[DEMO] Guilty Parade [Point-and-click elements] [Detective | War]

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Nozori_Games
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[DEMO] Guilty Parade [Point-and-click elements] [Detective | War]

#1 Post by Nozori_Games » Mon Jan 14, 2019 12:55 pm

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E-mail: NozoriGames@gmail.com

DOWNLOAD DEMO FOR FREE HERE ON ITCH.IO

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Title: Guilty Parade
Genres: detective, post-apocalyptic fiction, war
Game developer: Nozori Games
Estimated length: 20+ hours

Guilty Parade is an interactive visual novel with point-and-click elements.
You wake up in a completely unfamiliar place without any memories of yourself surrounded by hostile soldiers. What is that like?
The male protagonist gets a nickname Nemo and is forced to investigate a cruel crime in exchange for the Commander’s patronage. To solve the case, he joins the elite squad of soldiers and he needs to get the trust of his comrades in order to find the culprit. However, what if the murder hides even more secrets and solved mysteries will only raise new questions? Will his new comrades become his companions or enemies?
Nemo will have to not only investigate the crime but also learn to live in this new world and decide which side he is on in the military conflict.

Key features:
★ Two main characters
★ Two points of view from different sides of a military conflict
★ Deep and captivating storyline
★ Interesting and unique characters
★ Dynamic narration
★ Investigation of a mysterious crime and searching for clues



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First main character as you’ve probably guessed is Nemo, the guy with amnesia.
He was interrogated and then under the commander’s patronage he joined a detachment of young soldiers to spy and subsequently investigate the crime.
The second main character’s name is Lien, he is just entering adolescence.
Lien is a representative of the enemy side.
Through his point of view the player follows a completely different life on the other side of the barricades.

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Minor characters have an important role in Guilty Parade (like in many other games). We want to draw your attention to that you cannot start a romantic relationship with them but if you wish you can reveal more of their biography and personality.
We didn't try to make characters perfect and beautiful, on the contrary they have a lot of unique features (partly comedic, partly dramatic), habbits and unpredictable behaviour. Hope you can like someone!

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There will be quite a lot of locations.
It will be possible to move around the main building not through the map, but in a more interesting way. We are big fans of VN and appreciate when locations change frequently, so we want to fulfill all those desires in our game.

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During the play you decide which side of a military conflict you want to support. At the moment there are 4 paths in the game, but the events based on your choices vary greatly. You should show great curiosity in order to get everything about everyone. We would also like to note that sometimes your mistakes will help to discover secrets and solve some riddles faster.

_______________________________

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Please help us to become better by answering these questions:

1. What do you think about the concept of the game?
2. What do you think about artstyle and characters’ design? Who do you like the most and why? Who do you like the least and why?
3. What do you expect from the game? What would you like to see?
4. Please tell us your impression. Does the game look good enough to buy it or is there something we should improve? Have you any associations with other games?
5. Anything else you’d like to add or ask?


Feel free to ask us anything! And thank you for attention!
_______________________________


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Last edited by Nozori_Games on Wed Oct 16, 2019 10:43 am, edited 24 times in total.
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Re: Guilty Parade [Quest elements] [Detective | Post-apocalypse | War]

#2 Post by Nozori_Games » Sat Jan 19, 2019 12:20 pm

This is the progress for the Demo.

Sprites - 76%
Backgrounds - 63%
CG - 17%
GUI - 0%
Writing ~ 20%
Scripting - 5%
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Re: Guilty Parade [Quest elements] [Detective | Post-apocalypse | War]

#3 Post by Nozori_Games » Fri Jan 25, 2019 12:57 pm

New backgrounds preview. We don't want to spoil them so they are all blurred :D

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Last edited by Nozori_Games on Thu Apr 04, 2019 9:41 am, edited 2 times in total.
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Re: Guilty Parade [Quest elements] [Detective | Post-apocalypse | War]

#4 Post by Nozori_Games » Thu Jan 31, 2019 12:46 pm

Now we're going to add information about every character.

