[EPISODE 2 RELEASE] Guilty Parade [Point & Click][Detective | War | Mystery]

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Nozori_Games
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point-n-Click][Detective | War]

#31 Post by Nozori_Games »

Working on the game we have to overcome many difficulties and work out the most comfortable schedule. Not everything is smooth, something is done reluctantly (like routine). Now we want to tell you about the most difficult and time-consuming everyday tasks.
  • Social Media. We love it. We do love it very much, however posts take a lot of time to think of interesting themes, prepare material and draw additional illustrations. Therefore, we apologize for the breaks between posts.
  • Crunch. Yes, it is a usual practice in our modest team. We are actively fighting with karoshi (過 労 死 - “death from overwork”) by forced days off.
  • Perfectionism. “You must be better, better, better,” the brain whispers. In addition to the main work, each of us, the developers, is improving the skills. It takes a couple hours of life daily.
  • Painstaking work. Perhaps it is the most exhausting thing both emotionally and physically. It includes programming where you need to take into account a lot of little things, drawing some changes on sprites, CGs, backgrounds, leveling the volume of sounds, music and ect.
  • Multitasking. Only two people develop Guilty Parade, so the whole amount of work is divided equally between us (between Noasaki and Orizori). You can not just draw pictures or just write the script, you can’t only program or just edit the text. There are many tasks which are often interesting, but sometimes are too boring.
We would really like to walk this difficult path (from the beginning of the game development to its release) with you, if you do not mind ;)

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Last edited by Nozori_Games on Fri Apr 17, 2020 10:45 am, edited 1 time in total.
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Nozori_Games
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point-n-Click][Detective | War]

#32 Post by Nozori_Games »

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1. Another main menu that we wanted to add to the demo, but didn’t have time.

screenshot0021.png

2. New gallery screen.

The work is going ahead! Soon we will publish a new report.
Last edited by Nozori_Games on Fri Apr 17, 2020 10:39 am, edited 1 time in total.
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Nozori_Games
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point-n-Click][Detective | War]

#33 Post by Nozori_Games »

Hi!

We would like to tell about the plot and the development details of Guilty Parade.

Read on Steam: https://bit.ly/3a5csHE
Read on Itch.io: https://nozorigames.itch.io/guiltyparad ... lty-parade

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Last edited by Nozori_Games on Fri Apr 17, 2020 10:42 am, edited 1 time in total.
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Nozori_Games
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point-n-Click][Detective | War]

#34 Post by Nozori_Games »

Progress Update

Finally, we are ready to publish the results of our work at the moment!
  • The script of the common route is almost written, it remains to complete one important scene and all additional dialogs. All texts for materials (such as documents and articles) that are to be found during the investigation are written;
  • 10 new backgrounds and their variations are drawn as well as new variations are added to the old ones;
  • 7 new CGs (without a background) and 5 new additional images are drawn;
  • Almost all sprites are ready for the full game; side images of minor characters are in the progress;
  • The mechanics of the crime investigation are finally approved, so an inventory will appear in the game where you can re-read/view the found documents/objects.
Thanks for your attention!

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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point-n-Click][Detective | War]

#35 Post by Nozori_Games »

Episodic Release of Guilty Parade

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We have been thinking for a very long time and finally have decided. The game will be divided into 5 episodes that will be released as they are done.

An episodic release will simplify our work greatly, alleviate a financial burden and will provide you with updates.

The 2nd episode will be released only after completing the work on a draft of the common route, story logic and approval of all game mechanics. Besides, episodicity will allow us to expand the script, write more additional scenes, increase the number of CGs and improve the quality of the game in general. The downside is the game engine (Ren'Py), which can break save files with an update of the game build (although we will try hard to avoid it).

Good points:
  • Regular updates;
  • Major episodes (~ 4-5 hours of play);
  • The ability to influence the development process by your feedback;
  • Support the project;
  • More content in the game.
Bad points:
  • Probably non-working save files;
  • Waiting for a new episode.
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point-n-Click][Detective | War]

#36 Post by Nozori_Games »

PROGRESS UPDATE

Almost all the CGs for the 2nd episode are drawn, but there are no backgrounds there.

We have also systematized the code and added new locations to the territory of the barracks and the camp.

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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#37 Post by Nozori_Games »

In the 2nd episode, there will be an opportunity to stroll around the barracks at night.
We decided to slightly change the textbox for color harmony between GUI and BGs.

22 day.png
22 night.png
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#38 Post by Nozori_Games »

Some of the side characters you will meet in the upcoming Episode 2.

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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#39 Post by SupersizeMyHeart »

This game looks absolutely gorgeous!

My literal only question: why does Oliver look like that? Does he have some sort of underlying health condition to explain his rather...unorthodox appearance? Namely, his complete lack of neck?
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

Nozori_Games
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#40 Post by Nozori_Games »

PassiveChicken wrote: Mon Aug 10, 2020 5:12 pm This game looks absolutely gorgeous!
Thank you very much!
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#41 Post by Nozori_Games »

PROGRESS UPDATE FOR THE 2ND EPISODE:

★ Almost all the graphics are drawn (except for some BGs on the CGs),
★ The script is being edited,
★ We are going to work on the Easter eggs, the items, the code and the trailer soon.

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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#42 Post by Nozori_Games »

Some new screenshots from the second episode.
Follow our Twitter if you want more content of Guilty Parade: https://twitter.com/NozoriGames

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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#43 Post by Nozori_Games »

PROGRESS UPDATE 2020/10/30

So, the text is in translation!

We also need to:
  • make a trailer;
  • add more sounds;
  • add Easter eggs;
  • make a short preview of the third episode;
  • test and polish the entire game build.
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#44 Post by SupersizeMyHeart »

I'm still confused about the man with no neck.
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

Nozori_Games
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Re: [DEMO] Guilty Parade [20+ hours of gameplay][Point & Click][Detective | War]

#45 Post by Nozori_Games »

New promo art for Guilty Parade!


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