Multiverse Heroes [Free / Now Available on PC/Linux!]

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SypherZent
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Multiverse Heroes [Free / Now Available on PC/Linux!]

#1 Post by SypherZent »



Multiverse Heroes is now available for PC & Linux!

https://gamejolt.com/games/multiverse_heroes/312565


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---
Note: I was inspired by the upcoming Game Jam and I wanted to see how quickly I could create a game.
Development Began: January 14th, 2018
Development Completed: February 19th, 2018
Released (PC): February 21st, 2018

Release Dates: Mac, Android, iOS TBA!
Currently pending artwork revamp.
---

Many thanks to contributors from Freesound and OpenGameArt!
Last edited by SypherZent on Tue May 29, 2018 8:35 am, edited 63 times in total.

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SypherZent
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Re: Multiverse Heroes [Free / VN / Hero Game]

#2 Post by SypherZent »

Last edited by SypherZent on Sun Jul 29, 2018 12:23 pm, edited 10 times in total.
Creator of Multiverse Heroes & Space Hamster in Turmoil

Want me to code your game?
Check my services thread!

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SypherZent
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Re: Multiverse Heroes [Free / VN / Hero Game]

#3 Post by SypherZent »


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Last edited by SypherZent on Tue Jan 23, 2018 5:53 am, edited 1 time in total.

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Re: Multiverse Heroes [Free / VN / Hero Game]

#4 Post by SypherZent »



The Demo for Multiverse Heroes is now available (Windows, Mac, Linux) at GameJolt!


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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#5 Post by SypherZent »



3 more characters were done (implemented fully), today!


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Sorceress
Active) Flame Lance - "Deals 0.65x damage against the opposing row of enemies (her lane), or other row, if no enemies present."
Passive) Barrier Self - "Every 6 attacks, protects self with a barrier for 3s, preventing all damage."



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Warrior
Active) Power Slash - "Slashes the nearest column of enemies, dealing 0.8x damage."
Passive) Counter - "25% chance to return attack for 0.2x damage."



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Paladin
Active) Protection - "Casts a protective shield over the team, preventing all damage for approximately one second."
Passive) Heal Ally - "Every three attacks, heal ally with lowest health for 0.2x of current health."

Last edited by SypherZent on Mon Jan 29, 2018 12:42 pm, edited 1 time in total.

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#6 Post by SypherZent »



6v6 combat preview is now available. Ren'Py is such an amazing engine, IMHO.
It's been a challenge to get to the stage where I'm able to create games like this.
But the time was so well worth it.

Can't wait to finish the remaining characters!



Last edited by SypherZent on Mon Jan 29, 2018 12:41 pm, edited 1 time in total.

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#7 Post by zankizuna »

Neat work! They look attractive and very game-y!

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#8 Post by SypherZent »

Thank you! The artwork is from OpenGameArt (credits of everything in YouTube description).
I am focusing on giving them the combat spirit, hahaha. :D

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#9 Post by SypherZent »



I was able to easily modify the code, so enemies become larger, based on a Health multiplier!
I'm not sure if anyone else is working with SpriteManager, but I will share the simplicity that worked for me!
I plan on making a nice tutorial in the future, to show how I have been able to manage the SpriteManager with complex games.

Code: Select all

    # Set Sprite Data
    self.sprite = sprite
    if multiplier == 2:
        self.health = int(self.health*multiplier)
        self.sprite = At(sprite,sizeup2)
    elif multiplier == 3:
        self.health = int(self.health*multiplier)
        self.sprite = At(sprite,sizeup3)
    self.show = manager.create(self.sprite)

Code: Select all

transform sizeup2:
    zoom 2.0
transform sizeup3:
    zoom 3.0

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In the worlds to come, enemies will be tougher.
Higher health pool means active skill will proc more often.
This makes some stages a real challenge, and mixing & matching units will become necessary to advance!

More to come throughout the development! :)

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#10 Post by SypherZent »




UFO abducts the enemy at the beginning of combat.
Here is a preview.


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Did I say how much I love Ren'Py? :D
Last edited by SypherZent on Tue Jan 30, 2018 10:11 pm, edited 1 time in total.

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#11 Post by SypherZent »



There has been a lot of progress since last video, so I thought I'd share another sneak peek!



Last edited by SypherZent on Thu Feb 01, 2018 5:31 am, edited 1 time in total.

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#12 Post by SypherZent »



That large reptile went and got his dragon friends.

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This was the last Hero for the Alien Universe.
3 of 9 worlds are complete! :D
Last edited by SypherZent on Fri Feb 02, 2018 5:48 pm, edited 1 time in total.

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#13 Post by SypherZent »



Multiverse Heroes is nearing completion, so I decided to launch a proper website for the game.
http://www.multiverseheroes.com

I'll be keeping this Work in Progress until the game is completed (1-2 weeks).
Afterwards, any features or updates, will be announced on the website, rather than WiP.

Looking forward to this. Still have skills for slightly more than half of the characters to go.
Luckily, most of the mechanics are already implemented!

Okay, back to work for me. :D
Last edited by SypherZent on Sun Feb 11, 2018 3:38 pm, edited 1 time in total.

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#14 Post by Zelan »

Hey, SypherZent, good to see you again! I have to say I'm impressed at how quickly you work. ^_^ This game looks super cool, and way different from a lot of the other things I've seen made in Ren'Py. I'm looking forward to the release. c:

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Re: Multiverse Heroes [Free/VN/Hero Game/DEMO Now Available!]

#15 Post by SypherZent »

Hey Zelan! Good to see you, too!
And thank you for the compliment!

Currently in testing, and polishing everything so that it runs smoothly across different systems.
Had a few issues I did not expect, but already solved (*whew* lol :3).
Will be releasing soon. Looks like mid-February, from here. :)

Will definitely post in the Forums once it is ready...
Hoping it will be fun for everyone! :D

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