I like the character portraits, since they're a little bit exaggerated. (If you're curious, I do not tend to enjoy photorealistic drawings, especially when the main characters are humans.)
LegendOri wrote: ↑Sun Dec 31, 2017 9:40 amThe kinetic sci-fi thriller visual novel tells the story of Blake and his transformation into a vigilante. Set a tech-intelligent world, Blake is framed for a crime he didn't commit which turns his world upside down. Join Blake as he uncovers secrets from the past and finds help along the way on his journey to fight the evil that has awakened in the rainy, neon city of New Stone.
I like at least three things about this premise:
1. It promises external conflict. That's something I have enjoyed in fiction all of my life. I've had good experiences with many books and movies with "person versus person" and "person versus nature" conflicts, in which the main character has to act and react.
2. It has a fictional world. There have been times when I've disliked real world settings because I wanted more escapism. Occasionally I dislike a real world setting if the premise has too much emphasis on current or unresolved problems. ("Do I want to read this story about war protesters?")
3. Adult characters in major roles.
A couple of worries:
1. Will the main characters grow, ask challenging questions, or discover things about themselves? I say this because I can walk into a library and borrow any number of movies which promise a lot of spectacle, a science fiction world, characters journeying to fight an enemy, or vigilante protagonists. However, I wonder whether I will remember the movie for years, or whether I'll forget it the next day. In my opinion, it helps if a main character grows. Or if a character has to reconsider their assumptions about their world. Or if a character has to confront the person which they have been. (While I didn't like
Blade Runner when I first watched it five years ago, it stuck with me because it had these aspects. A negative example would be watching
300: Rise of an Empire in a theater. It was diverting, but I can barely remember anything about it.)
2. I have sometimes associated stories which include many adult characters with negative things. These include a relentless focus on violence, a thoroughly depressing world which seems unsalvageable, treating humor as something abhorrent, and avoiding any positive depictions of romantic relationships. Having written that, I admit that I am probably focusing too much on concepts which I dislike. I also admit that I am having trouble thinking of specific examples which have these traits. (Maybe it's because I had few positive thoughts about how video gaming fandom changed during the 2000s. Maybe it's because I had difficulty finding personally interesting comics written in English in the early 2000s, and then walked away from fandom.)