⁂ Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [BxB]

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Mikomi
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⁂ Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [BxB]

#1 Post by Mikomi » Tue Jul 25, 2017 7:49 pm

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Kotachi Asterio wants to help people that can’t fight for themselves. However, he isn't some sort of superhero- he can just see things other people can't. During the day, he goes to high school with his best friend, Ophi. At night, the two fight off specters, monsters that lurk in shadows and can harm people.


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Kotachi has been able to see specters since he was about 10. When his grandfather died, he was given a wooden box that was simply inscribed with “to whoever can grasp it”. Inside were a pair of white revolvers- however, his parents couldn’t see them, leading Kotachi to realize the revolvers were special. He finds that his revolvers are actually forged from the constellation Perseus, and can be used to fight of specters, monsters that fester in dark places. The game starts with Kotachi and his best friend, Ophi, fighting off specters when they stumble upon a talking fox who claims to be an Aligner, someone who fights specters, and makes the two boys her apprentices. They meet several other characters as they all train to become certified Aligners from C.O.I.N., an organization that employs Aligners to dispel and research specters. Throughout the game, it becomes apparent that some constellations actually embody human forms, and are a group known as the Zodiac- a group that was previously thought to be legend, as they haven’t been seen for decades. Kotachi is one of the few people in the world with a weapon strong enough to dispel the specters controlling each of the Zodiac, and thus can become their Protector, someone who shields the constellations from specters and is able to invoke their power in battle.
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✩ Kotachi Asterio

Kotachi almost always has a grin on his face and, when he isn’t being lazy, he’s typically upbeat. However, he’s not very outgoing, and Ophi is his only real friend until Vulpe comes along and forces him to meet new people. Kotachi would be perfectly content staying a nobody and destroying specters on his own time, as he hates change.

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✩ Ophi Lira

Ophi is a very standoffish character who is both distrusting and generally doesn’t like the rest of the cast, save for Kotachi- however, even with Kotachi he’s very tsundere. However, aside from their “teacher”, Vulpe, Ophi is the most experienced in the group, as he’s been able to see specters “for as long as [he] can remember”. As he’s known him since they were little, Ophi is closest to Kotachi. Even with Kotachi, though, there are things he doesn’t like to talk about- specifically his family, or lack thereof. However, through all of his rude and snide comments directed at Kotachi, Ophi does care about him.

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✩ Ayane Miu

Ayane is seemingly cold and standoffish, but she generally doesn’t like people who waste her time or slack off. She is the tentative valedictorian of their class and also the incognito PTA president while also learning the ropes of running a national bank, her father's business. It's safe to say she doesn't exactly like to rest. She’s worked most her life to further her father’s business when she takes over, so most of her development is her learning to relax every once in awhile.

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✩ Leos Coronil

Leos tries to get along with everyone. He’s an easy going guy, but his calm nature makes him the target of bullying, specifically from football players who think he’s crazy for seeing specters. Within the group, he’s the median, and thinks more with his heart than with his brain. Although he’s easy going, he is somewhat outgoing as well and likes talking to people. He’s the ace of the soccer team and prefers the company of people as opposed to being alone.

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✩ Riko Asterio

Riko is Kotachi’s adopted older sister. She used to be close with Kotachi when they were younger, but a failure to stay in touch or even visit after she moved into a dorm for high school caused the two to grow apart. She’s grown sort of blind to this shift, and is surprised when she finally comes home to see how far apart Kotachi has grown from her. Riko is mostly the opposite of her brother- she’s outgoing, loud, and constantly trying new things. She’s never still except when busy with work and loves to be around others. Most of all, she likes teasing Kotachi.

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✩ Dania Tuman

Dania doesn’t get out a lot, not since her grandfather passed away. She used to volunteer at the C.O.I.N. outpost with him, healing Aligners, so when he passed away she kept at it, even if she became more reserved. After she met the rest of the characters, she began trying to go with them on their quests, even if it meant skipping out on work. Dania is timid and doesn’t talk a lot to strangers, but isn’t quiet like Mitra- instead, she only talks a lot to people she’s comfortable being around because of her shyness. She’s a very hard worker, and frequently works until told by a superior to take a break.

