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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Mar 27, 2021 8:08 am
by Aureus
I’m glad I took some time to return to the very beginning of Roadwarden. So many changes throughout the entire prologue section, but I still like the first paragraph.
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Apr 03, 2021 7:01 am
by Aureus
Hi there! I have a whole bunch of screenshots to show, they would turn this thread into a scrollfest... Please take a look at them here!

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Apr 24, 2021 7:10 am
by Aureus

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat May 15, 2021 7:54 am
by Aureus
Quite happy with the current style of Roadwarden’s icons. : )

A fistful of icons - 6 of the newer items and a reminder how does the inventory look like in the game. : )
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat May 22, 2021 8:24 am
by Aureus
Gale Rocks is a home to a stubborn, patient community. The settlers, unable to live off the rocky land and its fruitless forest, turned their eyes toward the sea, and to this day trade salt and fish for vegetables, iron, and clothes. Over the course of the centuries and through many sacrifices, they left the safe caverns, raised the walls, and expanded their village, bit by bit.

In sunny days, most of them form crews of boatmen and hunt for sea fish in the shallow waters, while a smaller group cuts down trees, prepares lumber, and oversees the production of barrels. When the weather gets capricious, they split the firewood and burn it under the large pans, boiling the brine until it turns into salt.

In the meantime, the wounded, elders, and children take care of the chores, cook, and prepare the latest catch to be either smoked, or salted and stored in the barrels. The hands of the villagers are scared by the years spent with knives, and by the salt getting even into the tiniest of wounds.

It’s a harsh, but slow life. Predictable, yet peaceful.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat May 22, 2021 1:14 pm
by SupersizeMyHeart
Game looks better and better by the day! Thanks for the updates

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Tue May 25, 2021 1:45 am
by Aureus
And thank you as well! : )

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Jun 05, 2021 7:37 am
by Aureus
An updated title screen. : )
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Jun 12, 2021 7:56 am
by Aureus
Old vs. new!
I really struggled with this one in 2019. So many attempts at designing the road, the water (which is super hard with a brown palette!), at adapting the creative-commons tree...
I knew Nothing about drawing, and after all this time... This area in not even in the game anymore! Instead, its spiritual descendant plays a much more notable part, and in a different section of the realm. : )

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Jul 03, 2021 7:29 am
by Aureus
When you ignore all the marauding beasts, ruins, dark bogs, and treacherous power-hungry leaders, #Roadwarden is actually cottagecore.
(don't ignore them, though, they're cool)

I’m preparing the next version of the demo. Not only I second-draft all the oldest areas, I also introduce new systems for the player to use them to their advantage, as well as new interactions, choices, obstacles, and visuals. It’s insane how much this game grows, and I’ll share more news very soon.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Jul 17, 2021 7:54 am
by Aureus
The huge demo update is on its way, with new mechanics, updated dialogues, redrawn illustrations, better UI... The game is now slightly more complex, and I think it gets better at building the experience of being a traveler in a hostile realm.

Here are some examples!
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Aug 14, 2021 8:00 am
by Aureus
The game has changed a lot over the course of a year and a half. Read more about the recent changes, updates, and the new demo in today’s devlog.

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Tue Jun 21, 2022 6:01 am
by SupersizeMyHeart
Hey, Aureus! I've always been a fan of this game and its whole style. Has this hit Steam yet? Would love to play it, totally my style

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Sat Jul 30, 2022 7:31 am
by Aureus
SupersizeMyHeart wrote: Tue Jun 21, 2022 6:01 am Has this hit Steam yet? Would love to play it, totally my style
Hi there, MyHeart! I apologize for the late response, the notifications sometimes come to my inbox, sometimes they don't. : )

And actually, it seems like there's a good chance the game will be ready this September! It's still in the works and my publisher tries to figure out the best launch date, but I'm really close to having the finished game!

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Posted: Tue Aug 02, 2022 3:33 am
by SupersizeMyHeart
Aureus wrote: Sat Jul 30, 2022 7:31 am
SupersizeMyHeart wrote: Tue Jun 21, 2022 6:01 am Has this hit Steam yet? Would love to play it, totally my style
Hi there, MyHeart! I apologize for the late response, the notifications sometimes come to my inbox, sometimes they don't. : )

And actually, it seems like there's a good chance the game will be ready this September! It's still in the works and my publisher tries to figure out the best launch date, but I'm really close to having the finished game!
YES!!! Super excited, been following this since forever. Also, congrats on having a publisher! That's god dang NEXT LEVEL!

Seriously can't wait to play this. Congrats! Will definitely be among your first buyers. Wishing you all the best