Re: Operation: Future Domination [GxB] [Psychological] [Myst
Posted: Sat Jun 24, 2017 4:15 pm
New Logo + Misc.

Supporting creators of visual novels and story-based games since 2003.
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https://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=43191

Hi Dark Sentinel,Dark Sentinel wrote:Heeeey, it's here.
For anyone who cares, pretty little demo is around 9500 words. At least, Lint reports so.
1. I played in Win system. As for bugs:
1.1. Around the line "The corners of my mouth twitch upward in a smile" smth weird (like blinking) is happening with Nico's sprite. Leon's too a bit later. Maybe you have "hide spritename" command where it shouldn't be.
1.2. Not a glitch, more like a questionable design decision. In the scene of "Unfortunately, the two of us finished our popsicles" three sprites appear one by one, not all at once. Though it seems to repeat in later scenes... I dunno.1.3. "Why would I ever listen to you now that you've chlorofoamed me"I believe it's a typo.
1.4. If you choose "go by myself" first, then let the certain timed choice run out of time, Nico appears out of thin nowhere.
2. Demo is fine and I did enjoy it. And well, it did keep my interest, since I'm here, writing this an waiting for more.
2.1. I'm totally afraid to think what the hell the kind of plottwist is awaiting us.
3. Animated BGs are pain. They're laggy and raping my CPU. I can't argue, they certainly do add immersion and it's great, but the price? Try some other options for animated BGs? Maybe smth more in the line of FX, not directly animated video chunks, I dunno.
3.1. No need to consider removing them. Just add "Backgrounds: animated/static" option to settings and you're fine. Or maybe "BG heat wave animation: on/off" 'cause you may want smth that is animated, but not heat anim. Oh well. Someone may have more processor power than I do. Or even less.
4. Writing is good. I don't think I though about it being stilted or innatural, though use of commas in some places looks a bit of strange. But I'm not a native speaker, so I can't be sure here.
4.1. Out of sheer curiosity, may I ask? What's your native language? Or, if you can't/don't want to answer that - may I know at least if English is native for you?
5. 'Ere we go.
5.1. Time format, AM/PM. I have problems with it. And always had. Could you please add the 12/24 hrs option to settings at some point?
5.2. The speechbubbles that point at certain character are good, but not contrast enough, they blend into background and well, what's the point. Maybe add white outline to actually see them better?
5.3. What if I want to rename the character? I mean, you give the name once, it's stored in persist and it's fine, but what if I want to start from beginning and use different name? Of course, I can delete persist data manually, but...
5.4. Backlog. Sure, it's the question of preference, but I strongly prefer the ol' good rollback. I'm not the one here to judge you if you want it to be this way, not that way.
6. Sorry, nothing yet. So far it's just a really really good, solid demo.
So, I congratulate you on finishing this and now waiting for more updates. Good luck!
Hi Syrale,Syrale wrote:1) Which version did you play? Windows, Linux, or Mac? And did you run into any bugs or glitches?
I played the Windows version and didn't encounter any errors.
2) What was your overall impression of the demo? Did you enjoy it? Did it keep your interest?
I liked it! I'm curious to learn more about Leon and Ryan, since they didn't really talk about themselves.
3) What did you think of the animated backgrounds (i.e. the heat wave effect)? Did it add anything to the experience? I do have still versions of the backgrounds, so if you thought the heat wave effect was wholly unnecessary or visually unappealing, please let me know, and I may consider removing the animation from the game.
The idea is good, but it was also lagging pretty bad. If you can tweak it I'd keep it, otherwise not.
4) How was my overall writing? Did it flow well? Was there any moment that you felt the dialogue was awkward or stilted?
Overall it was pleasing to read, so no complaints here. I did find a typo or 2 though.
5) Was there anything that you didn't like about the game or that you want to be changed? Do you have any suggestions for improvement? This question is especially important because I'm still at the stage where tweaking and changing things around is relatively easy.
- It's just a minor thing, but I wouldn't set the text to display instantly. In my opinion it's more appealing to read if the text appears gradually.
- I'd change the font in the history screen to something which is easier to read.
- It took me a long time to notice the text boxes were shaped like speech bubbles because the backgrounds are so dark. Maybe give them a white (or any other color) frame so that doesn't go to waste?
6) What was your favorite aspect/part of the demo?
I like your choice of music and I LOVED the animations for the sprites! Usually scenes like that simply get described with a lot of detail, or have a CG, but this is something I haven't seen a VN do before. Looking forward to see what else you do with that feature.
Keep up the good work!
Hi xKiseki,xKiseki wrote:congrats on the demo release! i've been watching this game for a while now so i'm really happy to see a demo)
1) Which version did you play? Windows, Linux, or Mac? And did you run into any bugs or glitches?
mac, i didn't run into many bugs or glitches. at the start, when there was the sentence about viewer discretion, it didn't fit onto the screen i.e.: you could only read "ne contains flashing, blood, and violence. viewer discretion is advi" because the rest of the sentence was cut off. also in the history, there are times where the sentences are partially on top of each other, making it practically indecipherable.
2) What was your overall impression of the demo? Did you enjoy it? Did it keep your interest?
i really loved the demo! the opening hooked me in immediately, and by the end i was screaming for more.
3) What did you think of the animated backgrounds (i.e. the heat wave effect)? Did it add anything to the experience? I do have still versions of the backgrounds, so if you thought the heat wave effect was wholly unnecessary or visually unappealing, please let me know, and I may consider removing the animation from the game.
at first, i was confused. however, it become quite obvious why the background was like that as i continued playing. i think it's a really nice addition to the game, and fits in with the theme very well. i haven't seen other games doing that before and i was quite intrigued
4) How was my overall writing? Did it flow well? Was there any moment that you felt the dialogue was awkward or stilted?
overall, the writing was pretty well done and was pretty cohesive. the dialogue was super relatable, too. however, there were a few moments where i felt there needed to be some editing, in particular, you may want to check over your syntax, grammar, and tense in places, e.g.: "he then wipes with the back of his hand the bead of sweat that had been running down the side of his cheek" could be worded less confusingly. the scene in the convenience store in particular needs some attention, but other than that, it's generally all fine.
5) Was there anything that you didn't like about the game or that you want to be changed? Do you have any suggestions for improvement? This question is especially important because I'm still at the stage where tweaking and changing things around is relatively easy.
the font in the history box was hard to read. using the same font as the font used for the dialogue in the text box would be fine and may solve the problem of overlapping text. the text box, itself, was quite surprising to me. i like and appreciate that you have several different text boxes for different situations, but it can be hard to see the text box. i thought the changing text box was a glitch at first, because i couldn't see majority of it and thought it was just a black rectangle that kept moving for some reason. you may want to make it more visible, with perhaps a border or change its colour to a dark shade of grey. also, i didn't notice the quick menu until about halfway through the menu and even then, i couldn't find settings because i kept reading "sett" as "seii". you may want to make the buttons more visible, and possibly change the font.
6) What was your favorite aspect/part of the demo?
the opening! it was so beautiful! i also loved how relatable the dialogue was, and the dynamic expressions and positions the sprites had. i've seen sprites with a few pose changes, but this was completely different.there were different sprites for each situation, such as when nico was going to throw a punch, or when nico and rin were being restrained.it was really nice to see that kind of detail, and i'm looking forward to seeing more of the gamekeep up the good work!
oh but did i even mention that bomb at the end? HOW COULD YOU DROP SOMETHING LIKE THAT AND END THE DEMO THERE? your cliffhanger was extremely successful and now i can't wait for more asdfghjkl





