very real. We're aiming for stuff to be fun, but I think people will also learn a little about ancient history along the way. Also, I love the art, too - Flora is just fantastic, and loads of fun to work with. We're aiming for a pseudo-Disney sort of style.

Added three more characters to the lineup!
Last edited by PassiveChicken on Mon Feb 13, 2017 4:14 am, edited 1 time in total.
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Re: Apocrypha [adventure][romance][rpg][musical]

#4 Post by Hazel » Wed Feb 08, 2017 5:08 am

I really need to take a much closer look at the character profiles and so on, but at a cursory look, I can tell you right away I find this story very intriguing. Ancient settings are delightful and I love them. I've always found them interesting in books and such and I would love to see more games with settings around this time period. The idea of a musical is also especially intriguing. I'll post more detailed feedback when I have a little extra time to go through it more carefully.
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Re: Apocrypha [adventure][romance][rpg][musical]

#5 Post by PassiveChicken » Mon Feb 13, 2017 4:18 am

AWWWW HECK YEHHH.

Just finished the last of the sprites and alternate outfits, and have the first batch of CGs in the work. Updated the main article!

(hey. hey. hey. Also, I, like, simplified the character list, since, like, it was way too big. Had to cut off a few characters)
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Re: Apocrypha [Comedy][Adventure][Romance]

#6 Post by parttimestorier » Mon Feb 13, 2017 5:37 pm

1. The setting sounds pretty "dope dope artichoke" to me, haha. I don't think I've ever read a VN set in the Middle East, let alone the ancient Middle East, and I'm always looking for more unique stuff to read!

2. I really like the look of the art! Nureen looks especially pretty, and I think that having the heir to a throne as a character always opens the door for interesting plotlines and character development. I would also love to know more about those cool-looking adversaries.

3. In terms of features, if there's going to be romance then I always appreciate VNs that have both male and female potential love interests! Also, are you planning to have things like stats or "affection meters" be visibly altered by your dialogue choices? I think this sounds like a story for which that might work well from what you said in the gameplay section, although it's not something I really feel all that strongly about leaving out either.

4. I do like to support crowdfunding campaigns for VNs when I can afford it, so if the campaign looks cool and affordable then sure!

Other questions: can you reveal any more detail about the inclusion of sing-alongs (which sounds awesome)? And are you going for being particularly historically accurate, or will there be comedic anachronisms (also not something I feel strongly about, just wondering)?

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Re: Apocrypha [Comedy][Adventure][Romance]

#7 Post by gekiganwing » Mon Feb 13, 2017 7:46 pm

PassiveChicken wrote:Like in many role playing games, you navigate conversations through dialogue choices, which often have repercussions. The way you speak affects how individuals think of you, and therefore how they act toward you. Each character you meet has a personal relationship with you that you can either cultivate, or absolutely tank.
In my opinion, it would be interesting if the protagonist will have both allies and enemies. I don't think they can trust everyone, much less befriend everyone. Will the relationships between the protagonist and NPCs be somewhere between 100% trust and 100% enmity?
PassiveChicken wrote:Through your actions and dialogue choices, choose between five fully fleshed out ladies, each with their own unique story arcs. Navigate an even more dangerous mine field than politics or war - love!
What will make the heroines seem like plausible, complex characters? Who are the women when they're around their friends and family? Who are they when they're alone?
PassiveChicken wrote:Obligatory Musical Numbers: 35%
If you want to include characters breaking into song, that's fine. Just as long as it fits your story, and doesn't seem out of place.
PassiveChicken wrote:What features do you want to see?
Only include as much content as you need. Focus on finishing the essential parts of your story.

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Re: Apocrypha [Comedy][Adventure][Romance]

#8 Post by pyopyon » Mon Feb 13, 2017 10:28 pm

1. Is the ancient setting of the game off-putting, or is it dope-dope artichoke?

Not as much as you'd think! I actually was not really interested in historical games until I played a fantastic one set in the regency era. Since then, I've been much more open so I'd totally be down for this.

2. Any thoughts on the characters revealed? Whether design-wise or conceptual.

A good sprinkling of body types! I'm with it! Faraq also peaked my interest because of a game I had in development once upon a time wherein a character's name was also Faraq (but she wasn't human, being made of light, and also a woman. SO completely related but still peaked my interest!)

Also, Jai is a Hot.

3. What features do you want to see?

A dictionary, please and thanks! I'd like to be able to keep track of terms that are unique just in case I need to put it down and then come back later.

4. I hate this question, but I'll put it out there. Is this a project you'd be down to support?

Actually, yes. I only (ONLY) and exclusively support projects that have at least ONE brown person in it, no matter how interesting the premise. (Sounds simple, but you'd be surprised how many 40 character Western games there are that have zero in them and so completely snubbed by me, lol. I'm not saying people have to bow to my whims and include brown people, but if they want my money, then....... look. Just like they have a right to not vary up the palette, I have a right to spend my funds where I wish.)

