Our demo is now available for download!
Kindly have a look and any feedback will be much appreciated! Download it below!
MASSIVE Update : 17 June 2017
Hi guys! ISiah here and I am pleased to share our work in progress of Animalia Vengeance. Please note that this thread will keep evolving as we get more done and any feedback to improve this thread is much appreciated!
Trailer
Story Synopsis
Modern day earth has witnessed technology flourish leaps and bounds. With the on-going scientific breakthrough in the fields of healthcare, human’s life expectancy has increased and kept improving over the years.
With the ever increasing human population, both newborn, and aging, comes the need to create measures to meet the basic food needs of people. With a prediction of food shortages, deforestation is happening rapidly to make way for farmlands, and with it a rapid increase in animal cruelty.
This story revolves around Aiden, the Head of Research of Food Technologies at Futurelabs, which was set up to accelerate the technology to grow sustainable, commercial-grade lab meat.
In his quest to stop animal cruelty, Aiden will face sabotage, gain animal companions, suffer heartbreaking losses, make difficult decisions, and potentially find love. Which path will your decisions ultimately take you?
Characters Profiles (more to come)
Game Art
Details
Features at a glance:
- Communicate with animals!
Highly engaging story, tackling real world issues
Go on coffee dates
Multiple love interests
Multiple endings
Partially voiced characters by a talented cast
Original soundtrack
Get to choose what you eat
Food art!
Story - 80%
Script - 40%
Art - 50%
GUI - 100%
Music- 50%
Build - 10% (Demo almost complete)
Feedback
Thank you for reading this far! We would like to get your feedback on the general direction of the game and below are some specific questions.
Any suggestions, objections, or general observations will be greatly appreciated,
1. What do you think of the game concept - in terms of setting and environment?
2. Which character(s) do you think are the most interesting so far?
3. I'm focusing heavily on the story, instead of giving players a lot of love interest options. Will this be a deterrent?
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