normally so indifferent and placid—finds himself mysteriously and almost unconsciously drawn to it.
So much so that he decided to ditch afternoon classes in order to follow a lead that probably doesn’t even exist.
But what was at first ‘probably not even worth the effort’ degenerated quite rapidly into something
much more significant than that. Indeed, now here he stands, in the middle of a room somehow nostalgic yet
so creepy no one would ever feel compelled to connect it with their own memories. This dark, eerie
room… Full of birthday decorations even though the building has long since been deserted. His
birthday party from seven years ago, recreated almost to the perfection. Its sole purpose?
Making him remember that night... That night when he lost his entire self, and all of his memories.
The night of his parents’ murders.
And as though this situation wasn’t already enough, a Voice, mechanical and almost joyful,
proclaims from the other side of the line to be the one behind it all. It continues on with
nonsensical words, one after the other. Things Michael doesn’t even comprehend. But he does catch
the Voice’s parting words. The Voice’s threat. Something about the importance of his friends, and
to what length he needs to go in order to save them.
This is the story of a young man who’s desperately trying to cut himself out of the world surrounding him,
and the choice he’s ultimately forced to make in order to save the few friends he has.
Sprites: Main Characters: 6/6, Side Characters: 1/???
Background: ???
CG: 8%
Programming: 4%
Music: 15%
GUI: 90%
Programmer: HSelf
Sprite: Gato Hayakawa
Background: Vui Huynh / minikle
CGs: Winnetou – AD / Prophosphere
Miscellaneous: Velm
Music: Emmanuel Turpin
- Do you like the art style?
- About choices in visual novels in general. Do you prefer having lots of choices, but more meaningless ones (skipping insignificant events/changing some dialogues)?
Or do you prefer having a restricted amount of choices, but more meaningful (which branches the story)?
Or maybe a mix of them both, which might give the illusion of a more concrete experience?
- Do you have any tips or advice to give regarding the summary/character descriptions? Or do you feel that the premise of the story is well conveyed?
While I tend to be more minimalist on those kinds of things, some might prefer a more tangible approach.
- Any suggestion/critic/commentary? Anything would be helpful.