A mistake and a chance encounter forces her out of her comfort zone as she tries to make amends. In the end she finds herself part of a band with people she doesn’t know, with a goal to play in a large festival that occurs every year in their city. The Wildfire festival.
During the course of the game Hanako find her old preconceptions challenged as she gets closer to the other members of the band and learns more about them. She also learns more about herself as she has to handle various crises that occurs along the road.
Over time she learns how to handle problems instead of running away, to voice her own opinions and that her thoughts are not inherently less worth than those of her peers.
For the most part it’s a feel-good story but it has a couple of heavy moments where Hanako, for example, is subjected to bullying or domination & suppression techniques.
It has themes and discussions about sexuality, self-worth, the price of fame & how to cope with changes in your life.
The game has a single choice at the end that will determine how the story ends.
Word count: 78k
Rating: 13+ for mild language & suggestive themes.
Programming & Editing: Bliw
2. What should we focus on during marketing?
3. Does the themes of the game interest you, if so, how?
4. What would you be willing to pay for a game like this on Steam/Kickstarter?
5. What would be a good way to do a Kickstarter for a Kinetic Novel?