Oliver
Perhaps the first impression of him is confusing, but Oliver isn't stupid guy. He is cheerful, optimist, you can always rely on him in a difficult situation. Oliver reads a lot, tries to analyze human relations, but he cannot always give a correct advice.
He is kind but his understanding of morals is very vague.
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:!: By the way, today is his Birthday! Happy Birthday, Oliver!
Last edited by Nozori_Games on Fri Mar 01, 2019 1:12 pm, edited 1 time in total.
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Re: Guilty Parade [Quest elements] [Detective | Post-apocalypse | War]

#5 Post by Piper » Sun Feb 03, 2019 2:56 pm

I do love a good detective story~ And I think my favorite part here is the variation in the character designs and personalities. :) Looking forward to this one!

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Re: Guilty Parade [Quest elements] [Detective | Post-apocalypse | War]

#6 Post by Nozori_Games » Mon Feb 04, 2019 1:47 pm

Piper wrote:
Sun Feb 03, 2019 2:56 pm
I do love a good detective story~ And I think my favorite part here is the variation in the character designs and personalities. :) Looking forward to this one!
Thank you very much! :D
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#7 Post by Nozori_Games » Sun Mar 03, 2019 11:23 am

Scenario for the DEMO is fully ready, we hope it's pretty interesting.
Soon we're going to update our progress.
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#8 Post by Nozori_Games » Mon Mar 11, 2019 10:44 am

So, it’s time for brief news about Demo’s progress. Summing up wasn’t easy, as we need to take into account a lot of details.

The demo is getting closer and it’s as if the work doesn’t become less, but the variability and duration of the game itself grows (approximately 22K+ words for the demo only (!)).

You can look at our success in the picture. Figures are approximate. In the name of improving the quality of the game something may still be added or cancelled.

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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#9 Post by Nozori_Games » Tue Mar 19, 2019 9:53 am

New GUI is almost done (but not yet translated to English).
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#10 Post by Nozori_Games » Thu Apr 04, 2019 9:40 am

We have several more completed backgrounds! Their remaining number is rapidly approaching to 0 (for the demo). Only 1 CG is left and the rest ones are in process.
Also re-editing will begin soon.

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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#11 Post by Nozori_Games » Tue Apr 09, 2019 11:09 am

Before releasing the demo we'd like to get feedback.
Please help us to become better by answering these questions:

1. What do you think about the concept of the game?
2. What do you think about artstyle and characters’ design? Who do you like the most and why? Who do you like the least and why?
3. What do you expect from the game? What would you like to see?
4. Please tell us your impression. Does the game look good enough to buy it or is there something we should improve? Have you any associations with other games?
5. Anything else you’d like to add or ask?


Feel free to ask us anything! And thank you for attention!
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#12 Post by Nozori_Games » Fri May 03, 2019 10:10 am


⚒️PROGRESS UPDATE ⚒️
_________________________________
All BGs are ready! And we're already completing huge work on the visual part.
We'll do our best to release the demo this month!
And will be happy if you're waiting for this just like us.
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#13 Post by CodeV » Sat May 04, 2019 12:43 pm

Excited for your demo launch! I'm a sucker for detective elements in games!
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#14 Post by Nozori_Games » Sun May 05, 2019 8:33 am

CodeV wrote:
Sat May 04, 2019 12:43 pm
Excited for your demo launch! I'm a sucker for detective elements in games!
Thank you! We are working hard to release the demo. Happy to know you're waiting for it :D
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Re: Guilty Parade [Point-and-click elements] [Detective | Post-apocalypse | War]

#15 Post by Nozori_Games » Fri May 10, 2019 9:13 am

We are adding new features, animations, point & click elements, etc.

Last week all CGs, except the last one, are drawn, the backgrounds have the necessary variations and most of the game is already in the code!

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