All that to say yeah, I'd totally drop some dollaz for this game.
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Re: Apocrypha [Comedy][Adventure][Romance]

#9 Post by PassiveChicken » Mon Feb 13, 2017 11:29 pm

Thanks for the in depth responses everybody!

gekiganwing: There are definitely adversaries and friends both. Not everyone is trustworthy, and more than a few have secrets of their own. Many characters/factions in the game begin in opposition to you, and are automatically hostile. Others will become enemies later on as you make decisions that change their opinions of you, and sometimes friendship with one character makes another see you as an enemy. Additionally, there are levels of friendship and enmity, so it's not 100% one way or 100% the other way. As for the songs, I think they fit with the tone we're going for. I wanted to make sure nothing in the game was shoehorned in, so a lot of effort has put in there to keep it from being jarring or cringy.

parttimestorier: Thanks for all the positive feedback! I'll release more info on the characters as time goes on, but for now I'll say that the guy on the left (Sar) and girl on the right (Zahrah) are members of the Al-Shafarat, bandits and thieves that just might cause you some trouble. Daiyu is the woman in the middle -- just a couple of the less than friendly characters you'll encounter. Also, I'm keeping it surprisingly historically accurate. The biggest departure is in the dialogue, which is all very loose and modern. And I'm hoping to have visible, checkable affection meters, but I haven't made them yet.

pyopyon: Awesome! I was worried the setting might push people away. And I'll definitely look into that dictionary. We don't infodump during the story, but the lore builds up pretty quick, especially the more characters you meet and the real-world history they reference. Totally agree with the race thing, too! There's so much unexplored possibilities for characters with different ethnicities. I try and have diversity be a big part of all my stories. Everyone is either Middle Eastern (Persian, Median, Babylonian, Arabian, Jewish), Indian, African or Asian.

Also, you're right about Jai. Dude's one handsome devil.
Last edited by PassiveChicken on Tue Feb 14, 2017 6:12 am, edited 1 time in total.
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Re: Apocrypha [Comedy][Adventure][Romance]

#10 Post by Mammon » Tue Feb 14, 2017 3:14 am

1. Is the ancient setting of the game off-putting, or is it dope-dope artichoke?
It's interesting. It's true that there aren't many Arabian-style games around this place (the only other one in WiP right now is completely different in tone and era.) or in media to begin with. The only reason we've got Alladin is because it was from before the Bush administration. So yes, I'm interesting in something that's not another highschool romcom.

2. Any thoughts on the characters revealed? Whether design-wise or conceptual.
Jai is dressed assassin creed style. A bit off-putting to me unless intentional. Otherwise... Wow. So many characters and I've seen mention of multiple outfits. Each of these characters looks very distinct and impressive, and I like the little detail that the more commoner the people are, the more common they look. (Or rather, the more outlandish, the more distinct.)

3. What features do you want to see?
Most preferred feature would be the release of course ;) Other than that I can't see anything that would be neccesary.

4. I hate this question, but I'll put it out there. Is this a project you'd be down to support?
Always a tough question for me because I haven't figured out how to put money from my bank to an internet spending account yet, and I feel that once I do... I'm never sure, I'm one cheapskate bastard, do not underestimate that. Although I do think it's impressive how you appear to be planning original content for everything, even the background music won't be Creative Commons?
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Want some CC sprites?

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Re: Apocrypha [Comedy][Adventure][Romance]

#11 Post by PassiveChicken » Tue Feb 14, 2017 6:11 am

Mammon wrote:I'm interesting in something that's not another highschool romcom.
In that case, I got you covered!
Mammon wrote:Jai is dressed assassin creed style.
Yeeeeaaahhh, that's been a subject of contention for me. On one hand, it was intentional - as a character, Jai is a traveling bard and poet, and I thought someone like that should have a distinctive outfit, something that stands out from the rest of the cast. But it's a stark contrast to literally every other character, that wears period-accurate clothing. I dunno -- I'm considering changing his outfit.
Mammon wrote:I do think it's impressive how you appear to be planning original content for everything, even the background music won't be Creative Commons?
Yup, yup! Everything is from scratch - the sprites (finished), the CGs (in progress), the backgrounds (not started). I've got composers lined up to create original background music, and the musical numbers are original as well. If anything, we've got scope.
Last edited by PassiveChicken on Sun Feb 19, 2017 7:56 pm, edited 1 time in total.
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Re: Apocrypha [Comedy][Adventure][Romance]

#12 Post by PassiveChicken » Sat Feb 18, 2017 8:46 pm

And our GUI is now in production! Glad to welcome WinterMochie to the team! (Check her out at right over here! )
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Re: Apocrypha [Dramedy][Adventure] (New Art!)

#13 Post by Shadilyn » Sun Feb 19, 2017 10:36 pm

Obligatory Musical Numbers:
That's AWESOME. XD

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Re: Apocrypha [Dramedy][Adventure] (New Art!)

#14 Post by PassiveChicken » Mon Feb 20, 2017 3:17 am

Shadilyn wrote:
Obligatory Musical Numbers:
That's AWESOME. XD
You're awesome, lol.

Added some new artwork. That's probably as much as I'll show until the demo drops, which I'm aiming for toward the end of next month. With that up, I'm hoping to jump-start a Kickstarter campaign to finish the rest. Or should I say, kick-start a Kickstarter campaign? Hahahaha...

No? Nobody? Come on, that was-- Not even a...nope. Not funny. Got it.
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Re: Apocrypha [Comedy][Adventure][Romance]

#15 Post by WinterMochie » Fri Feb 24, 2017 10:42 pm

PassiveChicken wrote:And our GUI is now in production! Glad to welcome WinterMochie to the team! (Check her out at right over here! )
Thanks for the shoutout! <3 Soooo excited to be working with you guys! Love the unique vibes of your game ~~ it's gonna be awesome ~~

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