Fluffland is starting a crowdfunding campain on Kickstarter. Please support us!
4 chapters are available to play while roughly half of the gameplay has been implemented. Click here to play.
Interact with the fluffs and follow their lives! Will you try to find a way to go back home or will you like to live in the Fluffland permanently?
Either way, you can explore this magical world, unlock new features and find out the secrets behind this fluffy world, Fluffland and its inhabitants.
The Capital of Fluffland - A relaxing and pastel-colored city filled with adorable fluffs...
Or....
Cemetery - A lively paradise hidden in the shadows of the night, a town that is custom-made for the bustling night parties?
Fluffland is a fantasy life simulation game with a pinch of a story in a visual novel format.
It will be available online with a pay-to-unlock chapters system. Backers who pledged the digital download of Fluffland will have all the chapters unlocked while backers with beta access can play the beta version as it updates for free.
Every day, you will get 10 turns (5 in the morning, 5 in the afternoon) or 15 turns (+5 at night in Cemetery) to explore and perform actions. Along the way, you may have the possibility of encountering fluffs or events. The gameplay can be played as long as you wanted (even till Day 1000, if you wish so) however, there will be endings to the story. In this sense, it is almost similar to Stardew Valley.
Fluffland will auto-save at the end of the day. If you leave the game, you'll automatically return to the end of the last day you played.
- 9 main characters
- 20+ side characters (might add more)
- 3 adoptable fluffs
- 20+ backgrounds (might add more)
- 2 sets of GUI
- 5+ OST
- 6+ CGs
- 15+ chapters
- Various side stories (yet to define)
- 11 chapters had been written and implemented
3 skills were available to learn in School
Career Minigames: Choose to work from 4+ jobs position. Each job had different requirement and wage.
Free Time Exploration: 10 turns every day to explore the world. While exploring, there were possibilities to encounter fluffs or trigger a small event.
Usachi's FAQ corner had been completed.
Market had been added. Available to buy flower seeds, food, etc or to sell material, food, etc
Pay 5 fluffcoins to receive a random prize at Gacha.
Dream Mode: An area between game and reality. In Dream Mode, player is able to change the options of the game, find out game details, replay old chapters, and more
Replay Mode: Allow player to play the past chapters again without rewards
Gardening Minigame: Allow player to plant flowers in the garden - breed the flowers for new seed types, and collect them for money (Completed: Basic, Flower Breeding / Incomplete: Special Flowers)
Adoptable Fluffs: Allow player to rear fluffs as a pet. As they grew up, they could evolve and change form. (Completed: Basic Form, Basic Gameplay / Incomplete: Middle Form)
Black Market in Cemetery had been added.
UPCOMING FEATURES:
- Side quests - Allow players to take up request from the notice board.
Surya's Events
Numi's Fortune Telling
Material collection (Completed: Water Stones / Incomplete: Soft Cotton, Glowing Wood, Iron)
Cafe Minigame
Cemetery Arena Battles (In Progress: Basic Battle)
Cemetery Arena Betting
Charms (secret)
Fluffness: director, developer, writer, character designer, art support
Monoyagi: character and background artist, character designer
CthulhuSeeker: composer
Lenore: editor
Special thanks to DAX for helping with game presentation.
The game is currently in W.I.P. and I'd love to hear some feedbacks for the DEMO. Is the game loading fine? Is there any bug? Does the story sound interesting so far?
This is my first crowdfunded project, so I'm not very confident. Still, I hope it could be successful so please give me some advice if you can. Thank you for reading.