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UPDATE 8.8.19
Posted: Thu Aug 08, 2019 12:40 pm
by HimeNaya
Now that the script has gotten the stamp of approval, artwork is in full throttle! Below are some screenshots of just a few of the artworks in progress.
RPG ELEMENTS:
ADELINE:
Oooo, that's flashy!
SAGE:
Don't get on this rebel's bad side!
ASSETS:
Adeline has gotten a revamp to her design and will be the head protagonist in S.I.N!
DEMO SCRIPT COMPLETE:
Thanks for looking guys! I will be posting devlogs every Saturday starting next week!
UPDATE 9.11.19
Posted: Wed Sep 11, 2019 6:08 pm
by HimeNaya
Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun
Posted: Thu Sep 12, 2019 10:29 am
by minyan
This looks so beautiful, I love those animations! Congratulations on all the progress!!
Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun
Posted: Sun Sep 15, 2019 12:41 pm
by HimeNaya
minyan wrote: ↑Thu Sep 12, 2019 10:29 am
This looks so beautiful, I love those animations! Congratulations on all the progress!!
Thank you so much!
Right now I'm struggling on learning ATL within the programming. Making things move seems to be the hardest part for me because I know so little about animation and ATL coding.
Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun
Posted: Wed Sep 18, 2019 1:22 am
by minyan
HimeNaya wrote: ↑Sun Sep 15, 2019 12:41 pm
minyan wrote: ↑Thu Sep 12, 2019 10:29 am
This looks so beautiful, I love those animations! Congratulations on all the progress!!
Thank you so much!
Right now I'm struggling on learning ATL within the programming. Making things move seems to be the hardest part for me because I know so little about animation and ATL coding.
ATL is so hard! I still struggle with it after all these years. My recent mind-blowing discovery is Subpixel. It makes so much of a difference Dx