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Character Sprites - 15% Done
Walking Sprites - 2%
Writing - 99%
Script Revisions - 15%
Programming - 2%
Music - 0%

Art, writing, scripting - Mikomi Kisomi
Music - n/a



★ Overview

Hey guys! This is my newest project, Asterism. It's an RPG VN (i.e. an RPG with VN elements) that is being made in Ren'Py. It centers around Kotachi and the rest of the cast training and becoming certified Aligners, and eventually him becoming the Protector of the Zodiac. I've already had a few questions about it before, so note- this game is astronomy based, not astrology based. The main cast all use weapons forged from constellations such as Perseus, Serpens, Aquila, and more- each weapon was placed on Earth long ago by ancient powers. Each of the weapons can be upgraded. Later on, Kotachi begins rescuing members of the Zodiac from specters that have infected them- once he has successfully rescued a constellation, he is able to summon them to help fight off specters. The fights in the game are classic JRPG turn-based style and there are multiple dungeons in the game.

As the title says, there are some boys love elements in it, i.e. Kotachi ends up with a boy, but the story itself is very low on romance. This is a kinetic novel in terms of storytelling however, so there's only one ending. The word count so far is about 60k words, but the full game after dungeons will be about 10+ hours long. There will be a demo released sometime in 2018-2019, but the full game will be commercial, around $15-20. This will be playable on Windows, Mac OS, and Linux.

★ Questions About the Game

⋆ What are you expecting from this?
⋆ Where you confused at any point while reading the descriptions?
⋆ Who is your favorite character?
⋆ Have you ever played an RPG VN? If so, what would you like to see us do better?


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Last edited by Mikomi on Tue Aug 07, 2018 11:19 pm, edited 14 times in total.
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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#2 Post by MarkusLappalainen » Tue Jul 25, 2017 8:53 pm

The base idea you started with seems strong and solid :) Unfortunately I dont have the time to read the script so I just have to ask... How much research have you put into the astronomy part? I mean, any lore, how deep does it go? How REAL the stuff is? Does the science stop at names or does it go deeper and if it does, how fast it takes a fictional direction? Sorry, a bit of a sucker for good scifi or pseudo-science :D

Anyhow, may the muses be with you!
Have a happy day! 8)
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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#3 Post by Mikomi » Tue Jul 25, 2017 11:28 pm

MarkusLappalainen wrote:
Tue Jul 25, 2017 8:53 pm
The base idea you started with seems strong and solid :) Unfortunately I dont have the time to read the script so I just have to ask... How much research have you put into the astronomy part? I mean, any lore, how deep does it go? How REAL the stuff is? Does the science stop at names or does it go deeper and if it does, how fast it takes a fictional direction? Sorry, a bit of a sucker for good scifi or pseudo-science :D

Anyhow, may the muses be with you!
Hate to burst your bubble but it's not going to have hardly any science-y stuff in it, just more focusing on the characters rather than a lot of science stuff. :"D The astronomy theme is prevalent, but it's only really delved into when it comes to the mythos of different constellations and, without spoiling too much, how the constellations correlate with one another in the sky.
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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#4 Post by MarkusLappalainen » Wed Jul 26, 2017 4:14 am

Awwww, bummer :( I bet this will be an awesome story without it too ;)
Have a happy day! 8)
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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#5 Post by AshenhartKrie » Wed Jul 26, 2017 6:40 am

This sounds super interesting! I don't have time to read the script right now, but I will later. You mentioned this was a kinetic novel, but you also mention that you can fight and summon creatures/beings. Will there be battle minigames, like in Loren?

