OOOH, that 10 % thing makes sense! (It's not that I'm trying to make it complicated just that I would get bugs because my code is messy probably)niannn wrote: ↑Fri Sep 07, 2018 10:20 pm I know right xD if I didn't have to shade than I wouldn't do it since it will be faster to create sprites while making sure that you take note of everything that needs to be done. As I watched in the Game Dev Underground Channel, there's always a 10% that although tedious needs to be done (am I making sense? haha). And yep, programming does take time so sometimes I try to not make my VN complicated as well.
And I really liked your idea and the overall art (it makes me look forward to the game more!). I'm looking forward to the shenanigans and to know certain key characters (and know what's really up with Rex's Dad). Also, yay, extras (I really want to know more about what dogs they are inspired off of)! Anyways, will we ever see a human character? Like Rex's owner perhaps? Like see Rex live the double life of being a good boy and a good boy cop?
Human character? I had plans but not sure if it will fit so we'll see! (I basically create an outline of what I want to be done in that day and sometimes things change so I plan for something like that but who knows, it might not fit the story.) The story is meant to be very cheesy sorta predictable kind of like buddy cop movie or maybe a Disney movie. (Also, I"m looking forward to your vn, I'm so hyped for a snarky heroine!)
Thanks so much for playing the game! I'm so glad you liked it! It's my first game so you calling polished is pretty amazing! I'm going to try to answer the notes because I want to thank you for the detailed notes, it's so helpful!!! I made this game so people can be happy and laugh. Sparky and Rex dialogue, when I first wrote it was hard lol because I didn't want to write Sparky as too mean or Rex as too dumb, I wanted to show that Sparky is one week from retirement and he is SO DONE.bobconway wrote: ↑Sat Sep 08, 2018 3:31 pm This... is exactly what I needed right now. It's adorable and looks polished and has adorable animals in it. What isn't to love?
Is the art okay? Is flat coloring okay for this or should I shade this?
I think it looks fine and works well for the game
Would you play something like this?
Yes!
Do you like the characters so far?
Yes! They all have such personality, even if they're just calling in briefly. I really like the interactions between the gruff older uncle and the eager young recruit (Sparky and Rex).
The character portraits are also super adorable, and emotive.
What would you like to see from this game?
Just... more, I guess. This is exactly what I was wanting, and I'm intrigued by the mystery as well as amused by the 911 callers asking for help with things that totally make sense as dogs.
The demo is short but is it interesting? Did you like any of the dogs?
The demo is great! Two days plus just enough of the overarching plot was enough to really get an idea of the game and its humor.
- The little things, like bouncing animations, are kind of perfect, and I'm kind of a fan of the meta interface explanation at the beginning.
lol you know what's funny is that I almost cut that out from the game because It glitched during the part where you meet the chief so I got scared and was thinking no one notices those kinds of things anyway. I should cut it.
- Minor nitpick: When you select an option at the beginning to ask Sparky, the options you select don't go away.
I'll have to look up tutorials, haha. I didn't know how.
- "-When can I go out to the fields?!" probably doesn't want the leading -
I wanted to show that Rex interrupted Sparky by asking him that question.
- "The creator isn't very good at drawing machinery."
OwO yeah... lol I can't draw machinery. and it's totally not a computer monitor.
- Maya is adorable!
I had to reference so much for that cuteness. lol Because I am noob at dogs now this game kinda forces me to draw doggos. (Usually draw anime lol)
- The portrait for Rex sending in the troops is perfect
Took me a while to find the right music for that animation, I ended up combining it with the howl to make it awesome.
- The ball was never thrown?
Sorry, I was referring to the old game where someone would pretend to throw a ball but actually hide the ball behind their back to trick the dog.
- All caps with Sean, including the choices, are great
- Rex never says his name to Chica, but she thanks him by name
Oh...That's totally my fault, so in the first version of the demo, Rex actually did introduce his hame to her when she asked. I rewrote her dialogue(due to other things) and forgot to delete her calling Rex by name. (I figured that Rex wouldn't introduce himself as Rex after Maya/Sparky have told him not to.) The first demo ended on Day 1 which was a great stopping point too, IMO but it didn't introduce the other two dogs so it made me sad.
- The little comic interludes when you send in the hounds are great
It's pretty fun to come up with them, they have the same format but a unique solution.
- "You welcome" Not sure if that typo is intentional or not
- "How cold! Even when it' concerns... Your father?" should be "it"
- "...You promised?"
- "Didn't we just talked?"
- "You think I would just give on your dad just like that?"
- "But why chose a cat?"
Ah, There it is. A need for more editing. That's it, I'll need to give the final dialogue to someone to proofread. Thank you so much for catching those!
- Dog jumping scene! So great!
Trade secret, Silhouette drawings are so easy to animate.
- Gizmo!
He's trash.