S.I.N [GxB Cyberpunk Thriller] Programming has begun

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HimeNaya
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UPDATE 8.8.19

#31 Post by HimeNaya » Thu Aug 08, 2019 12:40 pm

Now that the script has gotten the stamp of approval, artwork is in full throttle! Below are some screenshots of just a few of the artworks in progress.

RPG ELEMENTS:

ADELINE:
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Oooo, that's flashy!

SAGE:
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Don't get on this rebel's bad side!

ASSETS:
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Adeline has gotten a revamp to her design and will be the head protagonist in S.I.N!

DEMO SCRIPT COMPLETE:
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Thanks for looking guys! I will be posting devlogs every Saturday starting next week! :)

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HimeNaya
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UPDATE 9.11.19

#32 Post by HimeNaya » Wed Sep 11, 2019 6:08 pm

It's coming together guys! The artwork is in full throttle and both programming and animation has begun. So exciting! :D

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minyan
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Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun

#33 Post by minyan » Thu Sep 12, 2019 10:29 am

This looks so beautiful, I love those animations! Congratulations on all the progress!!
ImageImage

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HimeNaya
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Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun

#34 Post by HimeNaya » Sun Sep 15, 2019 12:41 pm

minyan wrote:
Thu Sep 12, 2019 10:29 am
This looks so beautiful, I love those animations! Congratulations on all the progress!!
Thank you so much! :) Right now I'm struggling on learning ATL within the programming. Making things move seems to be the hardest part for me because I know so little about animation and ATL coding.

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minyan
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Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun

#35 Post by minyan » Wed Sep 18, 2019 1:22 am

HimeNaya wrote:
Sun Sep 15, 2019 12:41 pm
minyan wrote:
Thu Sep 12, 2019 10:29 am
This looks so beautiful, I love those animations! Congratulations on all the progress!!
Thank you so much! :) Right now I'm struggling on learning ATL within the programming. Making things move seems to be the hardest part for me because I know so little about animation and ATL coding.
ATL is so hard! I still struggle with it after all these years. My recent mind-blowing discovery is Subpixel. It makes so much of a difference Dx
ImageImage

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