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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#6 Post by Mikomi » Wed Jul 26, 2017 12:10 pm

AshenhartKrie wrote:
Wed Jul 26, 2017 6:40 am
This sounds super interesting! I don't have time to read the script right now, but I will later. You mentioned this was a kinetic novel, but you also mention that you can fight and summon creatures/beings. Will there be battle minigames, like in Loren?
No, the fights will be classic JRPG style with turn-based fights. The story is kinetic as there will only be a few dialogue choices but there is only one ending.
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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#7 Post by AshenhartKrie » Thu Jul 27, 2017 8:56 am

Mikomi wrote:
Wed Jul 26, 2017 12:10 pm
AshenhartKrie wrote:
Wed Jul 26, 2017 6:40 am
This sounds super interesting! I don't have time to read the script right now, but I will later. You mentioned this was a kinetic novel, but you also mention that you can fight and summon creatures/beings. Will there be battle minigames, like in Loren?
No, the fights will be classic JRPG style with turn-based fights. The story is kinetic as there will only be a few dialogue choices but there is only one ending.
Thats what i meant woops, couldnt figure out the right words to describe what i meant. but we do actually do the fighting like, pick attack and enemy yes?

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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#8 Post by Mikomi » Thu Jul 27, 2017 12:38 pm

AshenhartKrie wrote:
Thu Jul 27, 2017 8:56 am
Mikomi wrote:
Wed Jul 26, 2017 12:10 pm
AshenhartKrie wrote:
Wed Jul 26, 2017 6:40 am
This sounds super interesting! I don't have time to read the script right now, but I will later. You mentioned this was a kinetic novel, but you also mention that you can fight and summon creatures/beings. Will there be battle minigames, like in Loren?
No, the fights will be classic JRPG style with turn-based fights. The story is kinetic as there will only be a few dialogue choices but there is only one ending.
Thats what i meant woops, couldnt figure out the right words to describe what i meant. but we do actually do the fighting like, pick attack and enemy yes?
Yes!
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Re: Asterism [RPG-VN] [Astronomy] [Some BL]

#9 Post by Mikomi » Wed Aug 02, 2017 5:35 pm

Some promo art featuring Kotachi and the Zodiac!

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Re: Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [Slight BL]

#10 Post by Mikomi » Wed Aug 09, 2017 2:42 pm

Update List 8/9/17!

The Public Script has been updated with more of the story and several edits! Feel free to give a few pages a read and give me feedback on it!

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Kotachi's first and second walking sprites are done!
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Re: Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [Slight BL]

#11 Post by Mikomi » Mon Aug 21, 2017 8:57 pm

Here's a look at some sprite sketches! On the left is a sketch of Ophi's redone sprite, and on the right is a sketch of Leos' sprite!

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Re: Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [Slight BL]

#12 Post by Mikomi » Tue Aug 29, 2017 12:15 am

New sprite WIP! Here's the flat colors for Ophi. I feel like these new sprites express Ophi better.

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Re: Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [BxB]

#13 Post by Mikomi » Sun Sep 03, 2017 2:03 am

The Asterism script is now (for the most part) complete! There still needs to be many edits and additional side conversations added (hence the 99% part in the main post), but the main script is done! It is sitting at a little over 48,000 words right now, but after edits it's projected to be around 51,000.

Check out the Public Script linked in the original post to help me beta read it! Any and all feedback is highly appreciated!
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Re: Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [BxB]

#14 Post by Mikomi » Fri Sep 08, 2017 6:07 pm

Mega sprite update today!

I've finished the final edits on Kotachi's sprite as well as completely redid Ophi's sprites! The finished sprites are shown in the original post, but here are examples of the sprite changes- on the left is their original sprites and on the right is their finished sprites.

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Re: Asterism [JRPG VN] [Astronomy / Zodiac] [Commercial] [BxB]

#15 Post by Zelan » Sat Sep 09, 2017 10:18 pm

This looks like it's going to turn out to be a really cool game! I love Ophi's sprite - the freckles are a nice touch (and also too cute). The promo art of Kotachi is awesome as well, you did a fantastic job on the stained-glass aspect of it.

Will there be a way to play it in-browser like with Lights Out? Otherwise, I won't be able to play the game since I use a Mac.

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