Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art]

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Aureus
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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#76 Post by Aureus » Sat May 19, 2018 10:19 am

Haha, thank you! <3
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village.
The Tavern - dark fantasy RPG/Visual Novel hybrid - now available on Steam.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#77 Post by Aureus » Sat May 26, 2018 7:40 am

The rainy evening in Windy Meadow. (Looks best in HD with 50 frames. ; P)
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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#78 Post by ComputerArt.Club » Sat May 26, 2018 8:36 pm

Nice! I like the rain bouncing off of objects, nice effect.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#79 Post by Zelan » Sun May 27, 2018 2:04 pm

I know the video is meant to show off the rain, but I couldn't stop looking at the statue! It looks great. c:

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#80 Post by Aureus » Mon May 28, 2018 1:15 am

Zelan wrote:
Sun May 27, 2018 2:04 pm
I couldn't stop looking at the statue! It looks great. c:
<3 Thank you! The statue is based on one of my favorite characters from this setting. Her name is Sara and she was an NPC in the largest tabletop-RPG campaign that I was playing in this realm. : )
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village.
The Tavern - dark fantasy RPG/Visual Novel hybrid - now available on Steam.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#81 Post by Aureus » Sat Jun 02, 2018 10:31 am

Little Oak village, 8 years before the action of our game. Loving the new colors. Ideally, we would like to add fire animation as well.
LittleOak.png
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village.
The Tavern - dark fantasy RPG/Visual Novel hybrid - now available on Steam.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#82 Post by Aureus » Sat Jun 09, 2018 7:43 am



These videos could use some nice lo-fi themes.

Rain in Windy Meadow, Salvia's Hut. The recreation of a 10-months old concept art - modified and adapted for the purposes of the game.

The next step - adding the characters.
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village.
The Tavern - dark fantasy RPG/Visual Novel hybrid - now available on Steam.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#83 Post by Aureus » Sat Jun 16, 2018 6:33 am



Serious talk time! Nothing to be worried about, just explaining the current situation.

For months we were sharing our concept arts and images, but only recently we started to show you longer videos and GIFs of Tales From Windy Meadow.

Also, trailers are so important in the world of game development, but we still don’t have one! Why is that?

Here is the problem - we’re building the game layer after layer, not scene after scene. It makes showcasing the progress really tedious, even if we finished like 90% of the game's graphics.

The “layers” we already have include: dialogues, interface, backgrounds, character portraits (and their emotions), basic character sprites, a majority of the non-character animations - rain, fire, doors...

The layer we DON’T have yet - and which stops us from recording more in-game videos - is the character animations. Walking from one place to another, or sitting down, or throwing a spear, or just smoking a pipe... There is an example of it shown in the video - it’s the only part that was simple enough to draw that our writer / developer was able to make it mostly by himself.

The current approach is good for the game’s quality... The main thing that suffers is our marketing. : P

So just a few words of comfort: new content is coming. Once we finish more character animations, we’re going to have a lot of things to add to the game and finish a whole bunch of new scenes at once. Trailer and cool screenshots are on their way, we just have to survive this last part of the marathon. ; )

A big thank you to all of you for your support, we appreciate and hope to do our best turning Tales From Windy Meadow into the best Visual Novel we can. 💓
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village.
The Tavern - dark fantasy RPG/Visual Novel hybrid - now available on Steam.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#84 Post by Aureus » Sat Jul 07, 2018 8:18 am

Can you help us decide how "dimmed" should a non-speaking character be?
dims.png
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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#85 Post by Zelan » Sat Jul 07, 2018 2:47 pm

I like 'medium' level the best, but I think the 'dark' level would work too. :) The other ones are too light to make much of a difference, in my opinion.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#86 Post by Aureus » Sun Jul 08, 2018 12:59 am

Thank you, Zelan! : ) It helps. ^^
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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#87 Post by cedes » Sat Jul 14, 2018 5:25 am

I say medium! And that screenshot looks so lively!

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#88 Post by Aureus » Sat Jul 14, 2018 6:57 am

cedes wrote:
Sat Jul 14, 2018 5:25 am
I say medium! And that screenshot looks so lively!
Thank you so much! It's time for us to move outside of the screenshots realm... We finally finished a first scene of the game. We would appreciate any feedback. ^^

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#89 Post by Xanedis » Tue Jul 17, 2018 7:11 pm

I was stunned by how Salvia's hut looked like. I think what makes that particular scene is the lighting details your pixel artists have managed to cram in. I tip off my imaginary cap to your prowess. Also, I've always been a sucker for medieval times, so I have abundant respect for you doing something like this. And the writing - you have those small bits in your writing that prove you're at least a notch above average(and that's an understatement) - your word choices, how the sentences flow... It does already evoke the medieval feel.

Anything I think you people should be mindful about? Honestly, I don't have enough information to make such calls. Just keep going and I think you just might have a really good game in your hands. Cheers!
Last edited by Xanedis on Wed Jul 18, 2018 9:23 am, edited 2 times in total.

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Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

#90 Post by Bobipicolina » Tue Jul 17, 2018 8:04 pm

I'm repeating myself but the ambience really is very nice! :D As expected, it's all better with sounds and animation. I am especially fond of the lighting and the rain :)
Even though you apparently have problems with marketing I'm sure a game as well-made as this one should do well enough.

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