Long forgotten are the Dreamlands. Long forgotten are Heaven and Hell. Humankind as we know it, is as good as gone. In our place are half-angels on the surface and half-demons on the seafloor. The two groups are unaware of each other's existence.
A beam of light shines on our protagonist: Clarevine. A girl that's lived a rough life in the underwater colony Gettlesteam. All her existence, she thought herself to be unimportant. Events conspire to prove her wrong.
A Great Horror responsible for mankind's end will be free from its prison soon. The Old Guard keeping It in check, is at His limit.
The time to usher in the New Guard draws near. The key to the future lies with Clarevine.
So starts The Clarevine Epoch.
About the Game:
"Unsound Minds: The Clarevine Epoch" is a yuri visual novel and is the first piece of a larger story. It's a game that I began working on after being inspired by visual novels such as "VA-11 HALL-A", "Doki Doki Literature Club", "Sweetest Monster", and "The House in Fata Morgana", among others. Though they are inspirations, that does not mean "Unsound Minds: The Clarevine Epoch" will be some freakish amalgamation of a bunch of different games. No... It explores something rarely touched on in games in general. My aim for "Unsound Minds" as a whole is to combine Christianity and the Cthulhu Mythos to tell a deep, dark, story that people will enjoy. At the moment, I'm working on the demo. When that is complete I intend to take the demo to Kickstarter and, with the help of the publisher DEVGRU-P, create a Kickstarter campaign to gather funds to finish, at the minimum, the rest of this first epoch.
Social Media and Other Links:
Reminiscent 64 Tumblr Development Log.
Clarevine Epoch website.
Reminiscent 64 Itch.io.
Reminiscent 64 Twitter.
Reminiscent 64 Youtube Channel.
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Who all is Working on the Game?
Character Artist/CG Artist: Amaco Studios
Background Artist/CG Artist: DeadFishDream
Game Logo Designer/Website Designer: Austin S.
Progress on the Demo so Far:
Character Art: 100%
Background Art: 100%
CG Art: ~25.0%
Creating Each Scene: ~61.5%
Questions for the Reader:
Do you typically use mono or do you use stereo when it comes to audio?
How does the premise sound to you?
What are your thoughts on the character's art style?
What are your thoughts on the background's artstyle?
How does the GUI for the textbox look at the moment to you?
How does the two music tracks shown so far sound to you?
Which character looks the most interesting to you?
What are you expecting to see in the Lovecraftian aspect of the story?
What are you expecting to see in the Christian aspect of the story?
What are your overall thoughts?