An epistolary fairy-tale mystery in 19 letters.
Writing & Editing 100%
Character Art 100%
UI & Systems 100%
Testing & Editing 80%
Mirabelle and Célia have always loved inventing stories, and acting on stage too.
They used to entertain their friends by running story nights for them, in the woods near their village. Not anymore, though.
Three months have past since the incident which shattered their friendship,
and Mirabelle has begun a new life far away, in a bustling city by the sea.
One day, Mirabelle receives a letter from Martin, another friend of hers:
“This is none of my concern, surely, but I fear I must ask... Has Célia written to you yet?
If I may hazard a guess —she has not at all, has she?
I do not believe that she has spent a very pleasant summer, but I would like to believe that very soon,
life will turn out all the better for her.
If you ever find the time, do not hesitate to write to her.”
Could this mark the beginning of a renewed friendship? Perhaps.
But not all secrets can be told truthfully, even to one's closest friend.
About the story
Sylvan Disappearance is a mystery visual novel with an epistolary component. In the course of the story, you follow Mirabelle's life in a seaside city, and read the correspondence she receives from her friends Martin and Célia.
Besides the mystery, the story features some amount of psychological horror, light yuri romance, and a pseudo-historical setting. Among other influences, it was inspired by Emily Carroll's horror comics, Picnic at Hanging Rock, the seaside cities in Ghibli movies and the Dream Pop music genre.
The story is about 40 000 words long.
Depending on your speed, it should require 3 to 4 hours of reading (this estimation subjected to change).
There are no choices, though you may read some of the letters that Mirabelle receives in the order you wish.
Character Art by Hyanide ❤
Writing, Programming & Design by myself
Other free-to-use resources will be credited on the download page.
Feel free to have a seat in my tearoom, frequent new servings about the development will be offered!
This thread will mostly serve as a devlog with quick updates! I'm no good at giving frequent news, but I will try…